Left 4 Dead 2

Left 4 Dead 2

NMRiH: Refined SG-552
15 条留言
D3cim4t0r 9 月 25 日 上午 5:26 
Could you make the CSS weapons compatible with multoman's RNG skin mod?
tomaz  [作者] 9 月 24 日 下午 6:11 
this wasn't really made with high fovs in mind

you can safely ignore the conflicts, as stated in the description or even my previous comments
MrCannon 9 月 24 日 下午 5:31 
Its kind of weird the reload animation thought high fov but ok. But this conflicts the other refined CSS weapons.
tomaz  [作者] 7 月 28 日 下午 7:45 
now that you've mentioned it........ maybe...........
BobTheGamerBoi 7 月 28 日 下午 7:39 
if your able too, i think you could use the double barrel shotgun as a reference for the grenade launcher if you ever do it
Kira ღ 7 月 4 日 下午 8:32 
thanks :3
tomaz  [作者] 7 月 4 日 上午 6:29 
i'm certain the refined stuff have always conflicted with each other when used all together.
it's nothing to worry about, as noted in the description.
Kira ღ 7 月 3 日 下午 8:38 
Was there an update that caused it to break? I mean, when I have this mod activated, plus the AWP and Scout mods, all three turn red. Is this a problem on my part or is it the mod's? It's worth noting that I only have those three mods activated, and even then they appear red, and they only turn white when I deactivate two of them.
Zap2Strike 7 月 2 日 下午 12:51 
why would there be?? do people seriously like the vanilla css models LMFAO
tomaz  [作者] 7 月 1 日 上午 4:21 
@theli, no sorry
theli 6 月 30 日 上午 8:44 
are there gonna be versions with the original css models?
Party123 6 月 30 日 上午 3:14 
NMRiH: M60 and GL , Pls!!
Miss F_sh♥ 6 月 30 日 上午 1:28 
thank you Tomaz
Dawood Rangan 6 月 29 日 下午 7:27 
The NMRiH: Scout, AWM And SG-552 Conflict each other but is it only cause of the same scope they are using other then that i can play with all 3 of them at the same time with no issues at all.?