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Trigger/Firing systems, like a 3-round burst for the AR (unless this is limited by the rangedweapon tag)
Dual Wield alternate fire mode. So a trigger mode that when activated will just go from 100 to 50 activated again 50 to 100. When put into a 1h gun this is prevent it from "shooting"
so a player can hold one of these, use it manually to set it to 50, and then put them into their revolvers/handguns/handcannons so when using 2 at once it's not shooting both at the same time, it'll let them alternate shooting 1 at a time.
I'm more on the Dual-Wield alternating firemode weapon/trigger mod.
https://github.com/zhu-rengong/barotrauma-mod-vanillagunmodifyfork/blob/8eeb8cae4019ebf0e05084b59aa19ff15fc10895/Content/EuropaArmedGroupCommunity/VanillaGunModify/Guns/Shotgun.xml#L335-L349
现在只有当武器第一次生成,且是从加工台中制造出来时才会附带原装枪托。
hummmmm,这个好解决的,就是最糟的情况是不再自动生成原装枪托,只能依靠自己合成就是
可以告诉我你在遇到这个问题时有安装什么额外的mod吗?
As for the mod itself, this is so good, i'd suggest going to the KillerFish games GitHub and making a Pull Request with the re-worked Vanilla guns included. This feels that natural to the game.
要是能兼容这个动画武器mod就好了
对于兼容补丁的异常,非常感谢反馈,我会在之后有空的时间回去更新的