RimWorld

RimWorld

Midworld Industrial Grinder
29 kommentarer
sethkwright 27. sep. kl. 8:59 
i love it!
sheepstick 30. aug. kl. 15:58 
It's kinda huge...
Hope pastebin will be OK

https://pastebin.com/0C6GJnH8
Torpid Hunter  [ophavsmand] 29. aug. kl. 12:28 
Thanks for letting me know, could you send me your mod list?
sheepstick 29. aug. kl. 12:04 
Hey man, I'm getting a lot of errors spam, when corpses are loaded into the grinder, such as:

Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 655E9FF6] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)


aand this one, seems like some problem with drawing method:
Cannot register drawable Mote_StoneBit while drawing is in progress. Things shouldn't be spawned in Draw methods.
Draconis🐊 3. aug. kl. 6:42 
Love the way you did the progress bars on the item itself, is the issue with the LUA scripting of the butchery tables something to do with having to have an instance for every moddable animal and something like Rimworld not having a butcherable tag you can use for a task/automated task?
Torpid Hunter  [ophavsmand] 1. aug. kl. 23:02 
Also please check the changelog for relevant changes and stuff
Torpid Hunter  [ophavsmand] 1. aug. kl. 22:55 
Trying to add the bill system has brought me to my knees. In the mean time I have updated with some significant changes, I will add the bill system thing as soon as I can. unfortunately life is a bit busy right now
AtomicRobot 1. aug. kl. 17:16 
Could you add the Anomaly Entity Corpses to the Funnel Filter for acceptable corpses?
Draconis🐊 1. aug. kl. 5:21 
Liking this a lot, notice the sprite depth is off though, and it renders behind structures and other structures render over it, especially the tall portion at the top so crates and shelves poke through or its behind the top wall cut off.
泠雨 31. juli kl. 23:36 
A machine is needed that can automatically transform strange meat into chemical fuel.The spaceship requires a large amount of fuel.
Torpid Hunter  [ophavsmand] 31. juli kl. 20:34 
Hmm yeah thats a good idea. The first version actually did have a bills tab but I got rid of it. I will release an update tommorow with that change + a 2x3 and 1x3 version, alongside updated graphics.
hurRdurR 31. juli kl. 18:44 
It gets rid of apparel and other potential items? (Some mods retain e.g. body parts after butchering)

Would be nice if it had a job system so it only butchers if meat is low Oo.
Torpid Hunter  [ophavsmand] 31. juli kl. 12:58 
It is the official Rimworld discord . https://discord.gg/rimworld
Caroline 30. juli kl. 21:14 
where is the discord server link?
Caroline 30. juli kl. 21:13 
cant wait for the release :D
Torpid Hunter  [ophavsmand] 30. juli kl. 16:28 
Im working on another one right now! :D its about electronics production. I have posted some stuff on rimworld server.
Caroline 30. juli kl. 10:12 
are you planning on making more midworld industry mods? (i really want more)
Torpid Hunter  [ophavsmand] 30. juli kl. 6:42 
Yes, you need machining first
BigDorbo 30. juli kl. 3:45 
Is this locked behind a research?
Torpid Hunter  [ophavsmand] 28. juli kl. 11:19 
They shouldn't
ZX Zero 28. juli kl. 9:54 
If i put human corpses my pawns still get the debuff?
Draconis🐊 28. juli kl. 1:40 
Nice to see more stuff using hoppers
Craig 27. juli kl. 12:01 
nice job :GDEasy:
ALE199 27. juli kl. 7:46 
Ooh I love it! hope to see it more mods like these, like a lite Rimfactories.

(also since you are remaking it, hopefully we see some sawblades and such or grinder, some machine for pigs esque style stuff)
Feminist 27. juli kl. 4:30 
hell yes, always questioning my high-tech gravship still need to butch animal by hand
Torpid Hunter  [ophavsmand] 26. juli kl. 23:33 
Thank you @Bakelit, I'm doing a retexture of it right now to make it look better aswell to fit the industrial theme.
Thale 26. juli kl. 23:30 
Really nice.
Bakelit 26. juli kl. 23:25 
Really like the clean Texture.
ΔeLtA 26. juli kl. 22:19 
The mod as such is not needed, but as the first step towards something more that will reveal midworld technologies, it is quite possible to be. My cook will thank you when I start the game, but in the meantime, I'll say "Thank YOU very much" on my own :D