Europa Universalis IV

Europa Universalis IV

The Odd Empires Redux
139 kommentarer
Femboychick:з 3. dec. kl. 5:45 
okay didnt see Yakub my bad
Metjuks222  [ophavsmand] 3. dec. kl. 4:38 
@Scythe idk i don't have time to patch anything here
Metjuks222  [ophavsmand] 3. dec. kl. 4:37 
Agartha is here, eu5 port is possible, but not soon
Femboychick:з 3. dec. kl. 4:01 
is this ever coming to eu5?
Femboychick:з 3. dec. kl. 3:59 
add Agartha
Laayiv 1. dec. kl. 1:01 
This is how I want to do alternate history. Absolutely ridiculous, heaps of complete fantasy content, yet still intrinsically plausible to a large degree. However, I'm too boring to pull it off, I keep nearly just sloppily redrawing historical borders :steamsad:
Scycthe 29. nov. kl. 18:42 
Just a quick mention, not sure if I'm the only one seeing this problem, but when I hover over the building screen on a province (one of the non-vanilla buildings), the game crashes instantly.
Femboychick:з 26. nov. kl. 8:34 
AI will never be able to replace art like this
Europa 25. nov. kl. 12:20 
How to hyperborea
Metjuks222  [ophavsmand] 19. nov. kl. 2:21 
on github
Board 3659 18. nov. kl. 21:47 
Where can you access older version of the mod?
exedoL 5. nov. kl. 2:27 
So where are the Reptilian overlords
can't find them yet
Metjuks222  [ophavsmand] 4. nov. kl. 9:12 
New update is out
Qazaq Handyğy 1. nov. kl. 21:04 
Very fun mod, can't wait to see how it keeps shaping up. Only complaint atm is that the New World region feels rather small, and at least atm the "competitive" aspect of the colonial mechanics isn't felt as, at least in my first game, very few countries seem interested in actually colonizing and the countries in the not!New World are very undynamic
Scroto Baggins 17. okt. kl. 0:44 
mmmm Halo much? you arent fooling anyone bro.
Faker kk 5. okt. kl. 10:05 
What a beautiful acid trip
Soviet Boi 24. sep. kl. 22:54 
WARNING! Carry on reading! Or you will die, even if you only looked at the word warning! Once there was a little boy called Joey, he was ten-years-old and he lived in a mental hospital because he posted a ♥♥♥♥♥♥ copypasta onto a People Playground mod's comment section . He got so bad he went to kill all the staff in the hospital so the Feds decided that best idea was to get rid of him so they set up a special room to kill him, as inhumane as possible. And he sat there in agony for hours until he died. Now every week on the day of his death he returns to the person that reads this letter, on a monday night at 12:00 a.m. He creeps into your room and kills you slowly, by pegging you and watching you bleed to death. Now send this to ten other profiles on this one site, and he will haunt someone else who doesn't. This isn't fake. apparently if u copy and paste this to ten comments in the next ten minutes nothing will happen: sorry man i am not taking the risk
Jolle 7. sep. kl. 8:54 
Great mod, I've played it for maybe 10 hours already. Just a couple things I noticed, the explanations for certain religions do not display properly, like zunist has the base game ibadi explanation. The reformed nahatl religion has a variable name instead of the explanation, similar with gnostiscism and avarisha. Also I played Urugkai and the tribals estate often breaks while calling a diet, the explanation for what you are actually supposed to do for them is a variable name. This world is very intresting and every country seems to have purpose for existing with deep history and lore, impressive!
Metjuks222  [ophavsmand] 6. sep. kl. 23:04 
Oh damn
~\IAmTheRedSpy 6. sep. kl. 21:39 
I tried giving this mod a try but kept getting event "atlantropa_basic_event.50001". After some digging I found that it's because the "yes" in its "is_triggered_only" was capitalised ("YES") and changing it to lowercase ("yes") fixed it.

While I was at it, I also found the same typo in the event "atlantropa_basic_event.3014" and the mission "art_reclaim_arm_paris"
Metjuks222  [ophavsmand] 5. sep. kl. 11:55 
yep
Beast Clarke 5. sep. kl. 11:42 
the spreadsheet is missions right?
Turboscopic 5. sep. kl. 9:16 
I have simply no idea what the trade map mode could possibly look like and I am deathly afraid to download this mod to find out
Metjuks222  [ophavsmand] 5. sep. kl. 8:36 
@Ugapiku @Dailuss Daugava is a like lithuania nation
Ugapiku 5. sep. kl. 8:06 
Thanks to drew I'm here, but I don't see any resemblance that could be Grand Duchy of Lithuania ;(
Daliuss 4. sep. kl. 21:34 
Why did the balts get removeds :(
Metjuks222  [ophavsmand] 3. sep. kl. 13:52 
over
HaveAGreatRoday 3. sep. kl. 10:41 
Here first from the DruuuWu vid, hype
rifandi12345 27. aug. kl. 4:35 
Voices in your head told you to make this mod its crazy
DUCATISLO 21. aug. kl. 10:13 
gg
Metjuks222  [ophavsmand] 21. aug. kl. 8:38 
@ducatislo
Damn, that's my favourite mod to Warband
DUCATISLO 21. aug. kl. 8:14 
paradigm worlds mod from MnB to eu4

Nice
Metjuks222  [ophavsmand] 8. aug. kl. 17:17 
fixed
Hezekiah 8. aug. kl. 16:03 
The open beta link on the mod page appears to be broken.
exedoL 4. aug. kl. 13:30 
damn you saar
but at least we still have lemuria
Metjuks222  [ophavsmand] 4. aug. kl. 11:15 
yep, still not
exedoL 4. aug. kl. 10:53 
still no finno korean hyperwar mission tree
Ancap999 2. aug. kl. 13:48 
woke ♥♥♥♥
Metjuks222  [ophavsmand] 2. aug. kl. 13:34 
Minor update with rework of Africa is out
Metjuks222  [ophavsmand] 31. juli kl. 8:31 
is it, but it's very fluid and I change it at will
Roko 31. juli kl. 8:16 
Is there lore for this or is it just a bunch of random ideas?
neit 30. juli kl. 6:55 
Raumaria's mission tree needs an update because it seems like it's using the old map's provinces for its misison requirements
Ahruman 25. juli kl. 21:49 
Also, because my brain won't let go, an idea about what Mu could be focused on could be missions based in two things. One is expanding the system of warlord-states that they use to administer the non-railroad provinces they own, spreading it outside of the gigantic mountain (I assume that's what the perfect impassible circle is supposed to be at least) as a trade-off to re-centralize that space inside and along the rails under their direct administration, which would stir conflict with the various colonial and native states in the region. Two would be restoring the primacy of Mu through the restoration of the Ancient Monuments (or whatever the back-end name for the orange-named monuments you can't normally construct is. How are you supposed to upgrade those normally anyways?) they have, that being the Power Plant and Golden City, alongside reforming their administration to counteract a set of new debuffs not unlike vanilla Byzantium might go a long way.
Ahruman 25. juli kl. 19:05 
also just realized that I lack both the factions my government is supposed to enable, and a visualization of what the Szlachta power is supposed to be
Ahruman 25. juli kl. 19:02 
Playing a game as Venedia and just noticed I can't click the middle government ability to reduce Venedian Anarchy
Metjuks222  [ophavsmand] 24. juli kl. 14:59 
i am planning, but currently i don't have any clear ideas
Socialism 24. juli kl. 14:45 
Banger mod, 10/10, is it planed to add more content for Mu?
Mirrond 24. juli kl. 7:38 
Any attempt to describe the on-going in game events with this mod on sound like ravings of a man in the middle of a psychotic episode.

10/10. Would invade Agartha as Polish-French(?) Commonwealth again.
zonepazone #ProjectAlice 23. juli kl. 23:48 
this looks cool
Metjuks222  [ophavsmand] 23. juli kl. 12:18 
it's really common, but maybe too common