Men of War: Assault Squad 2

Men of War: Assault Squad 2

ASV Omega 3 Remake with Skirmish Mode (Halo)
Počet komentářů: 35
FederalEmergencyBroadcastAgency  [autor] 20. lis. v 7.19 
@AkimboWasabiMenthol I got the CIS back in by replacing the 40k IFS and HSH factions.
FederalEmergencyBroadcastAgency  [autor] 18. lis. v 7.56 
@Destroyer67512 I'm adding the CIS back in the update going in. I replaced the IFS faction in UMW with the UNSC. I also replaced the HSH Faction with the Rebellion. Two Space Marine Chapters replaced for the UNSC and Rebellion is worth it.
FederalEmergencyBroadcastAgency  [autor] 31. říj. v 18.03 
Updating the flying vehicles back into multiplayer. I fixed them.
Hero of Zero 4. říj. v 1.02 
nevermind, saw the rest of the mods in mp.
Hero of Zero 4. říj. v 0.39 
how do i enable this mod in editor?????
AkimboWasabiMenthol 6. zář. v 14.09 
i dont suppose theres a way to just move it to one of the place holder factions USW has instead? i dont understand this stuff so maybe there isnt. CIS is a pretty solid faction rn
FederalEmergencyBroadcastAgency  [autor] 25. srp. v 11.23 
@Destroyer67512 I can do a seperate mod replacing another faction if you like? Let me know.
Destroyer67512 11. srp. v 15.12 
is there an option for this to not replace the CIS? or a sepreate mod?
KronkBonk 6. srp. v 12.48 
@SurvivalWar, yes i was on about the skins in the editor, thought id check cos i was sure i did something wrong but seems not as of yet :)
FederalEmergencyBroadcastAgency  [autor] 4. srp. v 12.00 
I hope that was clear enough. I wish I could put everything in the mod preconfigured and not the addons but the mod would be DMCA and removed.
FederalEmergencyBroadcastAgency  [autor] 4. srp. v 11.59 
@Geekgaming62 @edchot56 Mine is in E:\SteamLibrary\steamapps\workshop\content\244450. You will find a numbered folder in there (Not 244450 inside of it) which will be this mod. Rename it [asv-1] usw mow as2 for this to work. Drag into your MOWAS2 mods folder and activate in game. Don't replace anything.

@edchot56 This mod will mess with USW. Just the textures and sounds from the numbered folder in 244450 from USW and Entanglement are dragged over into this mods folder. Once you launch the game the game will put the mod automatically in the mods folder. You just need to rename it [asv-1] usw mow as2
edchot56 3. srp. v 20.20 
Same problem here, what textures and sound do I replace?
And more importantly, what name do I rename the Star Wars mod folder with?
Geekgaming62 3. srp. v 12.56 
which textures and sounds do i drag over, ik its kind of a dumb question but i still need to know XD
FederalEmergencyBroadcastAgency  [autor] 27. čvc. v 10.50 
@KronkBonk Are you talking about editor? Some of the skins don't work in editor. I don't know why yet. I chose the ones that do for skirmish mode.
KronkBonk 27. čvc. v 9.13 
Is anyone else having a issue of the halo reach marines and units skins not showing, there gear and weapons do but not there skins?
delcastillodaniel56 27. čvc. v 7.41 
Maybe you can use the infantry of that mod for your mod
FederalEmergencyBroadcastAgency  [autor] 27. čvc. v 7.40 
@delcastillodaniel56 haha my version of them will feature many vehicles
delcastillodaniel56 27. čvc. v 7.38 
I know there is halo mod with the covenant but only infantry and no vehicles
FederalEmergencyBroadcastAgency  [autor] 27. čvc. v 7.17 
In the future when I have some time I may add the Covenant at some point.
FederalEmergencyBroadcastAgency  [autor] 23. čvc. v 20.47 
If anybody was having trouble loading against 40k factions it's been fixed. I have added four new vehicles to the UNSC (Including the Wolverine from Halo Wars)
danno119 23. čvc. v 19.47 
i've tried Unsubscribe and subscribing a couple of times but this mod wont appear in my folder or in my list when i open the game even though it says i have the mod when i go into property's
delcastillodaniel56 23. čvc. v 13.59 
yeah but like ghost of terra is really light weight, i dont have alot of time to wait to download and mount
FederalEmergencyBroadcastAgency  [autor] 23. čvc. v 13.32 
@delcastillodaniel56 I'm still debating doing it I already have a Wolfenstein one with Modern vs WW2 I will see
delcastillodaniel56 23. čvc. v 13.31 
uhm what i mean of war ghost of terra is just do similar stuff with other mods, like to create a ww2 vs modern
FederalEmergencyBroadcastAgency  [autor] 23. čvc. v 13.23 
@danno119 You only need to name both this mod [asv-1] usw mow as2 and that mod [asv-3] entanglement v0.8 if you are planning to use skirmish mode.
danno119 23. čvc. v 10.23 
does having this mod effect the humanity v hell mod cause you said for that one to work needed to change the name to ASV entanglement which this mod says it needs the original i'm not that knowledgeable but even if there not activated you still can't have to folders called the same in the mod folder
FederalEmergencyBroadcastAgency  [autor] 22. čvc. v 21.01 
@delcastillodaniel56 Going to do Killzone last for now then I will for sure look into compatibility with terra!
FederalEmergencyBroadcastAgency  [autor] 22. čvc. v 19.55 
The mod is updating now :) I finally got the UNSC Airborne Vehicles to work. They are playable in both editor and in skirmish mode. Bots will spawn them as well.
delcastillodaniel56 22. čvc. v 19.39 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3266054725
Really, this is a epic concept, you should do it with other mods
FederalEmergencyBroadcastAgency  [autor] 22. čvc. v 18.06 
@danno119 No
danno119 22. čvc. v 18.05 
do you need to change any folders names if your only using editor
FederalEmergencyBroadcastAgency  [autor] 22. čvc. v 15.31 
I'm adding Airborne Vehicles for the UNSC tonight!
delcastillodaniel56 15. čvc. v 13.29 
And after all ghost of terra is really light weight with less than 100 mb
delcastillodaniel56 15. čvc. v 13.24 
Hey, can you attempt to do a mod like asv ghost of terra
FederalEmergencyBroadcastAgency  [autor] 15. čvc. v 6.11 
I'm recording footage now! It will be up soon. I have made the mod public. Airborne Vehicles will be updated into the mod later today.