RimWorld

RimWorld

Health Display
175 kommentarer
Sam_  [ophavsmand] 2. okt. kl. 4:12 
Only the most current version, 1.6, is actively developed. So all the fixes since release are for the 1.6 version.
MakBash 2. okt. kl. 3:22 
Same here. Only torso is displayed
Affixe_martial 30. sep. kl. 10:05 
I have the same problem, but the mod is nice
Ivan_Karamazov 30. sep. kl. 5:04 
Great mod!
But in version 1.5, all creature limbs aren't displayed. Only the torso.
I have a lot of mods, so maybe that's the issue. I'm not sure.
jpinard 29. sep. kl. 13:50 
God this is so good!
peanutman 25. sep. kl. 16:29 
oh mah gawh, i have another mod like this, but this one works on animals and modded pawns? splendid.
Sam_  [ophavsmand] 24. sep. kl. 12:22 
You can try and have taskmanager open on the side, see if the system is running out of RAM or something. If it's a mod conflict the only way I could narrow it down is with your mod list. Try and minimize the Health Display as well, see if the freezing still occurs. No UI is processed beyond the unminimize button, so that will tell me a lot about your issue.
alfn86 24. sep. kl. 12:07 
@Sam_
probably it is conflicting with another mod...
I say that because my game is 6 naked caveman all using primitive tools
2 times I clicked on the health buttom and the game freezed and finished...
maybe it has something to do with other mod... since it is related with the click on the health buttom I linked the possibility to have something with this mod
but anyway, I will check here and if I get some new I will inform so everyone will be able to get more info
Sam_  [ophavsmand] 24. sep. kl. 10:31 
@alfn86 I've just tested combat between several hundred pawns and couldn't replicate any freezing. My mod only iterates through the currently selected pawn's data, it's body and hediffs, nothing at all runs on any other unselected pawn, so combat should not be a factor.

There could be something hediff, artificial part or body related from another mod that causes mine to hang too long somehow. It doesn't necessarily have to be health info related to cause an issue.

During my testing I did drop from about 80fps to 75fps with my UI open, but that is entirely expected. So it's possible if you have lower end hardware my mod crosses some performance threshold.
waow 24. sep. kl. 2:59 
There is a compatibility patch in the comments of anthrosonae
Peccatz 23. sep. kl. 23:27 
The mod does not appear to be compatible with Anthro Race, shows "no data" for pawns. That aside, amazing mod, good job dude.
alfn86 23. sep. kl. 19:54 
Hi, good evening.
So I really liked the mod, it helps a lot to visualize the health of the pawn and so on.
But I dont know if anyone already informed you about this situation: when you click on health buttom when in combat the game freeze and then stops.
I am assuming it has something with this mod because thats the only mod I use to improve the way the health info is presented, so...
Anyway, I hope this info might help you to make your mod even better.
Thank you for your work.
=D
Sam_  [ophavsmand] 19. sep. kl. 13:05 
Added compatibility with Nice Health Tab. By default the UI will be hidden for Humans, but you can change it around in settings.
Sam_  [ophavsmand] 19. sep. kl. 11:56 
That's unfortunately an issue with their mod. The quick answer is they change a core vanilla function and the error is worded in a way to make it everyone else's fault. I suspect unintentionally as it looks like translated text, but I'm not sure.

You'd have to ask the EBF developer about this.
keeganbate 19. sep. kl. 8:11 
Sorry if someone already said it - but this throws an error with Elite Bionics Framework in my game. "[V1024-EBF] Elite Bionics Framework has detected some mods using the unmodified GetMaxHealth() method, which violates the EBF protocol."
Delekhan 18. sep. kl. 6:07 
Reminds me a lot of the health display in Project Zomboid. Nice.
Arenæ 17. sep. kl. 9:31 
Also, thank you.
waow 17. sep. kl. 4:49 
Has the compat you were planning on adding with Nice Health Tab gone through?
Mozetronick 16. sep. kl. 8:48 
Discussions where, I didn't see any between mod and comments section.
Wait what? https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3522897532/600785448933201392/
Ofc becouse it was closed.
Sam_  [ophavsmand] 16. sep. kl. 8:45 
They don't have textures yet. Check out the Discussions tab for the list of things with and without textures.
Mozetronick 15. sep. kl. 11:05 
NO DATA for Bugs and Animals (Chinchilla, Turtle, Alpaca, Cassowary, Capybara, Rhinoceros, Chicken, Rooster, Monkey, Bumalope, maybe someone else...)
Neocryptorian 14. sep. kl. 18:54 
Terminator™ ok then my bad :sefacepalm:
Eclipse 13. sep. kl. 22:17 
is it possible to use together with nice health tab for animal textures only?
KawwaK 12. sep. kl. 0:36 
Hi, great mod. Why bionic limbs are not blue?
Sam_  [ophavsmand] 11. sep. kl. 14:02 
Added Warg textures
Terminator™ 11. sep. kl. 0:27 
Neocryptorian, you got it wrong. I asked about independent option to scale Health Display window. With Rimworld UI 1.25x the only solution to place Health Display window on top is to scale it something like 0.75.
Neocryptorian 10. sep. kl. 15:42 
Terminator™
You know there are some mods that actually let's you change your UI Size below 1.0 if you have issues with the UI being to large on the lowest default settings.

like this one:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2882372932
Sam_  [ophavsmand] 10. sep. kl. 14:36 
Added Pig and Wild boar textures
Terminator™ 10. sep. kl. 0:18 
With Full HD for scaled UI (like 1.25x) there is not enough space to place this window on top. Can we have an option to scale this window like to 0.5 or 0.75 size on demand?
Terminator™ 8. sep. kl. 11:12 
Can you add support for Nyaron race pls?
{PMAC} Fisherman Dave 7. sep. kl. 17:53 
yoo i just saw you updated the mod so the peg legs bionics look different. It looks great man keep up the good work :GhostFlowerHappy:
Sam_  [ophavsmand] 7. sep. kl. 9:24 
There's some information in the mod file itself that explains generally how it all works. You need a RaceTextureDef to define what the mod should look for and then the textures. It's built to be as easy as possible.
Boxcar Hero 6. sep. kl. 16:06 
If someone did want to incorporate a display for some of the custom races what would they need to do? Is it simply a matter of art assets or is their some form of configuration file that needs set up?
zecher 6. sep. kl. 6:47 
thank you!
Sam_  [ophavsmand] 5. sep. kl. 14:40 
Updated to 1.1, I've added a scroll bar to the hediffs, some hediffs sorting, a few ways to shrink the window, and some nice textures for bionic parts and prosthetics
Sam_  [ophavsmand] 2. sep. kl. 8:14 
you can enable that in the settings.
zecher 2. sep. kl. 0:42 
It would be great if the missing body parts could also be displayed as text.
Paradoxical 1. sep. kl. 13:03 
Would you consider adding support for Elite Bionics Framework? It throws an error whenever this mod is loaded alongside it, and won't recognize that the maximum health for a part has increased.
Sam_  [ophavsmand] 1. sep. kl. 8:24 
Not in the main display, it just appears in the hediff list on the side.
elĐeve 31. aug. kl. 23:42 
i was wondering, does this mod have a visual of human pregnancy? tbh i'm not using biotech pregnancy if you know what i mean so it might not be picking up the actual pregnancy hediff :SG0_OK:
jpinard 28. aug. kl. 14:32 
So excited to hear more is coming. You totally hit the sweet-spot with this mod :)
elĐeve 28. aug. kl. 4:18 
i didn't mean it to be functional, just a simple shape, i think one of those avatar mods (the pixel art one) used the 'shapes' of the textures of modded hairs so it can fit in their pawns custom avatars
it might me too much work but who knows, good luck if you try going for it
Sam_  [ophavsmand] 28. aug. kl. 3:51 
It's a interesting idea. Technically it could work using a similar shader to the blueprints since everything has a black outline. But it would be replacing No Data with a very rough outline that does basically the same thing. And it would be about 200 textures instead of one. But I'm open to the idea that No Data is replaced with something better, a question mark or other image.
{PMAC} Fisherman Dave 28. aug. kl. 2:51 
i dont think thatd work for like 99% of them. the world models are very different than their anatomy. none of the characters have arms or legs, same with the animals. the mechs look very different visually too
elĐeve 27. aug. kl. 16:24 
maybe there can be a way to 'automatize' a simple outline (obviously without organs and bones) from the creature's shapes/textures? i don't really know much about modding and how you made this one so it's just a simple out in the air suggestion
{PMAC} Fisherman Dave 27. aug. kl. 16:07 
I'm excited for it. I dont know a thing about modding, but I have some good experience with digital art and graphic design, so if you need some help with making the textures I'd be happy to assist. I could help draw out some of the animals or anything, export them to whatever file type you need. Just shoot me a DM if youre interested
Sam_  [ophavsmand] 27. aug. kl. 9:29 
Yeah there are a lot of animals to add. The next round round textures I'll be focusing on the most common, like farm animals and such. Also the unique ones, like Thrumbos and boomalopes. They are more work, but worth it. Thank you for the donation.
{PMAC} Fisherman Dave 27. aug. kl. 3:03 
this mod is one of my favorite ive ever used. its so visually appealing and actually makes the health tab so much easier to understand at a simple glance. the animals, humans and mechanoids are done really well, I would LOVE to see you keep adding all the different mechanoids and animals to the mod. I also think making graphics for visually different body parts would be cool (like peg legs, drill arms, and other things like that) but hey, no rush. I sent you a quick $15 on your ko-fi to support you brother. keep up the good work
elĐeve 27. aug. kl. 2:11 
this mod is peak
still, can we have like a generic fallback to normal human if it falls to 'NO DATA' from weird xenotypes? or at least make it optional