Garry's Mod

Garry's Mod

Azbr's Autonomous Sentry Weapons
120 Comments
Bad Dreems  [author] Oct 12 @ 5:38pm 
Howdy folks.
I am not done with this addon yet, far from it.

I have been working on (and hitting my head against a wall on) adding more convars and most importantly the ability for NPCs to fight back against the sentry guns.

I have it "working" but there are many many issues to solve before I consider updating this.
patka713_☭ Oct 7 @ 9:19am 
SHED 17 SODOR TECHNOLOGIES
[YSR] Dr.Acula Sep 21 @ 8:44pm 
is there a convar for damage?
Ren Sep 15 @ 7:17am 
Getting stuck in the turret’s terminal menu whenever fps drops, other than that this is a great mod
Caffieinated Avali Sep 2 @ 7:56pm 
It's all fun and games until they start climbing into the vents.
♬♫~Joe Blaze~♫♬ Aug 24 @ 2:16am 
Can't get these to auto set up.
Th3TopMuglet Aug 17 @ 8:53am 
"Here we go. A and B gun tracking far end. Multiple targets,"
Scemer№65341 Aug 16 @ 5:05pm 
oh i get it u bring the box tot he sentry and hold e
Scemer№65341 Aug 16 @ 4:03pm 
how do i reload them bro
meierhans Aug 14 @ 4:15pm 
I simple switch to put all NPCs that are in the same faction into the whitelist - maybe even es default would be great.
rinasit Aug 4 @ 3:10am 
[Azbr's Autonomous Sentry Weapons] lua/entities/azbrsentrygun_shotgun.lua:248: Tried to use a NULL entity!
1. SetPos - [C]:-1
2. unknown - lua/entities/azbrsentrygun_shotgun.lua:248 1 LUA [Azbr's Autonomous Sentry Weapons] lua/entities/azbrsentrygun_terminal.lua:252: Tried to use a NULL entity!
1. SetAngles - [C]:-1
2. unknown - lua/entities/azbrsentrygun_terminal.lua:252 2 LUA
BigBam122899 Aug 3 @ 5:14pm 
what if there were cameras like the turrets?
Brexilon237 Aug 2 @ 10:46pm 
You think it's possible to make the NPCs who are targetted by the sentry along with the NPC's class actively attempt to attack it?
Predator Aug 1 @ 2:27pm 
ummm for whatever reason the Wireless Sentry Control Terminal is missing... not sure why and i even searched it in both weapons and ent.
_TheSpookyBug_ Aug 1 @ 2:04pm 
some of the snetries won't unpack for me
siddiqariff2002 Aug 1 @ 7:43am 
this is really cool. i wish it has more customizable option like fire spread, damage value, engage range & fire interval value.
Bad Dreems  [author] Jul 31 @ 3:39pm 
I can make the guns sweep side to side when not actively engaged,
Expect that and additional improvements soon.
Rastorgez Jul 31 @ 1:14am 
SHOWCASE AND TUTORIAL MADE BY ME: https://youtu.be/QiGmdhrJeV4?si=jomrm3u2TMV9e1qQ
John Blackops Jul 30 @ 5:55pm 
can you add an animation where they turn left to right like they do in Aliens when they are idle? Would be cool to see!
Rastorgez Jul 30 @ 8:28am 
I have a tutorial and showcase vid fully edited and completed, I just need to upload it. Should be up in the next 3-4 hours
yamallen23 Jul 30 @ 3:35am 
i need someone to make a walktrough on how to use
47_CORRUPT Jul 28 @ 6:20pm 
Absolutely badass
goofy ahh cat :) (YiLoong) Jul 28 @ 8:11am 
the guided missiles are amazing aa guns lol :steamhappy:
goofy ahh cat :) (YiLoong) Jul 28 @ 8:03am 
bro i like the sentrys man (: :steamhappy:
John Blackops Jul 28 @ 4:22am 
Disregard im just a blind idiot who can't read :D
John Blackops Jul 28 @ 4:20am 
yo how do i remove the crate?
goofy ahh cat :) (YiLoong) Jul 28 @ 12:40am 
nade launcher and rocket sentry aint workin ):
Crazy-Jay Jul 27 @ 5:32am 
with wheels* dayum typo
Crazy-Jay Jul 27 @ 5:04am 
Also RCS (Remote Controlled Sentries) while with would be SICK
Crazy-Jay Jul 27 @ 5:02am 
hey how do I stop it from slaughtering my boy?
перья Jul 27 @ 3:12am 
its stuck in a crate and i cant get it out :(
WuKong Jul 26 @ 8:11pm 
The sentries are crates now???
WuKong Jul 26 @ 4:57pm 
Convar meaning?
TheCreeper Jul 26 @ 8:25am 
I see an error on top of the sentry and I already got CS:S HL2 Ep1 and Ep2
Darizux™ Jul 26 @ 6:40am 
sigma
Bad Dreems  [author] Jul 26 @ 6:28am 
So, in the process creating the new "Launcher Sentry": it split into an unguided grenade launcher and a guided missile launcher...

So expect 2 more variants.
Ax0sTierIX_Deluxe Jul 25 @ 2:22pm 
Nvm i take that back
Ax0sTierIX_Deluxe Jul 25 @ 2:22pm 
@Bad Dreems
I just did on the terminal, and it didnt work
Darizux™ Jul 25 @ 2:11pm 
kk
Bad Dreems  [author] Jul 25 @ 1:31pm 
For the folks who do not prefer the deploy mechanic, there is a new ConVar in the Q Menu Options that spawns the sentries already deployed.
Darizux™ Jul 25 @ 8:40am 
i dont like you made that they have to be deployed and doesent have the ability to shoot a certain
degree of rotation.
Bad Dreems  [author] Jul 25 @ 3:29am 
Deploy the guns through the terminal.
baconoverlord Jul 25 @ 12:21am 
why are there boxes
k.o kirbe Jul 25 @ 12:09am 
will you do a handheld swep terminal thing for this (if at any point in the future)? like a pda thing for quick activation n such
Ax0sTierIX_Deluxe Jul 24 @ 10:14pm 
Whats with these boxes? Why are they covered inside?
7H3_HuN73R-03 Jul 24 @ 7:21pm 
how i exit the terminal?
Bad Dreems  [author] Jul 24 @ 6:42pm 
Yeah, I just added a convar and an option in the Q menu
WuKong Jul 24 @ 6:32pm 
Any way to remove the floating icons?
Bad Dreems  [author] Jul 24 @ 5:53pm 
I got something good coming, bug fix for the warn mode (my bad), and the ability to deploy and package the guns.

I'm sacrificing the rotate function for this, it'll make sense.