Overgrowth

Overgrowth

Bloody Combat + Ragdoll improvements
19 条留言
Insultifying  [作者] 10 月 30 日 下午 6:17 
@かKosetsuか having two separate versions made things messy during development, so we merged the two, this version has the same amount of blood (size changed for realism) as the non reduced bloody combat mod.
かKosetsuか 10 月 29 日 下午 6:14 
@Insultifying Fr? the blood seems small and shi compared to the normal bloody combat
Insultifying  [作者] 10 月 29 日 下午 5:17 
@かKosetsuか this IS the version with non reduced bloody combat
Snart Fiffer 10 月 24 日 下午 2:30 
The mod just remains 'not installed' despite very much so having it installed. kind of annoying
𒉭꒒ᵾภ⩀ɍ Sħɨnɇ𒉭 10 月 9 日 下午 12:19 
would it be possible to mege this mod with the Improved Gyrth's Bow and Arrow Mod?, i'd really love to use them both at the same time, i know it might not be possible but might aswell ask.
Man 10 月 5 日 上午 10:10 
do i uninstall the original euphoria mod or do i keep it along side this one?
かKosetsuか 9 月 10 日 下午 10:36 
Good mod, just wonder if there's a version with the non reduced bloody combat tho?
Insultifying  [作者] 9 月 6 日 下午 8:31 
@kozz I'm aware of the not getting up without rolling issue, I'm not entirely sure how to fix it, but I've been trying for some time. I appreciate the kind words, though!
kozz 8 月 15 日 下午 1:58 
one other thing, it seems like the only way to get off the ground is rolling which is a little annoying. if you get knocked down you'll just lie there until you roll, you won't get up normally anymore.
kozz 8 月 15 日 下午 1:51 
not sure if this is intended or not, but it seems like the ragdoll changes prevents you from rolling out of being knocked down as quickly as before (vanilla or original bloody combat)

i actually kind of like this change as it makes getting counter thrown/knocked down in general more punishing and encourages you to try to block more rather than just rolling away and getting out of bad situations so easily

the actual physics changes are fantastic. vanilla ragdolls were too limp while getting knocked out felt too stiff and tense with bloody combat. fighting feels and looks a lot more realistic with this
JUλN 7 月 27 日 上午 8:55 
ah i see
Insultifying  [作者] 7 月 26 日 下午 9:30 
@JUλN the falling is different, dying animations are generally longer unless you knocked them out. it's not meant to be a full overhaul
FattyFellow 7 月 26 日 上午 10:22 
everysingle time when i try it and i try delete the bunny it crashes my game
JUλN 7 月 26 日 上午 7:13 
so isnt it crazy how i dont see the difference
🔰Uso🔰 7 月 22 日 上午 3:31 
@Azura Otium i dont make these, i copied it from a People playground workshop item.
dawnfayth 7 月 21 日 下午 6:05 
help me (Indian accent)
Azura Otium 7 月 21 日 上午 6:27 
how do you makethose blocky arts @Uso?
🔰Uso🔰 7 月 16 日 下午 10:07 
i'll just leave this right here.
🔰Uso🔰 7 月 16 日 下午 9:58 
im first to comment