安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






You can use VE Framework, and add the feral werewolf faction when asked. But you're on your own with any issues encountered.
@Ranger Rick, only if you promise to update and support z-levels indefinitely.
1- mod settings menu.
2- don't remove mods mid game.
@4D,
Would like to ask for settings / ways to upgrade the passive ability of stress relieving, so that the downtime wont be as long.
Also was kind of unfortunate to see the stress get reset back to the base after using the collected hearts for upgrades.
Thank you!
It's just rng being rng, potentially heavily influenced by whatever else is happening in your game. The good news is bad rng doesn't lock you out of anything in the mod.
For the longest time, I thought the mod wasnt working because it took *83* days for the first "Blood on the Wind" event to trigger. May I ask what the chance of that happening is, because that feels monumentally unlucky, haha.
There's no actual way to re-ennable Anomaly mid-game and no way outside of cheating to obtain the creatures to fight in the first place.
@CCMA Dark Fire, vampires are too stinky, and also there's dozens of vampire mods already on the workshop.
Had a blood moon start during a huntsmans and the bloods effect didn't happen, then had the reverse happen the next huntsmans moon.