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报告翻译问题






HOWEVER.. The amount of SALT u get, from these . is just obnoxious. it is FILLING up my storage's if i dont micromanage the amount of salt. Each AI enemy is carrying 150-200 salt. Its funny same time as obnoxious xD. hopefully you could fine tune it.. other then that. loving the mod
I kill a bandit by bonking him on the head with a club.
I am now swimming in salt. (165 pieces)
1 - If the have a 2H they cannot use the Bow or 1H or Shield
2 - If there is a shield in loot no bow or 2H
3 - If I kill the enemy something is gone broke, You cannot have the full set each time some pieces should be broken (a sword make a hole, a blunt destroy the chains) only 20% of the equipment should be droped. Time and fight scrap the eq, and brigants are not Nobles with plenty of gold to repair the eq.
4 - Too much salt !! Damn they are Salt Addict or what?!?
5 - Tome drop rate is to high, my paesant have 1 book, some times. My Lib explode book are rare.
6 - The armor are not recognized by the system, NPC put of at the first armor check, use system armor as drop, not the bandit one.
Most of the time I left the drop down, I add this mod at the very end of the game and the Plus points are too few vs the negative points. Balance better or mod ruin the game.
Cons: "7.8/10 too much salt" - Ign
Or at least copy this mode and make a version without the things i meantioned. Thank u so much
1. Warum haben die Soldaten immer über 100 Salz dabei reicht nicht auch immer 1 x oder jeder zweite hat Salz dabei ? ich sammel die schon gar nicht mehr auf weil es soviel ist
2. Warum haben sie so viele Büchen mit ? 3 -4 Bücher pro Soldat ist echt viel zuviel finde ich. Wo tragen sie die Bücher eigentlich mit . Sie haben ja keinen Rucksack.ich bin an Tag 10 und habe fast 100 Bücher....
3. Könnten die Rüstungsgegenstände ein Bild haben anstatt des Roten kasten. ein Handschuh hat vielleicht ein Handschuh Bild und ein Schuhe hat ein Schuh bild. kann ja jedesmal auch das gleiche sein.
danke schon mal für eine Antwort
Make no mistake, I appreciate the work and the need for a mod like this for some people, just saying a lighter version would be awesome for those that want a slight boot to looting.
My advice is to turn off salt in your stockpiles until this is addressed.
We didn't loot goblin much but noticed the following as others:
- Tier 1 bandits love apple pies. I wonder if food could be based on the tier of the bandit (e.g. lower tier bandits drop uncooked or basic food items).
- The mod definitely reinforces "knowledge is power". The printing press is heavily distributing books 😆
- Salt
- Linen cords, rope and strap drops seem high
This may be a tall curiosity but I think it would be cool to give loot random durability, even to the point of breaking or food being expired. They're bandits after all. It would reinforce the need to repair (or research to a point to be able to repair higher tier loot).
and also the other loots
! :)