RimWorld

RimWorld

GravshiptoSpaceship
52 kommentarer
辻堂  [ophavsmand] 5. okt. kl. 11:55 
This mod is designed to link vanilla spaceships and Gravships, so there are no plans to add new items in this mod.
mëghr 4. okt. kl. 14:24 
could you add a formgel persona like sos2?
辻堂  [ophavsmand] 6. sep. kl. 8:48 
Fixed an issue that caused a duplicate ID error for pawn abilities.
Due to a change in the XML save format, pawn abilities will not be restored if XML exported in an older version is loaded in the latest version.
Launch your spaceship once and re-export the XML.
mëghr 3. sep. kl. 16:04 
sos2 works but they dont want to make it compatible with gravships
raz334 2. sep. kl. 12:27 
is SOS2 even working for rimworld 1.6 yet in the first place?
比烧酒 2. sep. kl. 2:54 
嘿老兄,我觉得这个mod被严重低估了,我使用下来整体感觉非常好
辻堂  [ophavsmand] 1. sep. kl. 3:07 
SOS2 replaces vanilla spaceship parts with its own mod, so I don't think it can be used in conjunction with this mod.
Needtopractice 1. sep. kl. 0:07 
Great mod.
Klipwc 31. aug. kl. 21:57 
Does this work with SOS2?
mëghr 23. aug. kl. 14:21 
it would be nice if you resized the reactor
辻堂  [ophavsmand] 23. aug. kl. 5:59 
It's difficult because I can't prepare images for a small ship reactor.
This mod makes vanilla spaceship parts function in gravships, so changing the vanilla spaceship parts themselves is not the purpose of this mod. I recommend using a space-saving mod to make everything except the ship reactor smaller, or using a mod that lets you create giant gravships.
龍林 22. aug. kl. 22:25 
The Nuclear Reactor is quite big to put on board, could you please size it down?
辻堂  [ophavsmand] 19. aug. kl. 8:46 
Sorry. I accidentally deleted the New Game Plus thread, so I recreated it.
mëghr 18. aug. kl. 4:30 
maybe you could ask thain from sos2 some help for newgame+ features since sos2 has one already
辻堂  [ophavsmand] 17. aug. kl. 8:33 
Added New Game Plus feature.Since the game has not been fully tested, we recommend saving the data just before launching the spaceship. If you encounter any problems, please post any error logs etc. in the New Game Plus thread.
辻堂  [ophavsmand] 17. aug. kl. 8:33 
ニューゲームプラス機能を追加しました。動作確認が完全にできているわけではないので、宇宙船打ち上げ直前のデータを保存しておくことをお勧めします。不具合があった場合のエラーログ等の貼り付けはニューゲームプラスのスレッドにお願いします。
Halicade 10. aug. kl. 4:50 
Hello! Just letting you know you never set Odyssey as a dependency in your mods about file.
mëghr 1. aug. kl. 14:40 
where you can load your ship after launching it with JT drive? in a new save?
mëghr 1. aug. kl. 14:39 
wait are you developing it? like sos2??
AlexelA 1. aug. kl. 8:12 
Thanks for trying! There may be other ways (like a dedicated vehicle storage pod mod) to fix it when the new game+ feature is live!
辻堂  [ophavsmand] 1. aug. kl. 4:47 
I tried to see if I could carry over vehicles from VVE with the New Game+ feature currently in development, but they didn't work. It's impossible to make all mods compatible, and since I don't use VVE, I can't create special processing for it. Even when the New Game+ feature is completed, I think you'll have to bring the materials and recreate them on a new planet.
I think it will take a long time to complete the new game + features.
Gelato 31. juli kl. 22:46 
I tried this mod with "Save Our Ship Simplified" together and they work... However, in the new game plus, only the spaceship parts got saved, all gravship parts disappear. It would be wonderful if we can have an addon or a compability patch.
AlexelA 31. juli kl. 12:11 
Very awesome mod! :steamhappy:Looking forward to future newgame+ features. Also I have a question, if the ship contains a vehicle from the VVE mod when it launches, does it just destroy it? I know it doesn't affect play at the moment, but I'm thinking about the impact of future updates to travel to new planet content
辻堂  [ophavsmand] 27. juli kl. 20:43 
Fixed a bug in launching a spaceship. I think the lag when selecting a computer core has also improved. Gravship launch is a ritual, so it seems difficult to make it possible to do it without participants.
kizaru 27. juli kl. 7:52 
I used to have the same issue as @Gelato but now it is fixed thx :). However I noticed it still becomes laggy when the ship computing core is selected (previously it becomes laggy when either ship computer core or gravship console is selected)
I wonder is it possible to launch the gravship (from gravship console) without a human pilot (or the ship computer core) when ship computing core is on the gravship. A persona capable of piloting an advanced interstellar ship should be smart enough to deal a grav engine anyway
辻堂  [ophavsmand] 26. juli kl. 15:08 
I have made the mod as lightweight as possible, which should make it better for even larger Gravships.
It seems that there is something odd about the behavior when you build a vanilla spaceship on top of a gravship. If you launch the vanilla spaceship, the whole gravship may fly away. I am currently working on fixing this.
Old Schmetterling 26. juli kl. 5:46 
@Gelato same problem.
Gelato 26. juli kl. 2:45 
I have a big gravship. With this mod, my game becomes laggy when gravship console is selected.
Levi 25. juli kl. 18:32 
I figured it out, you just need to reinstall the mod and everything starts working, thank you very much
Levi 25. juli kl. 17:04 
Thank you for this wonderful mod
辻堂  [ophavsmand] 25. juli kl. 16:42 
I re-tested the game and found a bug where the fuel consumption was not fixed on the second and subsequent moves. It should be fixed now. If updating your mods doesn't fix the bug, try rearranging your reactors and engines in godmode.
Thank you for finding this serious bug. And I'm sorry. It was my fault for not testing the game enough.
Darkequation 25. juli kl. 13:47 
This is the SoS2 now
Levi 25. juli kl. 12:26 
I checked on a clean game and experimented, firstly, the amount of fuel consumed does not change, and secondly, harmony is required for your mod, without it it breaks, even on yours it is video that the fuel consumption does not change
Levi 25. juli kl. 11:30 
The reactor is running, the console says fuel consumption is 50 and unlimited launch, all modules are there, reactors and 3 engines are built tightly, the ship's range works, but the consumption is still high, there are no errors in the console, except for translation errors, I have practically no mods, my ship both before and after the reactor launch requires 50 for takeoff and 10 for each cell
辻堂  [ophavsmand] 25. juli kl. 11:04 
You need an active reactor and functioning engines to minimize fuel consumption.
Does the pilot console show that your Gravship has an unlimited range and a fuel consumption of 50?
Does it show that your engines are not functioning?
There are no particular issues in test play, so that information alone is not enough to determine the cause.
For example, if you could show us an error log or a picture of your Gravship, I might be able to shed some light on this.
Levi 25. juli kl. 10:05 
My fuel consumption has not changed, it still requires the same amount, how can I fix this?
Levi 24. juli kl. 10:21 
BUT STILL A HUGE THANK YOU FOR THE MOD
Levi 24. juli kl. 10:12 
I'LL HAVE TO KILL MILLIONS OF RAIDERS IN MY GRAVSHIPBOAT AGAIN
Levi 24. juli kl. 9:59 
WHY DIDN'T I SEE THIS BEAUTIFUL MOD AT LEAST A DAY AGO, I MADE SUCH A SHIP AND THEN WAS DISAPPOINTED THAT IT DOESN'T WORK AND THEN I TAKEN IT AWAY AAAAAAAAAAAAAAAAAAAAA
辻堂  [ophavsmand] 24. juli kl. 6:37 
I can't guarantee compatibility with other mods, but since this mod doesn't modify vanilla spaceships, it may be compatible with Save Our Ship Simplified. If you launch a Gravship as a spaceship, it probably won't be compatible.
Gelato 23. juli kl. 23:11 
Does this compatible with "Save Our Ship Simplified"?
辻堂  [ophavsmand] 23. juli kl. 22:28 
This mod does not make any destructive changes that affect existing data structures. So it is probably okay to add this mod. However, I can't guarantee it, so I recommend you keep the save data before adding this mod.
보스니아헤르체코슬로 23. juli kl. 21:44 
I want to apply this mod to save I playing. can I?
or is it requires new game start?
恰似宛然一笑生花 23. juli kl. 18:48 
こんにちは、辻堂さん。素敵なMODですね。
私が「GravshiptoSpaceship_zh」というMODを作成し、あなたのMODに中国語翻訳を追加してワークショップで公開しました。あなたの貢献に感謝します!これからも頑張ってください!:dslike:
あまねの彼氏 23. juli kl. 10:02 
This looks amazing, and look very much forward to your newgame+ feature. これはすごいだと思います。楽しみ、newgame+。
VelxraTV 23. juli kl. 9:23 
We are the endgame now.
The Blind One 23. juli kl. 7:54 
I never understood why they didn't add this to the base game,

but I was sure a hero would come and fix it.

And you are good sir.

Good tidings to you.
辻堂  [ophavsmand] 23. juli kl. 7:34 
There is no newgame+ feature. It is currently being developed but it will take a long time.
StockSounds 23. juli kl. 7:33 
Thank you. I mean, the ship objects and the gravship objects even follow the same style, it only makes sense.
mëghr 23. juli kl. 5:18 
could you do it like sos2? that you leave the planet but you get an scenario where you can start again with everything of the last run?