RimWorld
[CF] Odyssey Upscaled 4x
67 則留言
jpinard 10 月 2 日 上午 9:29 
What helmet is in that picture? I cant find it in my game.
Crimson  [作者] 10 月 1 日 下午 10:58 
I use upscayl and then gimp to touch them up
st.rusik 10 月 1 日 下午 3:57 
Hi, cool texture mods, I use them all the time. What do you use to make these upscales? Or do you just redraw everything by hand?
Kasa 9 月 14 日 下午 12:54 
Not sure what to say, I ran it on rimpy with just graphics setting+ and this mod and it was 9gp.

I'll post a log in a moment in discussions to see what's up.
Crimson  [作者] 9 月 14 日 上午 11:30 
@Kasa that's weird. When I run graphics setting+ it shows 2gb and other have reported 2gb as well
Kasa 9 月 14 日 上午 9:31 
Just used Graphics Settings+ and it reports that this mod does not in fact use 2gb memory but in fact used 9gb.

https://i.ibb.co/v6XXd22p/Untitled.png
Crimson  [作者] 8 月 10 日 下午 3:17 
Small update: Fixed issue with Ancient Stockpile exit ladder being giant
TheynT 7 月 29 日 上午 9:38 
Just a PSA, this mod is very, very memory hungry.
The mod is actually 2GB, not the ~570MB you might see on the sidebar.
That comes down to ~1,7GB in memory. That is, converted into dds.

DEFINITELY get the 2x version instead.
For reference, on a heavily modded game with over 500 mods, those 1,7GB make up ~24% of my texture memory.
Mac 7 月 26 日 上午 7:42 
You could make the 2x version separate (which would be awesome as almost all other upscale mods do 2x, so these would not stand out), and also, PNG compression will cut down the size by about 75% without affecting image quality in any noticeable way iirc, so combining those, you could have a really small mod that loads quite quickly and does not take up much space.
femoral2 7 月 24 日 下午 12:01 
Thanks!
Crimson  [作者] 7 月 24 日 上午 11:53 
Okay once I get everything edited I will get the 2x done.
Mac 7 月 24 日 上午 8:39 
That would be awesome.
femoral2 7 月 24 日 上午 8:07 
Same for the upscaled anomaly. Maybe as a new mod so people can choose
femoral2 7 月 24 日 上午 6:21 
I would prefer that. In graphics settings this mod is top 1 in memory usage, in a 300+ mod collection. I don't think people will notice the reduction
Crimson  [作者] 7 月 23 日 下午 11:27 
Do you guys want a 2x upscale so it's smaller size and less memory usage?
Crimson  [作者] 7 月 23 日 下午 11:26 
Graphics setting plus shows 1.71gb of memory being used by this mod. No way thats all your vram and ram
femoral2 7 月 23 日 下午 8:59 
Graphics settings+ says that this mod requires a lot of memory. This could consume all your vram and ram I think
Crimson  [作者] 7 月 23 日 下午 4:08 
Once I have all the textures edited I might make a 2x version if there is interest
Crimson  [作者] 7 月 23 日 下午 4:03 
I also did anomaly the exact same and have like 27k people download that one and no issues with the game crashing
Crimson  [作者] 7 月 23 日 下午 4:02 
It's a 4x upscale for every texture. There is another guy that did a odyssey upscale. Try that if you don't like this one
Hadley 7 月 23 日 下午 3:24 
Some of the Textures are at 8K, combined with other Mods that is definitely a reason for crashing. Maybe scale down some of these textures.
Crimson  [作者] 7 月 23 日 上午 11:50 
It's just textures. No code. Shouldn't cause any crashes. It could be an memory issue. Running over 200 mods with this included my memory usage is only 8gb
Kai 7 月 22 日 下午 11:45 
this mod crashes my game on load. have used the method of elimination to work out that it is ONLY having this mod turned on that causes it and ONLY having this mod off that prevents it. im running on a macbook pro so could be memory related or something?
Snuggl 7 月 22 日 下午 12:12 
Can't believe they'd pump out a DLC that they expect money for and ship it with such low quality garbage textures.
Brujo 7 月 22 日 上午 6:48 
This mod took up 1.7gigs of memory according to graphics settings+
Mac 7 月 20 日 上午 4:27 
Reducing this mod's texture sizes by 50% reduces the mod size by about 75%, to around 135MB as I have found out, and it is unlikely that anyone will zoom in that much to really notice the difference at that point.
Crimson  [作者] 7 月 20 日 上午 4:13 
Not all textures are the same size but most are 512x512 or 256x256. I think vanilla texture expanded are mostly 256x256
Aizuki 7 月 20 日 上午 3:23 
hello got a question, does this equal texture size to vanilla texture expanded?
Crimson  [作者] 7 月 20 日 上午 12:05 
@awsomemeanthecool Yeah these are all 4x the original size so it's gonna be big. You can optimize the texture in rimsort so they load faster but that's about it.
Michael 7 月 19 日 下午 5:57 
@awsomeanthecool
That's.. not how workshop mods work. ESPECIALLY texture UPSCALES.
awsomeanthecool 7 月 19 日 上午 10:28 
will you shrink the size of the mod eventually?
Crimson  [作者] 7 月 19 日 上午 3:58 
@Mac I will see what I can do. They wernt included in the Odyssey art source thats avail so thats why they wernt done.
Crimson  [作者] 7 月 19 日 上午 3:53 
@Wax I was able to find the issue. Posted an update that removes the Angled Gravship Hull Textures until I can fix them
Mac 7 月 19 日 上午 3:27 
I meant the duck&chick&chicken flying animations, the bear swimming anim and such added to Vanilla with the 1.6 update.
Crimson  [作者] 7 月 18 日 下午 11:17 
They have been done. Everything from odyssey has been upscaled
Mac 7 月 18 日 下午 10:28 
Is it possible for you to also upscale the newly added swimming and flying textures for the vanilla animals? Np at all if not, though.
Crimson  [作者] 7 月 18 日 下午 8:56 
@Wax Im zooming in a out looking at my gravship and dont see anything. Im using camera+. If you using SimpleCameraSetting try Camera+ and let me know if that helps
Crimson  [作者] 7 月 18 日 下午 8:42 
they are ai upscaled then edited by hand
kittysmugglers 7 月 18 日 下午 7:26 
I'd also like to know if these are hand-drawn or not
Snowcraft 7 月 18 日 下午 6:51 
Are these AI-upscaled, or hand-drawn upscales?
Crimson  [作者] 7 月 18 日 上午 11:04 
@Wax I will look into the issue tonight. Are you using a camera mod?
Wax 7 月 18 日 上午 10:50 
Today's update is causing seams to appear on gravship hulls when zooming in and out. Removing this mod has fixed this issue for me.
HeydocHawke 7 月 18 日 上午 9:59 
awesome mode
lucky_one 🍀 7 月 18 日 上午 6:06 
Thank you, appreciate it boss! :er_heart:
Crimson  [作者] 7 月 17 日 下午 11:40 
All Textures except for a few effects are now done. Next is getting the edges cleaned up. If you guys run into any issues let me know.
Gutterpunk 7 月 17 日 下午 4:01 
My hero
xanaxalex 7 月 17 日 下午 3:32 
devs need to hire u
Deepfield 7 月 17 日 上午 5:43 
Thank you for all the upscale work!
RAD EMERALD 7 月 17 日 上午 1:57 
YAY!