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But in case you want to know more bugs: When returning with my dynamic area gravship to my homebase that is all vanilla areas, on landing (when areas are created/copied) my homebases vanilla areas turn into copies of my gravships dynamic areas (so dynamic areas overwrite vanilla areas). This renders the pawns assigned to the overwritten areas unable to move, interact, eat, do anything. This can be fixed by deleting the copy and rebuilding the area.
Btw, this is not true for home/anything area. Only for the self made ones
@DerGeissler
I haven't forgotten about you, this was just much easier. ^^
And the second one: Upon entering and leaving biosculpter pods pawns forget their area designation and are reset to unrestricted.
Both are minor issues that can be played around and avoided, but I just wanted to let you know. Thank you again for this awesome mod allowing me to micromanage even more! :-)
- Fixed issue where the new features did not follow gravship.
- Removed limit for number of areas.
- Added reordering of areas.
- Added toggle hiding area from list when selecting allowed area.
Or maybe even ticking of which selector a given zone is shown in if that makes sense
2 suggestions if possible, can you make it so i can reorder zones and allow more than 10 zones as well?
Oh and i thought of another suggestion, a way to hide zones in the Area selector could be cool, say i have a zone i use in the dynamic zones it would be cool if i could tell it to not show when selecting areas in the scheduler or animals tab :)
I came here for the Table Range one, and have subbed to five others by now.
- Fixed zones following gravship properly.
- Added "everywhere" zone.
The everywhere zone is a good idea, thanks.