RimWorld

RimWorld

Smart Medicine - Continued
311 kommentarer
veoba 27. sep. kl. 6:08 
@hamed91211173
you mean what med - herb, ind, etc?
hamed91211173 26. sep. kl. 23:39 
@veoba
the different from my knowledge is mostly on freedom of what item you want your pawn carry
this mod is more in a original mod way of doing it
veoba 26. sep. kl. 12:41 
Meme Goddess  [ophavsmand] 26. sep. kl. 5:48 
Got a fix out for the performance issues, had to disable the feature of it not unloading stocked up items when returning home. Will have to reimplement the feature later on when I have more time to deep dive into the performance of it ^.^ Am currently out of the country, so don't have my dev environment


@帕鲁帕鲁 ~ Hmmm ok, I'll take a look at that when I get the chance ^.^ Appreciate you letting me know
帕鲁帕鲁 26. sep. kl. 4:46 
I also encountered a situation of freezing, but it only occurred when I wanted to perform a surgery to install new components on Aya's Pawn (version 1.5), including this mod and another 'continue' version from the workshop (3566334235). However, using the original mod did not result in this situation (Machine Translation)
Meme Goddess  [ophavsmand] 25. sep. kl. 14:31 
@Ro ~ Ah yep, been working on a fix for that bug.

@Trumpet @Zeta04 ~ Damn, ok, I know what's causing that. Appreciate you letting me know. I'll see if I can get a fix out for it soon
Ro 25. sep. kl. 13:26 
@Meme Goddess I change the regular medicine you start with at the beginning to “allow,” set the punched pawn’s care to herbal medicine, and after the punches I right-click the wounds to switch them to regular medicine, which causes tick errors to appear when the doctor tries to tend the wounds.
Trumpet 25. sep. kl. 12:52 
SmartMedicine.DontUnloadAfterArrriving_Patch:InjectStockUpSettings is showing under the Harmony Transpilers tab in Performance Analyzer as the main culprit from what I can see
Zeta04 25. sep. kl. 11:06 
Can also confirm the heavy lag in my case - my TPS would drop from 200+ to less than 60 after a certain threshold I unfortunately can not recall, and taking smart medicine from my modlist brings the performance back to normal. In my case, Average Per Tick for Verse.Pawn_InventoryTracker would continue to swell each time I reload, from a somewhat playable 3ms to over 20ms, and I recalled seeing a harmony patch called do not drop medicine or sth similar contributing to most of the swell, though I can not seem to recall its full name.
Meme Goddess  [ophavsmand] 25. sep. kl. 4:05 
@HazeyInDaHead ~ Lol, so used to things being a mod conflict that I kinda glazed over that.

@Ro ~ I'm really confused how you're getting that error, as I don't get it. Is it just whenever you have a pawn that is injured?

@Bongus ~ Since you're already using Performance analyzer, what is the specific thing causing the slow down? I haven't been able to find anything causing an issue
baconizerfordays 24. sep. kl. 15:32 
I REALLY REALLY REALLY REALLY REALLY REALLYYYYYYYY
HazeyInDaHead 24. sep. kl. 10:58 
Lol Ro so nice, you already gave them a list in your op and instead you just post it like they ask ...


@memegoddess, really appreciate what youre doing and maybe slow down and read everything being typed out, Ro told you it was just your mod and the DLCs in their short first comment.

Im getting the same issue after hours of dubs analyzer profiling, it was smart medicine job tick taking all the performance from the game, albeit I have 200 mods, its nice to know somebody already did the hardwork here.
Bongus 24. sep. kl. 10:46 
This mod causes an enormous amount of slowdown and lag while I don't remember the original mod (on 1.5) doing such a thing. I used the performance analyzer to find out that it was specifically this mod exclusively bogging down my tickrate. I love the functionality this mod provides but it makes the game almost unplayable.
Ro 24. sep. kl. 10:23 
Meme Goddess  [ophavsmand] 24. sep. kl. 1:22 
@Skarus ~ A mod list would be helpful, because then I could debug it ^.^

@Ro ~ Yeah, I'd need a mod list (exported with RimSort via rentry) to debug any issues
Skarus 23. sep. kl. 20:38 
For some reason this mod tanks my frame rate (added it to an ongoing save; removing it and reloading fixes the problem). Not sure how to debug this further though.
Ro 23. sep. kl. 9:47 
@Meme Goddess I just start a dev quick test because the same error occurred in my previous save file. I tried to find out why it happened by letting one colonist get hurt so the doctor could treat them, but the error occurred again.
Meme Goddess  [ophavsmand] 23. sep. kl. 4:53 
@Ro ~ I'd need to know how you got it to happen, possibly a save where the issue is happening would be helpful as well ^.^

@DaGangstaPanda ~ Hmmm, I've never run into that issue, it sounds like something might be conflicting with it. I'd probably need a modlist (Exported via RimSort to rentry.co ), and a save file where the issue is happening would be extremely helpful as well ^.^
DaGangstaPanda 23. sep. kl. 2:36 
Hey, just to let you know, after I opened an ancient storage, Smart Medicine murdered my tps via Verse.Pawn_InventoryTracker. It was averaging 75ish % of resources used and 7.521 ms per tick due to a higher average per tick and an obscene number of calls. Log was completely fine, no error, no nothing.
Had 180 tps on max speed, when I removed the mod based on a redditor suggestion, it went way up to 400, and the Verse.Pawn_InventoryTracker went back to normal levels
Ro 21. sep. kl. 3:37 
I got a job tick error while only having this mod, Harmony, and RimWorld Core + DLCs active. I already tried resubscribing to both mods and verified the RimWorld files, but it didn’t help. I’ve uploaded the debug log error here: https://rentry.co/tte9t6t6 - could you help me?
Rovstam 19. sep. kl. 6:38 
Alr goddess. Thank you for the work.
Joker 19. sep. kl. 6:25 
@Meme Goddess ~ Okay, thank you. I updated the mod and it's now working fine
Joker 19. sep. kl. 6:20 
@Meme Goddess Okay, could you please take a look https://rentry.co/hkw7cuw6
Meme Goddess  [ophavsmand] 19. sep. kl. 6:19 
@Joker ~ The fix is released. If you verify your game files, it'll force it to download it ^.^
Meme Goddess  [ophavsmand] 19. sep. kl. 6:14 
Ah interesting, I know what's happening there. Surprised something is using it, that's also really annoying to fix though. For now, I can patch the error, but will probably need a mod list from you to fix the underlying issue. Could you please send me your mod list via RimSort > Export > Rentry.co? ^.^
Joker 19. sep. kl. 6:12 
@Meme Goddess When I only load this mod and RimHUD, there are no issues. However, since I use a large number of mods, it was working fine before this version update. After the update, when I click on an injured person, RimHUD shows an error and exits. When I temporarily disable this MOD, RimHUD can be used normally

[[RimHUD v1.17.5 Auto-deactivation report]] Error building widget 'HealthCondition'
Method not found: System.Collections.Generic.Dictionary`2<Verse.Hediff, RimWorld.MedicalCareCategory> SmartMedicine.PriorityCareComp.Get()


Stacktrace:
[Exception] Error building widget 'HealthCondition'


at RimHUD.Interface.Hud.HudWidget.Build (RimHUD.Interface.Hud.HudArgs args)
Meme Goddess  [ophavsmand] 19. sep. kl. 6:01 
@Joker ~ I don't get that error. Does the issue happen with just this mod and RimHUD loaded?
Meme Goddess  [ophavsmand] 19. sep. kl. 5:59 
@Joker ~ Thank you, I'll take a look ^.^
Joker 19. sep. kl. 5:57 
It seems to conflict with RIMHUD after the update. When I click on an injured enemy, it gives an error.
Meme Goddess  [ophavsmand] 19. sep. kl. 5:32 
And, yes, woman. Or Goddess ^.^
Meme Goddess  [ophavsmand] 19. sep. kl. 5:31 
@Rovstam ~ Enjoy, been playing real life a lot recently as well ^.^
Rovstam 19. sep. kl. 5:26 
Or woman.
Rovstam 19. sep. kl. 5:26 
Can't play RimWorld because i forbidden me to (i need to play REAL LIFE, this game consumes me 🚬🗿☕), but will test once i can.

Thank you man.
Meme Goddess  [ophavsmand] 19. sep. kl. 5:20 
@Rovstam ~ Annnd the unload bug is fixed as well ^.^ Let me know if it's still doing it at any point
Meme Goddess  [ophavsmand] 19. sep. kl. 4:27 
@Rovstam ~ Issue with it not saving the settings should be fixed now ^.^
Meme Goddess  [ophavsmand] 16. sep. kl. 6:23 
@Avail ~ If you're looking for reusable stockup settings, Combat Extended is probably your best bet
Avail 15. sep. kl. 10:57 
I'm in love with the stock up aspect of this mod, but is there a way to paste stock up settings to more than just one colonist at a time?
Rovstam 8. sep. kl. 3:09 
God there should be a mod called NO UNLOAD OF YOU HAVE WHAT YOU ARE SUPOSSED TO BE CARRYING sort of thing. Less computational time, better interactions.
Meme Goddess  [ophavsmand] 7. sep. kl. 23:00 
@Rovstam ~ Confirmed the issue with medical care not saving, it looks like it's meant to be though
Rovstam 7. sep. kl. 13:02 
Another thing: Is the "Unloading" process after arriving from a Shuttle intended? They stockpile thair drugs, and immediately after getting out of a Shuttle, go drop everything up and pick the same things each time they travel.

That is so annooying!

It also happens that their inventory ends up INSIDE the shuttle, resulting in said vehicle getting stockpiled of drugs i do NOT want to be there.
:steamsad::steamfacepalm::cozydarkseer::cozydarkseer::cozybrawlhalla3::cozybrawlhalla7:
Rovstam 7. sep. kl. 13:00 
Treatments set to 'No medical care' reset after some time - Is this intended behaviour? https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3526251680/600785168536508236/
ましろ 31. aug. kl. 3:49 
Hi, I noticed that when using Smart Medicine together with the mod Common Sense, pawns sometimes get stuck standing or drafted and won’t resume their jobs. The author of Common Sense mentioned it might be related to Smart Medicine.

Just a heads-up in case it’s something you’d like to check. Thanks for the mod!
Meme Goddess  [ophavsmand] 27. aug. kl. 1:18 
@Rovstam ~ Haha, yeah, there's a few things with RimWorld modding that's like "hmmmmm..."
If you find anything specific, please do let me know ^.^
Rovstam 26. aug. kl. 18:51 
I do not blame your mod, but the inherent systems that run RimWorld. They are just not meant to endure so many things at once. If i find a straightforward answer to that, i'll be sure to post it here somewhere.

Also: Thank you author so much for this mod. I know Uuugggg passed away (rest in peace), and being able to have this still running and updated is just really really helpful for all of us. I hope you do good in life, spend nice time with your family and enjoy your life as fulfilling as possible so you can keep to our never-ending demands :cozybrawlhalla3::cozybrawlhalla7::cozybrawlhalla7:.
Rovstam 26. aug. kl. 18:48 
"Even if this mod conflicts with lots of other mods I don't give a fukc. Vanilla drug carrying is garbage and even if the drug policy sets them to CARRY 2 wakeup, 2 gojuice and Luci they never do.

This mod is mandatory for Lategame."
Meme Goddess  [ophavsmand] 26. aug. kl. 13:29 
@Rovstam ~ Mods like what? I can add compatibility for them ^.^
Meme Goddess  [ophavsmand] 25. aug. kl. 16:56 
@ReiLukka ~ It should, but let me know if it doesn't ^.^
ReiLukka 25. aug. kl. 15:56 
works with Health Display Mod?
Meme Goddess  [ophavsmand] 24. aug. kl. 4:28 
@General Profit ~ Yeah, I just noticed this issue as well. Have been trying to work out why it's doing that, but haven't made any progress on it. As for the nutrient paste, I'm currently testing a patch to allow it to restock from a dispenser, but nothing will change in terms of what items are in the menu, you'd still need to use Stock ANYTHING for it.
General Profit 24. aug. kl. 4:24 
search bar seems to sometimes move out of it, as in if you are typing the word meals you will type out "mea" then it will cut out of the box sometimes triggering shortcuts if you have one bound to that key

still better having the search bar even if it can be finicky, also if you make a patch for the dispenser probably worth putting it as an optional setting since some people might not want to be able to stock up on nutripaste meals