Project Zomboid

Project Zomboid

[B42]NeatUI Framework
76 kommentarer
NiGH✝MARE For 22 timer siden 
where i can get B41 version?
деэмульгатор For 22 timer siden 
plz update
Ξ Champignac 3. okt. kl. 8:41 
After some tries it appears that this set of mods are creating an issue for me. Game cannot properly load LUA and freeze in the menu
Gods Drunkest Sk8er 2. okt. kl. 11:37 
And the hotfix Broke the mod
5tratz 29. sep. kl. 7:46 
==> READ QUOTED BY ROCCO:
B42.12 updated, and half of my mods is not working for now, it will take some time to fix it.
diegogcunha 27. sep. kl. 19:00 
Update to B42.12 ... O jogo nem abre com os mods NEAT instalados
ZMing 27. sep. kl. 17:47 
It's right downstairs. Now the mod will cause a right-click error, which is stable on weapons that have consumed a certain amount of durability.
AdamMcbane 27. sep. kl. 9:36 
If your game is flat out crashing after the update it's not this mod given I use it and not crashing. The mod is not working properly though, and I get error when I so much as right click stuff. I imagine it's mods conflicting and lots of mods having same issues as this one so mountain of non-crash errors.
soulways 27. sep. kl. 6:36 
error
The Toblin 27. sep. kl. 4:13 
Neat UI is indeed currently broken and the console.txt errors are incredibly unhelpful. They don't give any kind of direction as to where said error occurs, just that the world couldn't be loaded.
Ninja Kek 26. sep. kl. 12:22 
ERROR 7
bryanncaua 26. sep. kl. 7:29 
yo! in the new updte of build 42, u cant start the game with your mods, idk whats the issue but it comes from here, hope u fix soon! good luck love your mods!!
At The Night Show 26. sep. kl. 6:27 
so the status mod and clean ui should be good to use?
Ry-Ry 26. sep. kl. 4:50 
Hey guys can confirm as was mentioned below, for me at least it is just Neat building causing the UI based crash.
CensoredByAdmin 26. sep. kl. 1:39 
Its just the building one, the framework and crafting mods work fine thus far from my testing.
d4n13lus 26. sep. kl. 0:33 
i cant play without Roccos mods now
Chicky 25. sep. kl. 21:27 
Rocco already mentioned that most of his mods are broken due to the update, and that it will take some time.
Chit0Z.🍕 25. sep. kl. 15:30 
42.12 crash >:(
<MoB> Hockey 25. sep. kl. 10:56 
As of build 42.12, this mod (or either Neat Building or Neat Crafting which relies on this mod) will crash the game on loading a new or saved game. Console.txt doesnt report anything spesific when the game crashes.
Aura Farmer 5. sep. kl. 7:34 
@Dracula @KoopaTroopa Try adding it on your saves by clicking [more] button besides play button on "Select Saved Game" screen
Dracula 1. sep. kl. 20:08 
@KoopaTroopa did you find a solution?
KoopaTroopa 23. aug. kl. 9:51 
Does this mod not work on current playthroughs? The new ui wasn't appearing for me so I started a new run to test it and then it worked
Xander 18. aug. kl. 17:44 
@Rocco where did the cooking mod go?
Arg 10. aug. kl. 8:42 
做饭的更新42.11以后下架了,像是有点bug要修
劲哥 7. aug. kl. 6:43 
大佬,那个做饭的怎么找不到了!
Rocco  [ophavsmand] 7. aug. kl. 0:48 
@Yarilo This seems to be an issue with the unclear interaction design of the vanilla UI. You should get the same result even without using my mod, as the Drying Plant Shed interface currently uses the game's original UI in my latest update and is not affected by my mod. As for what you mentioned, after selecting a different plant, all interactions stop working, that's because you need to left-click the already placed plant and take it out before you can proceed with any further actions.
Yarilo 7. aug. kl. 0:28 
First. I gladly thanks to you for your job. Your UI is pleasure for my eyes.

Second. Guess I find some bug, and i localize that is caused by this one.

Window of Drying Plant Shed:
1) First time open it work correctly, until it has default plant.
2) If you chose any other plant, part of drying staff is mesh up. Buttons and drag&drop don`t work.
3) If reopen Shed again, you see default plant and it works.
4) If you OFF mode, put in shed another plant, and then restart with mode ON. First interaction will be correct with current plant, but any other actions make a mess again.
5) For clear experiment: I don`t check crude plant shacks (the simple one) and leather shacks at all.

I hope it will help you.
Wish you patience, luck and all good things!
Anderoid 5. aug. kl. 0:48 
Error log from 42.11.0 unstable on startup (Neat Building): https://pastebin.com/zC122BSz
Better Call Saul 4. aug. kl. 17:15 
Think today's update is causing some errors.
Sinful_Kitsune 28. juli kl. 16:38 
I think in some aspects on what I see in workshops is, some mod creators don't want to have to keep updating a build 42 mod since they are updating more often and people every second an update is released cry for a new mod patch. I even seen some say they just want to wait until build 42 is done because things change too frequently. Tbh mod creators are not being appreciated as much as they deserve.
mimoozoo 17. juli kl. 9:19 
rocco, thank you for all your work. The Indie Stone should just hire you at this point!
konte1m 6. juli kl. 5:12 
rocco, we need you to create a mod manager frfr, we had one in b41 and it was perfect but the author refused to update it and there's no way to port it, you're the only one capable of creating an even better one🙏
GreenSpleen 5. juli kl. 18:06 
@reanimated6 are you in debug + cheat menu . As that is bugged. 42.10 broke 3 saves of mine I had to move back to a much earlier backup save and my base was missing all window barricades. I used debug + cheat menu to get my base back to its barricaded window state and found its broken.
Rocco  [ophavsmand] 2. juli kl. 7:49 
@reanimated6 I'm not sure how this issue happened, but this mod doesn't modify the right-click context menu. it only offer a better interface of crafting
reanimated6 2. juli kl. 7:10 
I'm having an issue after the update to 42.10 where the barricade context menu was supposed to be moved to the building menu. It's still in the context menu but mostly just a RED color as if I don't have the nessisary materials, but I do. Some things can still be barricaded through the context menu you see. But big windows on warehouses cannot.
The Real Christopher 1. juli kl. 20:05 
nvm am very stupid
The Real Christopher 1. juli kl. 14:31 
and also am at build 42 rn so am confused why
The Real Christopher 1. juli kl. 14:16 
but i can't really find it in mods menu page so yea
The Real Christopher 1. juli kl. 14:14 
i did enable neat crafting even this to
Halal Gigachad 30. juni kl. 15:55 
Is this CleanUI? Do we keep the old CLeanUI enabled?
Rocco  [ophavsmand] 29. juni kl. 22:39 
@The Real Christopher it does nothing if u only enable this one mod ,u need to enable "neat crafting" also,and make sure your game version is Build 42 not Build 41.78
The Real Christopher 29. juni kl. 12:35 
and also the mod ain't working :steamsad:
Rocco  [ophavsmand] 28. juni kl. 23:03 
@AmberLynn Did u enable "neat crafting" also?
The Real Christopher 28. juni kl. 19:21 
can someone help me please?
The Real Christopher 28. juni kl. 19:17 
for some reason i can't find this mod in my mod list
AmberLynn 28. juni kl. 18:52 
so the mod was working fine for me but suddenly started not working. Its enabled in the mod page but its not showing up in game. So sad because I absolutely love this mod. So amazing. The only mod I have added was random zombies since installing
Heman 28. juni kl. 18:27 
@Kherbyne skill issue, works fine for me.
Chicken on a raft 28. juni kl. 15:16 
@Kherbyne is tweaking or something. Works fine.
Rocco  [ophavsmand] 28. juni kl. 7:53 
@Kherbyne can u show me some photos or explain more detail about how this mod do to your save or config,i would love to help u fix it
Kherbyne 28. juni kl. 7:16 
DO NOT USE THIS MOD, IT WILL COMPLETELY BRICK YOUR SHIT