Farthest Frontier

Farthest Frontier

Spoils of War
18 kommenttia
Da Reducer 16 tuntia sitten 
Heya, trying to manually add it to the game. Even after adding zipped folder, the CS source file, and the overall folder- melon loader doesn't seem to be able to find it. (Here's a pic for reference) https://imgur.com/a/6ygvAee
Not sure what I'm doing wrong? The cfg file isn't spawning or mod being loaded.
victor.pointel 7.11. klo 0.30 
Tom, thanks for your answer, yes the mod is loaded correctly by melon loader... and i played in mono version
tom.dobat 6.11. klo 23.01 
Victor, do you play the mono version. You need it and the Melon loader too. There you can see, if the mods are loaded.
victor.pointel 2.11. klo 6.48 
dont work for me...
tom.dobat 1.11. klo 20.01 
Found that file in the system. Don't know how it got there, but it seems to work.
Majitoo 29.10. klo 3.17 
great mod
icecracked 29.10. klo 1.36 
Works perfectly and has no conflict running with Raiders Drop Loot at the same time.
Excellent Mod mate good work and thanks very much for your time and effort doing it cheers.
Fohcs 28.10. klo 20.44 
Working for me on Mono on release patch.

Any idea if there is a mod that adds things to the traders buy lists? Unless it unlocks with upgrades and what not it seems that none are interested in buying weapons and armor and I cant just toss the pile of crude weapons into the lake or forge.
chris_ti2002 26.10. klo 3.17 
not working
The Renegade 31.8. klo 9.44 
It's working for Mono, but don't forget that you'll likely have to manually copy the dll file from the workshop folder into your ".../Farthest Frontier/Farthest Frontier (Mono)/Mods" folder in order for it to start working. For some reason the workshop files are not being properly loaded, so you have to manually add them into the Farthest Frontier files.
TjL 19.8. klo 9.12 
Does this work on mono .97 or do I need to download the 1.0 early access branch?
trypto DiMiTri 15.8. klo 0.41 
Hi Truth s4id, first of all thank you for making and sharing this mod. I was curious if you can apply it to an existing save, or if you need to start a fresh game when implementing this? Just killed 11 raiders and would not mind a little booty next time they show up for the effort :)

thank you for your time
divok1701 13.8. klo 9.51 
Thanks! I had started, saved, started up again (always in Mono) and had confirmed that it loaded in the melon screen and the config file was in the userdata folder afterwards before I posted my issue, sorry, should have included that info.

However, it is indeed working correctly. Thanks for the tip on hitting F5 to see the stuff was indeed laying on the ground where I wiped out the attackers.

I think my issue actually was a lack of labor as nobody was picking the stuff up until I freed up a bunch of farmers, then they starting picking up the stuff.

So, thank you very much. This mod gives more incentive to deal with raiders fully (I love chasing the runners down with my calvary :)
Truth s4id  [tekijä] 12.8. klo 5.33 
@bamps09_1964

The cfg file will be automatically created when the mod is first run and the game is exited.

But now it seems that after downloading the mod, you need to start the game, exit it, and then start it again for the mod to be successfully loaded. So you might need to complete the process of starting the game twice and then exiting it.

This path, to be more specific, is \steam\steamapps\common\Farthest Frontier\Farthest Frontier (Mono)\UserData\Spoils of War.cfg.

You can check on the MelonLoader Console whether the cfg file has been successfully generated or loaded. You can also download Melon Preference Manager from the workshop and use it to modify the configuration parameters.
bamps09_1964 11.8. klo 3.11 
Ive subscribed to this mod but cant find the spoils of war.cfg anywhere on my pc. Ive checked both path's and cant find either file. Any ideas?
Truth s4id  [tekijä] 10.8. klo 20.00 
@divok1701

Hello, I just conducted a test on version 1.0.0p5 (Mono), and did not encounter the issue you mentioned.

This might be caused by mod conflicts, parameter configuration issues, or the mod files not being placed in the correct location or being disabled.

The mod needs to be run on the Mono version rather than the regular version. Moreover, after downloading the mod, you need to start the game once, exit it, and then re-enter the game in order to successfully load it.

You can observe through the MelonLoader Console whether the mod has been successfully loaded and what actions it has performed. You can also press F5 to activate the drop item marking function, which will help you observe more clearly whether the items have dropped.
divok1701 9.8. klo 15.44 
Does not seem to work... running 1.0.0p5

Nothing was acquired killing the invaders, none even escaped and still seem like nothing was gained.
CCTV250 23.7. klo 2.32 
概述
掠夺者(入侵者)在被击杀后会掉落他们所穿的装备、金锭(默认启用)和生成的马匹的尸体(默认启用,适用于骑兵单位),通过这个模组。

特征
敌方装备的掉落概率和率、每种敌方的金锭数量等参数支持定制。
敌人掉落的装备类型与其类型一致。
完整性和数量有一个相对合理的概率模型

注意
模块首次运行并退出游戏后,将自动创建一个配置文件(.cfg)。
路径 :/UserData/Spoils of War.cfg

v1.0.0
它已在 1.0.0p3 (Mono) 版本上进行了测试
这个模组的原理是生成物品并在敌人死亡时掉落它们。