RimWorld

RimWorld

Gerrymon's Medieval DBH Retexture
58 kommentarer
Vlad Draculea 15. sep. kl. 4:57 
combat extended compat?
Z.E.R.T. 7. sep. kl. 9:52 
hi gerry i use your mod for my medieval run and only half of them change to the medieval variant ?
тетеря, блин 2. sep. kl. 14:30 
would be great to have an option to use this not as a replacement, but as a early technology.
DeciviousDan 12. aug. kl. 8:41 
Thanks for the mod! I also agree it would be best to have both version available, that way we can choose what we build. Simple yet elegant solution IMO.
Laquillare 10. aug. kl. 14:40 
Shouldn't be style, or retexture, they should just be their own individual versions of the same items so those of us that want to have access to both versions.
Gerrymon  [ophavsmand] 23. juli kl. 6:51 
temporary update to make this mod works like before (regular DBH compatible by replacing the textures), until I figure out what I like to do with it (also need to wait DBHfM to update)
Godsuya 20. juli kl. 3:17 
dont know much about coding so i might be wrong about it not causing any issues :D
Godsuya 20. juli kl. 3:17 
i mean, if its just retexture i dont think it will cause issues if ppl remove it mid-playthrough like other mods.

So ppl who do progression can just remove the mod.
Gerrymon  [ophavsmand] 20. juli kl. 0:02 
Alright, how will we do the retextures? Because if we just replace em, those with progression run will sometimes want the original visual. But if I make it style (if it's even possible), people will need ideology dlc
Ninjaxas 19. juli kl. 6:07 
Nice! I am also vouching for the main DBH.
Patriote 17. juli kl. 9:43 
I BEG YOU
Scarlytte 11. juli kl. 15:44 
main DBH compatability please!!!!!!
Godsuya 11. juli kl. 13:37 
Yes, please make one for main DBH!
MercuryRiver 10. juli kl. 18:47 
I second the request for it to support main DBH, I play multiple saves of different kinds and just toggle lite mode on and off, wish I could always have these textures without having to switch to a whole new mod. Also these textures would go better even with my modern colony actually, rustic and nice like a hot spring business
thesoupiest 8. juli kl. 13:47 
This mod made my latrine a giant 3x3 structure more suitable for elephant bathrooms
Gerrymon  [ophavsmand] 8. juli kl. 1:28 
DBH standard is supported via "DBH for Medieval" addon (because why would you use this on modern colony), but for now this only works on its lite mode
Deggial 8. juli kl. 1:21 
Would it be possible to create a version of this mod that uses DBH "Standard" instead of "Light"?
I like what I see here (by the way, where do the large tiles surrounding the pool come from?) but I don't want to subscribe to two different versions of DBH.

The more futuristic armatures wouldn't need to be supported as they won't appear anyway due to tech-limiting.
Gerrymon  [ophavsmand] 7. juli kl. 17:47 
Will do will do, when my works ease up a bit
Autismus Maximus 7. juli kl. 16:23 
Needs a retexture for the well/ pump as well, maybe for the water tower / hot water storage
Aside from that, great mod
Gerrymon  [ophavsmand] 7. juli kl. 6:39 
7/7 update: Added partial retextures for "DBH For Medieval" so it uses its objects instead of hijacking modern toiletries. Only works on regular DBH's lite mode for now tho.

And the latrine is always on the correct size for me. Are y'all sure you put this mod BELOW medieval overhaul?
find the manager 7. juli kl. 4:52 
sadly no medieval overhaul for 1.6 yet :(
meow 5. juli kl. 23:13 
finally someone did this, amazing work ♥
rhyndo 4. juli kl. 8:31 
@germfire yes it's just textures. Doesn't affect VFE medieval at all
germfire 4. juli kl. 8:28 
is this compatible with VE Medieval 2?
Sumatris 4. juli kl. 1:08 
Cool stuff! All it needs for perfection is the whirlpool requiring four pawns standing around it to blow the bubbles into it, Robin Hood - Men in Tights style :-).
Gottfried of Bouillon 3. juli kl. 17:15 
Hi friend, incredible mod, thank you! By the way, the problem is not solved by your method below, I have tried everything, the toilet is just huge
simpolplan 3. juli kl. 3:35 
Love the entier idea of the mod espacially that I am starting a medieval playthrough. But yes the lactrine are huge! tried changing the xml but no luck for me.
Gerrymon  [ophavsmand] 2. juli kl. 17:51 
Hrrnnngh damn MO messing up with these. I'll look for the fix, meanwhile anyone that want immediate fix can delete or alter MO's patch causing these issues.

1.5 > Mods > DubsBadHygieneLite > Patches > DBH_MOTexture.xml

Inside the xml, just change the PitLatrine/WashBucket's drawsize to 1.1, 1.1 (or delete its whole operation tag if you know what you're doing)
Kayawolf 2. juli kl. 14:02 
my game also gives me the giant textures.. ive tried multiple different loading orders, but none give me regular sized textures. its currently loading after both MO and DBH lite, still giant. im on 1.5 btw
Gerrymon  [ophavsmand] 2. juli kl. 7:57 
@keko bleibt: its ruined castle floor from MO iirc

@MDiddy: have you load this mod after MO? It should fixed the size issue, at least thats the case for me
MDiddy 2. juli kl. 7:17 
I want to use this so bad but I can't fix the giant textures to save my life.
keko bleibt keko 2. juli kl. 6:14 
Which floor texture mod are you using around the pools in the screenshots?
miliyx 2. juli kl. 3:33 
ty 4 fix bro
Seiunsu 1. juli kl. 0:28 
Ty for fix :steamhappy:
Gerrymon  [ophavsmand] 30. juni kl. 20:03 
@メラノCC: Fixed! Toilet now moved plumbing research (like basin and bath tub). I can't believe I missed that one, sorry everyone!

@Potato Gaming: Generally, texture mods are auto-compatible so I just tag everything in batch rather than waiting for the requisites to update until I forgot about it.
Potato Gaming 30. juni kl. 16:31 
i don't get it, why are some mods 1.6 before the needed mod updates, its like putting an enhanced worm in a rotten apple, the apple is old and the enhanced worm is new, they don't mix, unless the apple is new.
Seiunsu 30. juni kl. 5:38 
oh the toilet is not medieval age tec. Its industrial.
Seiunsu 30. juni kl. 5:29 
How can i build toilet? I cant find toilet and research. Is the toilet medieval ?
Gerrymon  [ophavsmand] 30. juni kl. 2:06 
I mostly play medieval, so no. If you like a more HD texture you can try https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3125246043 , tho make sure this mod load after it so the medieval stuffs are not overridden.

Soil is call plowed soil from... MO iirc? and you made it from order tab, not floor tab
CheifCommissar 29. juni kl. 23:16 
These are so much better then the regular textures, would you do a version with the modern toilets, etc? Also what mod has the tilled fields in the previews?
Bodacious Cowboy 29. juni kl. 16:33 
If you open Medieval Overhaul's patch for DBH and change the draw size for the latrine to (1,1) it fixes the huge latrine issue.
evil yaoi wizard 29. juni kl. 10:22 
no matter the position i order the mods, the tub and latrine are still really big?
uwu1004 29. juni kl. 9:53 
This is exactly I've been waiting for!! DBH for medieval is cool but it was bothersome to boil the water pots every single time when my pawns use the bath and etc. And Thank god, I've found this amazing retexture!! Thank you so much!!
Gerrymon  [ophavsmand] 29. juni kl. 6:43 
@EFX sorry, not really sure what do you meant? DBH Lite don't have plumbing (which is why I can go creative with these designs). But it's an integral feature on regular DBH, so it's not simple to patch them out. Again, if you want a progression mod, "DBH for Medieval" does a good job for that.
EFX 29. juni kl. 6:34 
IIRC isn't the plumbing need somewhere in the XML files? Couldn't you just take it out?
Gerrymon  [ophavsmand] 29. juni kl. 5:24 
@Deon Yes, its actually MO's fault, which is what I talked about in the description
Deon ☣ 29. juni kl. 5:22 
Sadly it makes the toilets and such 2 times bigger. I assume something broke in the patch? I use Medieval Overhaul Continued.
Gerrymon  [ophavsmand] 29. juni kl. 3:29 
Ya know what, fine, I'll see if I can retexture DBHfM contents as well, so ya'll get progression stuffs. Might as well make use of it since I can't code to save my life
Gerrymon  [ophavsmand] 28. juni kl. 16:26 
I have no idea how to dp that... Probably best to ask the progression team for that
Annabellee 28. juni kl. 13:11 
Wait, could you have done it when you reach a certain tech, it changes back to dubs normal textures? like how dubs handle the waterbottles