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翻訳の問題を報告






You just made everything bigger. Nothing else can go on that 'placement grid'. That 'small' 2x1 cargo hold takes up 2x3 while looking like 2x1. There definitely isn't any way to place anything like you have in the screen shots.
How big is it, though?
"Cargo holds - 18 stacks."
Okay, so double the capacity. But how big?
"2x2 cargo hold - 24 stacks."
Okay, so 6 stacks per cell, cool.
"3x3 cargo hold - 45 stacks."
Somehow now only 5 stacks per cell?
"Massive cargo hold - 75 stacks."
Okay, but how big is it?
Also, why is this in its own tab instead of storage tab? It sounds like there's some discrepancy on size of refrigerated cargo hold, too. *And* there's some issue where they make a room less clean?
Big oof. somebody ping me if these issues get fixed. I guess for now I'll just up the stack size of things through those kinds of mods.
I originally had them in my rec/dining room, simply because that was the only free floor space I had at the time. I noticed that the floor was being marked as dirty even when there were no visible dirt/filth bits on the floor; I even moused over the tiles to confirm that that was the case. I tried covering the room's floors with sterile tiles, and, even with that, the value on a visibly clean floor was still around -2.5.
Once I had the room, I moved the cargo holds to my workshop, and the cleanliness value of the old room went up to +0.6 (sterile) after I had done so.
pics here:
https://imgur.com/a/qtX7yMm
Just paste it into your mod file!
Path: Steam\steamapps\workshop\content\294100\3536708812
https://drive.google.com/file/d/14RehTWCexZqGLVHdrAwvec_ZtjK1zTQq/view?usp=sharing
They still work but the game seems very confused about them
As it stands, i had to completely clear allowed stuff for all my holds while sorting out the tons of scattered stacks of stuff im dealing with at the moment.
Mech_Lifter6062515 started 10 jobs in one tick. newJob=HaulToCell (Job_77934893) A = Thing_Steel14796552 B = (88, 0, 74) jobGiver=RimWorld.JobGiver_Work jobList=
UnityEngine.StackTraceUtility:ExtractStackTrace ()