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报告翻译问题






Suggestion wise I don't have much. It's pretty fun as is, but I guess it would be nice if there were a couple more weapon options at the start? Even if they were equally as good, just to have variety. Things like this you generally play a lot of, so you see the first few rounds a lot, so having options even early on can help alleviate repetition.
If there's any other suggestions you have, content, AI (bosses), weapons etc let me know. We're willing to look into a big 2.0 update (or re-release) so suggestions and feedback is very welcomed.
Hope co-op is a more pleasant experience for everyone.
Edit: Yeah that fixed all the issues we had, this is a lot of fun thanks again for updating it. Much better experience now.
Creator says they are adding a coop update though; that very well might fix the exact issues I was talking about anyways. I'm looking forward to it.
Instead of having all players empty their gun at the sight of a single enemy, only to end up with 1-3 coins by the end of each layer because everyone ruined each other's streak, you can have one player train and farm combos for an early modifier, then start racking up coins from there.
Cool idea, fantastic visuals, great themes- but the execution could be improved upon.
It's not particularly difficult outright, but it has shortages of coins, ammo, etc--- that mostly stem from the fact the meter decays WAY too fast. It leaves you basically just having to restart the map simply because you have no ammo; and you never get to really do much or see what the map has to offer.
Hope the author updates this because I think it would be a lot of fun with friends but as it stands it's just boring since you essentially can't do -anything-.
We couldn't get weapons, ammo, nothing, it just becomes everyone stabbing everything by layer 3 and dying/having to restart the map.
The rounds didn't really feel like there was a sense of progression, the pacing starts off fast and never really changes. As opposed to starting off a bit slower and ramping up as you get stronger.
There needs to be a better damage indicator, obviously there is the health indicator but when you are focused on having good movement it's hard to tell when enemies are hitting you from behind until it's too late.
The weapon balance/pricing is complete nonsense. Weapons like the Marshall or the Olympia or the bolt-action rifle are all useless because of the long reload. Then later on I get an HVK that one hits enemies to the head, fully automatic and has 300 ammo in reserve. It makes literally no sense.
It would make way more sense if weaker weapons with long reloads/low ammo count were cheaper. And if cheaper weapons gave more combo to compensate for them being trash
@Ja'Crispy We agree and we're working on a multiplayer focused update. Thanks for letting us know your feedback!
I feel like after each round if you are dead you should come back with 0 lives or AT LEAST have have the merchant be able to revive you for a fair amount of coins while dead players can still earn coins...
If you could however tell me how mid-game joining soft-locks that'd help us a lot. Thanks!
Also the game soft-locks when someone joins mid-game.