Fallen Aces

Fallen Aces

Mike's Night Out
40 kommentarer
Son Of A Shepard 30. sep. kl. 18:57 
It's a super solid level, great work. Hope to see another from you in the future!
LegEaterHK 25. sep. kl. 5:53 
love your ms paint art
Just Some Dude 24. sep. kl. 4:39 
Awesome map!
Metadata Rosenberg  [udvikler] 7. sep. kl. 19:30 
cool ass map nice work dude
Herostratus  [ophavsmand] 4. sep. kl. 11:25 
Welcome, and thank *you* for playing! Also if anyone's hungry for more Aces levels, click the attached YouTube channel link where I'll be posting weekly updates on the new custom campaign I'm working on.
Cowardly_chaplain 3. sep. kl. 13:27 
Tanks ya' for da' update, gov'nor!
Namsan 3. sep. kl. 4:45 
good map
BingleMcGee 1. sep. kl. 11:41 
thanks for the hint
pigmich 31. aug. kl. 21:47 
@loop321, thank you so much~
loop321 31. aug. kl. 7:16 
pigmich, you have to unsub from the workshop level "Crystal Set for Sale, Cheap!" It's been pinpointed as the problem.
pigmich 31. aug. kl. 6:43 
The Cola is disappeared after the latest update, please fix. Thanks
Herostratus  [ophavsmand] 26. aug. kl. 23:49 
The code to the big safe is mentioned in a note that you can find at the bar's back office/employee room .
BingleMcGee 26. aug. kl. 18:34 
only thing i cant find is the big safe code but other than that this is peak
Solntsevskaya Bratva 26. aug. kl. 0:42 
The best level in workshop right now
^^^FACT CHECKED BY MS PAINT GOONS^^^
TRUE✔
smugesque 18. aug. kl. 14:51 
this is like the fallen aces genocide route of custom levels
Indigo04 10. aug. kl. 2:08 
Good Map
Herostratus  [ophavsmand] 5. aug. kl. 9:19 
Thanks, much appreciated!
Leatherneck 5. aug. kl. 3:22 
one of the best levels on the workshop at the moment, you WILL play this
OccultKin 19. juli kl. 14:24 
Very good! I'd say it needs like a final fight in the subway itself. Just to make that gun cache more impactful. Otherwise great level design, good detailing and fun fights!
Herostratus  [ophavsmand] 16. juli kl. 13:32 
There is a bomb under the table at the automat .
Jcaor2005 16. juli kl. 13:13 
Where is the last secret? I found the revolver, the 1911 and the tranquilizer gun.... Where or what is the last one?
Herostratus  [ophavsmand] 14. juli kl. 4:52 
Yeah, should've added a wallet there. All doors are openable, you just need to find the key.
Dismas 13. juli kl. 23:08 
seems theres a few goons behind unopenable doors, otherwise nice level
Dismas 13. juli kl. 22:58 
o h is the cafe a dark city refrence??
🐭 9. juli kl. 17:18 
I LOVE exposing people in public!
Herostratus  [ophavsmand] 9. juli kl. 14:20 
Why you gotta to expose me like that? :steamsad:
🐭 8. juli kl. 7:29 
lmao did you spend a day drawing that in MS paint or something?
oliveriscool0214 4. juli kl. 7:47 
great level
Cowardly_chaplain 3. juli kl. 17:38 
Near perfection but needs more goons in Backrooms, Apts, back alleys, coming out of random doors.
Herostratus  [ophavsmand] 30. juni kl. 11:24 
Yeah that happens because they are both assigned the same waypoint. Same thing with the 4 "reinforcements" that march in single file from the car by the tunnel. I'll give them all individual waypoints later.
dard98 30. juni kl. 11:15 
Not really anything gamebreaking, but outside two goons (normal one and with the metal pipe) are trying to fight for one specific spot. Metal pipe one get there first, but normal goon forces out him, resulting in pipe-weilder just orbiting around normal goon like a planet.
Herostratus  [ophavsmand] 30. juni kl. 11:14 
Just updated the mod - it's not breakable anymore.
Herostratus  [ophavsmand] 30. juni kl. 11:00 
Hi all, thank you for your feedback!

Yeah you're right - this really wasn't built with stealth in mind. Part of the reason the streets are so bright is that I couldn't be bothered to make streetlights.

There might be some distance threshold after which goons stop chasing you. Some parts of the level are more compact then they seem, so even though you crawled through the vent for a while, the goons haven't "lost" you since the absolute distance might be small.

Regarding the gap in the vent - that bit was somehow turned into breakable geometry even though it doesn't show in the editor (as inward-sided sectors can't be made breakable by default). I must have forgotten to deselect it when making the breakable piece with the medkit (hence when you break one, both break). I'll replace that sector with an uncorrupted one.
loop321 30. juni kl. 10:38 
Finished the level. That one molotov goon in the window walked out and fell to his death when he was trying to find me after a glimpse. Criticisms aside, I do like how elaborate the level is. The reveal of those snipers across from me kept me on my sneaky toes.
loop321 30. juni kl. 7:54 
That didn't happen in the default levels, BingAss, they actually lose interest and get off my ass.
BingAss 30. juni kl. 7:49 
the aggro thing is the fault of the game, not the level designer, that's just how enemies work. but yea there's a gap there
loop321 30. juni kl. 7:37 
The enemies don't stop aggroing you no matter how long I wait Hidden in the vents out of sight.
Speaking of vents, the opening near the hotel entrance has a stupid gap that makes me fall through the map or climb on top of the vent opening.
Cowardly_chaplain 29. juni kl. 16:24 
Ah, the Mike experience.
Выбулдыга 29. juni kl. 10:22 
i agree twith the walter white guy
BingAss 29. juni kl. 9:59 
This level is AMAZING, it's by far my favourite custom level so far.
-The visuals are very high quality, but the outside could be a bit darker, that would also make stealth more viable.
-The layout is very nice, there's a lot of things to find, even some unique places that can't be found in Heart of Glass, like a hotel for example.
-Gameplay is fun, decently difficult.

I feel like the level could be improved by adding more dark spots, as stealth is just not really all that fun currently.