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Rapporter et oversættelsesproblem
because this is not the case when i try this mod
Danke dir.
1) there are battery upgrades in the game that solve the problem with the uboat range.
But in any case, the battery discharge system in the mod will be improved
2) I have not planned to add different speed and values for the Type VIIB and Type VIIC yet. I will return to this issue in the future
Here's a little model of the underwater propulsion system.
Source:
https://uboatarchive.net/Manual/Manual.htm
+ original work:
https://github.com/mygamingaccount/u-boat-xcos
Oh, and it's "Kleine Fahrt" not "Kleiner Fahrt"
I'm not sure though I can agree with all of your values. I like the loading times in general.
However, the Typ VII C (which had about 10nm shorter underwater range than the VII B and was a little slower) could do about 80nm at 4 knots. So maybe it would be a good idea to designate "Halbe Fahrt" as 4 kts if possible.
To cover a distance 80nm at 4 kts would take 20 hours if my maths doesn't let me down. So the endurance of 11h in your mod will only let me cover 48 miles at 4.4 kts. That's 40% less range for 10% more speed.
My reasearch also said that a Typ VII could still cover about 8-10 nautical miles when running at AK. Which would give it an endurance of about an hour and not 35 minutes. So in that regard currently your mod doesn't seem to make it more realistic, but only more difficult.
I have not played in a long while, and I do not remember the in game times.
So this seems to have longer loading times, and less time running on batteries.
aint making any recuest here ,just curious?.
Btw do you think it is possible to make a mod that uses only one disel at the time?