Door Kickers 2

Door Kickers 2

[LMRY] Operation Lance
20 kommentarer
Just Rusty 27. aug. kl. 8:51 
I really liked missions 1,3,6 and 9 (9 in particular, I still haven't managed to 3 star it, it's exactly the right amount of time presure to trade off speed and safety), I loved the idea of mission 11 being a really big set piece, but I honestly hated it. The fact enemies all spawn in one choke didn't feel fun and it felt like I was making a coin flip on if I'd lose soldiers entirely depending on if the enemy managed to get their grenade spam out.
Psycholadyenjoyer 24. juli kl. 17:23 
Another very good campaign made by you, funnily enough I find myself returning to the workshop page just to see if you posted another amazing campaign. This is still a very good campaign (though I admit I haven't played it fully, I still wanted to express my appreciation for an enjoyable experience) and I think many others will also enjoy this. :steamthumbsup:
Luminarity  [ophavsmand] 23. juli kl. 16:09 
i think the most recent mod i have installed that i did not make in some part myself was that snarkydev wizard mod
Luminarity  [ophavsmand] 23. juli kl. 16:07 
no i’m perfectly content with my current mods :steamhappy: but in all seriousness I’ve been too busy lately to play dk2 as much lol
Xavieux 23. juli kl. 10:24 
you really dont check the workshop often do you?
Luminarity  [ophavsmand] 23. juli kl. 9:12 
Haven’t checked the mod out yet but judging from the steam page my next campaign might actually fit with it since it’s oriented more towards SWAT type teams (think HRT or Federal Police). I can see if I can balance the campaign for that mod too.
Xavieux 23. juli kl. 1:10 
totally do a campaign with the constabulary tho... and yes consider that a threat if you dont do it
(jk ofc)
Xavieux 23. juli kl. 1:04 
you better or else.... :p
Luminarity  [ophavsmand] 23. juli kl. 0:18 
ngl i forced myself to finish the later half because i burnt out a little but i still wanted to get it finished so i can work on other things. promise you the next one will be up to my usual standards (i hope) :rwslugcat:
Xavieux 22. juli kl. 19:59 
dont know about this one, some levels are fucking awesome and some just straight up dogshit
dylanjkl 22. juli kl. 9:23 
Damn, this shit is fuckin good!
QuartzCommand 21. juli kl. 20:53 
Luminarity really be cookin with these masterpieces of coding
Luminarity  [ophavsmand] 21. juli kl. 1:17 
mission pack is available now
Transfem weirdo 19. juli kl. 17:04 
could you publish these as individual missions? I really enjoy these and would like to try them outside of an operation
Dragorm 19. juli kl. 14:22 
Maps are too open fielded, not my style. I liked the first one a lot though.
JB bro 18. juli kl. 8:19 
We ARe Green And Very, Very Mean!
Luminarity  [ophavsmand] 18. juli kl. 0:44 
I've also fixed mission 11. I don't know why it didn't work because it certainly did during testing. For some reason it seemed to detect dead bodies as in the zone or maybe it detected them before it was even enabled or something. Regardless, I've found a work-around that should make it playable. Sorry for the inconvenience.
Luminarity  [ophavsmand] 18. juli kl. 0:30 
Unreleased, but its with StatusImaginary who made the Armadillo PMCs. You’ll have to ask him about it though because idk if I should talk about it :spiffo:
Tal'Raziid 17. juli kl. 21:54 
> I made another modded campaign for a mod maker,
Which campaign is that referring to? A prior one, or an unreleased one?
Alt stram GRam 17. juli kl. 13:25 
The mission 11 seems to be bugged, it fails even when I stop the upload, reason : "the ennemy gained acces to the ONI archive". Any idea ?