边缘世界 RimWorld

边缘世界 RimWorld

Zone Combinations
31 条留言
DerGeissler 10 月 21 日 上午 9:37 
@Kathanon: All easy, dude. As said, I can work around those bugs :-P

But in case you want to know more bugs: When returning with my dynamic area gravship to my homebase that is all vanilla areas, on landing (when areas are created/copied) my homebases vanilla areas turn into copies of my gravships dynamic areas (so dynamic areas overwrite vanilla areas). This renders the pawns assigned to the overwritten areas unable to move, interact, eat, do anything. This can be fixed by deleting the copy and rebuilding the area.

Btw, this is not true for home/anything area. Only for the self made ones
Rod Mclain27 10 月 20 日 上午 11:37 
Very cool, Thanks a lot!
Kathanon  [作者] 10 月 20 日 上午 8:25 
There, now it should work the same way for 1.5 as well.

@DerGeissler
I haven't forgotten about you, this was just much easier. ^^
Rod Mclain27 10 月 20 日 上午 8:21 
Tehe
Kathanon  [作者] 10 月 20 日 上午 4:40 
I maaaay have forgotten to rebuild for 1.5...
Rod Mclain27 10 月 19 日 下午 10:50 
I suppose the limit number update is only for 1.6? Can still only do 10 areas in 1.5
DerGeissler 10 月 14 日 上午 2:38 
After a whole lot of testing I stumbled upon two more issues: If you return to a map you have been to before with the gravship and your dynamic areas already present on the map, the game "softcrashes" on landing the gravship (it wont crash to desktop, but nothing can be clicked anymore, the game freezes and the gravship wont land). So everytime one returns to their homebase they have to make sure all dynamic areas there are deleted.

And the second one: Upon entering and leaving biosculpter pods pawns forget their area designation and are reset to unrestricted.

Both are minor issues that can be played around and avoided, but I just wanted to let you know. Thank you again for this awesome mod allowing me to micromanage even more! :-)
DerGeissler 10 月 6 日 下午 2:09 
Thank you a ton! :-) It works like a charm now
Kathanon  [作者] 10 月 6 日 下午 1:32 
Update:
- Fixed issue where the new features did not follow gravship.
Kathanon  [作者] 10 月 6 日 上午 11:11 
I will admit I was lazy and did not test that.
DerGeissler 10 月 6 日 上午 5:39 
Dont want to push you too hard, brother - but when switching maps (moving gravship) all areadesignations on pawns are lost (set to anywhere) and hidden areas become unhidden again
DerGeissler 10 月 4 日 下午 11:20 
You are right, resubbing did the trick! Thank you man, I finally can continue my save :-)
Kathanon  [作者] 10 月 4 日 下午 11:16 
Steam often takes a while to update mods. Either verify files or unsub-resub should fix that.
DerGeissler 10 月 4 日 下午 11:14 
Oh, I dont think it works yet - the buttons to create new areas and dynamic areas disappear after then tenth area
DerGeissler 10 月 4 日 下午 11:07 
Brother, I love you!
Kathanon  [作者] 10 月 4 日 下午 4:48 
Update:
- Removed limit for number of areas.
- Added reordering of areas.
- Added toggle hiding area from list when selecting allowed area.
DerGeissler 10 月 3 日 下午 12:13 
Btw, is there any chance you could remove the area limit? Ten really is not much, especially with this mod. And other "more areas" mods dont work with yours
DerGeissler 10 月 3 日 上午 4:34 
Thank you man! This mod is superb. It just solved a HUGE issue for me <3
Stumblefoot 8 月 24 日 下午 5:25 
oh and also the mech tab for that last suggestion :)

Or maybe even ticking of which selector a given zone is shown in if that makes sense
Stumblefoot 8 月 24 日 下午 5:23 
I really like this mod so thank you for that :)

2 suggestions if possible, can you make it so i can reorder zones and allow more than 10 zones as well?

Oh and i thought of another suggestion, a way to hide zones in the Area selector could be cool, say i have a zone i use in the dynamic zones it would be cool if i could tell it to not show when selecting areas in the scheduler or animals tab :)
kenlon 8 月 10 日 下午 2:35 
You have a moderately ridiculous number of mods that make me go, "Why isn't this vanilla?"
I came here for the Table Range one, and have subbed to five others by now.
Kathanon  [作者] 8 月 7 日 下午 8:12 
Update:
- Fixed zones following gravship properly.
- Added "everywhere" zone.
CrazyBlot 8 月 1 日 下午 4:48 
Holy moly! This stuff allow to emulate restricted areas! For pandemic restriction for example! Cool job!
Karth Kalbi 7 月 23 日 下午 4:29 
you're welcome, i can't wait for the update :3
Kathanon  [作者] 7 月 23 日 上午 11:28 
I'll fix it for gravships when I'm done updating my other mods for 1.6.
The everywhere zone is a good idea, thanks.
Karth Kalbi 7 月 23 日 上午 5:33 
in my current run i'm trying to use this with a gravship to keep my animals away from my hydroponics and kitchen but whenever i move the gravship it converts the dynamic zones into regular zones. is there a way to fix this? also it would be nice if you could add an everywhere zone that has every tile on the map so we can use it for exceptions, just a suggestion ofc. really nice mod other than what i just said thanks for making it **
SClarke 7 月 14 日 上午 3:12 
I had issues with idle pawns, So I removed this mod and the dependency-Float Sub-Menus. It caused a black and white noise pattern on load and was therefore unplayable. Thankfully I had only had this mod for an hour, so, nothing lost.
Kathanon  [作者] 7 月 11 日 下午 5:38 
Sorry about that, I forgot to add it on steam. Fixed now.
Salier 7 月 11 日 下午 2:04 
There's an undocumented dependency?
Kathanon  [作者] 6 月 30 日 下午 6:38 
I think such a mod would be very unintuitive to use. Without the geometric nature of zones, it would be harder to understand how the combining works.
SirReality 6 月 30 日 下午 6:32 
I love this idea. Obviously not as a part of this mod, but I wonder if you could do the same for outfit policies.