Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Bahasa Indonesia (Indonesiano)
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione






A suggestion for the current intent of just weapon modding, maybe make templates that match the current vanilla guns that people could use as a starting point/example?
regardless of what you decide to do this is amazing thank you for making this! <3
If I may suggest one thing, perhaps we can have a toggle to visualize the handle positions using hands instead of dots.
So peoples can just cook their own unlimited ammo patches for X or Y modded gun ?
Thank you.
workshop introduction.
Удалите следующий фрагмент из RangedWeapon:
<StatusEffect type="OnUse" target="Contained">
<Use />
</StatusEffect>
Это логический XML, необходимый для оружия с многократным выстрелом. Внесение такой логики в оружие с однократным выстрелом приведет к однократному использованию всех патронов.