Slay the Spire

Slay the Spire

[Arknights] Mon3tr
90 Comments
Shiki Nov 22 @ 7:49pm 
好的 一个个试了一下原来是和ruina的特殊四层不速之客冲突导致的 非常感谢
FimmlpS  [author] Nov 22 @ 9:46am 
@Shiki 我这俩mod应该没这个问题,这可能是和其他mod冲突导致的兼容问题
Shiki Nov 22 @ 6:05am 
好顶赞 但是最近更新后和萨米树洞mod产生了冲突 使用m3进入三层任意树洞打完后就进入终幕了 可能是模拟域和树洞判定产生的问题 不知道这个能不能修呀
対立に捧ぐ Nov 8 @ 10:30pm 
不愧是顶级超大杯角色
히마리 D. 루즈벨트 Nov 6 @ 10:00pm 
the korean translator seems to be missing... no korean comes out :(

hope that guy comes back soon
yuka Nov 6 @ 12:53am 
大哥 i like your mod ! :elilaugh: :nerov: :tamamosquee:
aoxo Nov 3 @ 10:49pm 
It's not translating into Korean
dattoman Nov 2 @ 11:06pm 
Very fast and nice work! Thank you.
FimmlpS  [author] Nov 2 @ 8:53pm 
@dattoman Yeah, Fixed
dattoman Nov 2 @ 7:58pm 
The effect of the backtrack power doesn't seem to match the description.
The actual effect is as follows:
When you play 4 cards, record the last one and increase the amount by 1.
When this is repeated 4 times, add the highest-cost card of the 4 recorded cards to your hand, and reset the amount.(this is not Callback, so cant gain block.)
When Callback, gain blocks equal to the amount.

I think the effects of the old version may have been mixed together.
FimmlpS  [author] Nov 1 @ 1:24am 
@dxdialog Because our Korean translator seems to be unavailable for translation recently, and I have updated a lot of content recently, I have temporarily hidden the Korean localization
dxdialog Oct 31 @ 11:34pm 
If you set the mod to Korean, no Korean comes out, but English comes out.
bad ending Oct 27 @ 9:50pm 
循环双生+和重塑命运+太强了,开出多次循环双生之后,技力就无穷无尽,熔断回合内直接达成无限
FimmlpS  [author] Oct 27 @ 4:13am 
关于难度选项
配置了多个难度选项以适应不同类型玩家,个人建议熟悉爬塔玩家开启难度选项 机体熔毁 进行游玩。
Difficulty Option
There are some difficulty options provided for different players. I recommend you to enable Melted - if you are familiar with STS.
FimmlpS  [author] Oct 27 @ 3:56am 
2025/10/27 更新:
内容更新
1.部分卡牌新增 随着迭代次数提升而改变作用的机制,即定格
2.难度选项调整:
[olist]
[*]负荷过载:进入 超负荷回合 时保留25%格挡,但会失去1点能量。
[*]技力缺失:进入额外回合后,你失去10点技力,且下一回合少抽1张牌。
[*]机体熔毁:每场战斗只能进入1次 熔毁回合 ,且回合内不再能回复技力。
[/olist]
3.将原本的“额外回合开始时放回手中”统调为机制 回调

其他更新
1.为内卫添加了对战文本;
2.修复了部分英语文本错误
FimmlpS  [author] Oct 26 @ 6:38pm 
@Khashishi indeed. it has been adjusted in our local project, but i will update when everything is done
Khashishi Oct 26 @ 4:10pm 
With Our Power Combine is OP. Having two or three of them means you have SP to extra turn every turn. Incompatible Characteristics seems kind of weak.
FimmlpS  [author] Oct 24 @ 9:02pm 
好用心的报告哈哈,我做mod从来没考虑过联动,难免确实会有无限费combo
美好人间 Oct 24 @ 3:55pm 
游玩报告·其二
本mod的*破碎回响*与*Koakuma(小恶魔)*mod能发生很神奇的化学反应,后者加入了一个遗物*禁忌的魔法书*:每次打出卡组外的牌,手牌里的一张牌耗能减少。
于是本mod的*回溯*提供回收手段,*永恒与此刻的误差*提供每次打出*破碎回响*时的迭代计数➡每次打出*破碎回响*都会额外打出3张*记忆碎片*➡*回溯*每次都能触发➡*破碎回响*被遗物变为0费,非常简易的无限combo达成了。
FimmlpS  [author] Oct 24 @ 2:09am 
@ZerRoad 一般闪退就是mod加太多了,尽量把mod控制在8个以下会比较稳定
ZerRoad Oct 24 @ 1:08am 
大佬,非常感谢.MOD挺好玩的,就是不知道为什么老是闪退。。
美好人间 Oct 22 @ 4:36pm 
好玩,好玩。我最欣赏的还是升级前打初始爆发、升级后打无限成长的那张3级稀有度的卡(名字给忘了)。这张卡在游戏前期可以给出一个满分的过渡体验,一旦拿到抽四的那张牌、加能量抽牌的那张策略、无视牌堆种类检索高迭代牌的那张攻击牌,就可以升级这张大核心,直接进入游戏后期秒天秒地了。当然这个成长体系也很适合与其他本mod内体系搭配使用,不论是消耗2变状态的那张+状态叠迭代次数变额外攻击牌的那张,还是抽到复制并可以同时打出所有同名牌的那张,都能很好地拔高该体系的爆发力,并且叠技力快速进入额外回合
FimmlpS  [author] Oct 22 @ 8:35am 
感谢各位一直以来给出的建议,11月会对大部分卡牌进行重做,尽力拓展M3的可玩性🙏
菜菜的紫菜 Oct 19 @ 10:09am 
相映生辉这么变态的卡抓取率才5,真是不可思议。
FimmlpS  [author] Oct 15 @ 7:17am 
2025/10/15 小更新:
内容更新
1.修改卡牌 策略:超压链接
2.新增难度选项:每场战斗只能进入1次熔毁回合;
3.修改重构选项-充能:每句游戏只能使用3次;
3.重构卡牌时会有更高的概率获得高稀有度卡牌(概率从10%提升至18%)
FimmlpS  [author] Oct 13 @ 6:59pm 
@Bonnie-Chah if only there was official model of priestess…
Bonnie-Chah Oct 13 @ 12:45pm 
i wish we will get Priestess one day in mod :8bitheart: Always love your works :shadowheartlaugh::8bitheart:
FimmlpS  [author] Oct 6 @ 5:00am 
@M3 我们处理不了这种mod兼容问题…只能牺牲一下体验了
M3 Oct 6 @ 3:52am 
打不了时之虫
投入到那些 Oct 2 @ 8:17pm 
好耶
:steamthumbsup:
FimmlpS  [author] Oct 1 @ 8:56am 
@dattoman Yeah, will fix later
dattoman Oct 1 @ 12:58am 
战斗集中のカードについて質問です。「アタックをプレイする度に、人間性1を失う。」と記述されていますが、どんなカード(スキルやパワー)をプレイしても人間性を失うようです。これはバグでしょうか?
About Battle Concentrate effect, it described "every time you play Attack, lose 1 Humanity." However, the effect is activated any card (like skill, power) you play. Is this a bug?
FimmlpS  [author] Oct 1 @ 12:00am 
@肉蛋葱鸭 只是概率问题(
肉蛋葱鸭 Sep 30 @ 5:33pm 
海嗣的模拟域遗物是需要什么前置吗,可以正常打其他两个模拟域,无法通过交换遗物获得海嗣的模拟域遗物:lilith_heh:
AttraqtiA Sep 30 @ 9:18am 
嚎玩
FimmlpS  [author] Sep 30 @ 3:11am 
@Ralty 会更新的,不过话又说回来,隐藏BOSS遗物是有保底概率机制的,每次重构换卡/遗物都会使概率增加,如果期间某一次出了(但是错过了)就会重置
Ralty Sep 30 @ 2:43am 
名为怪物的改动让迭代计数的效用面大幅收窄了,有点可惜,有考虑补充嘛(☆ω☆*);
新机制感觉还可以和其他牌增加一些联动,比如处于人/兽状态则有XX效果,仅可在人/兽状态打出等等,期待后续更新;
最后祈求隐藏BOSS软保底,有时候一直换也没有 ( ཀ ∧ ཀ )
FimmlpS  [author] Sep 23 @ 8:36am 
现已同步到github,如果您对其中某些功能感兴趣可以查阅此仓库:
项目地址: https://github.com/FimmlpS/Mon3tr
FimmlpS  [author] Sep 14 @ 11:02pm 
2025/9/15 更新:
修复了一处描述错误。
Updated on September 15th, 2025:
Fixed a description error.
FimmlpS  [author] Sep 12 @ 8:22pm 
mod冲突(即答
Reatinel瑞恩条儿 Sep 12 @ 8:01pm 
为啥有时候碰见怪会出现ui消失的bug 就是加载完没牌 下半部分的ui全都没了
FimmlpS  [author] Sep 9 @ 7:11am 
@Kaint Sorry, this is a translation issue (as we are Chinese language professionals after all), and its actual effect should be: 0 cost Attack card (There is a translation oversight here)
Kaint Sep 9 @ 6:02am 
Severely claw does not evolve when 0 cost skills are played, is this intentional?
曦镜歌 Sep 8 @ 7:36am 
豪玩
FimmlpS  [author] Aug 30 @ 4:01am 
2025/8/30更新:
1.修复了模型相关BUG;
2.添加了韩语文本,感谢@ororong提供的翻译帮助!

Updated on August 30, 2025:
1. Fixed model related bugs;
2. Added Korean text, thank @ororong for providing translation assistance!
FimmlpS  [author] Aug 30 @ 3:16am 
@ororong WOW sincerely thanks for your help, but I haven't registered any foreign communication software. You can send the file to the email I sent you privately, and I will update it as soon as possible.
ororong Aug 29 @ 11:35pm 
I have translated this mod and Sami Rouge into Korean. If I send you the files, would you be willing to add them to the mod?
(Iterate seems to be a truly compelling feature of this mode)
FimmlpS  [author] Aug 28 @ 2:57pm 
@FreeZiaK thanks for playing.
you need to refractor your relics to obtain some relics which are connected to hidden bosses. Then when you beat the corrupted Heart, new acts will be available…