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Also I love the fact this mod makes the game less boxy and inorganic, and I would love to see that turned up a couple notches by having the continents all over the place rather than vaguely placed orthogonal to one another.
I have reverted to the June 28th version available on CivFanatics and it is working as expected
Under your steam library where civ 7 is installed open the following: "steamapps\workshop\content\1295660\3507571634\maps\randomContinents.js".
There in line 126 or "TerrainBuilder.modelRivers(5, 15, globals.g_NavigableRiverTerrain);" increase the two values. The first one is for navigable rivers and the second one for small rivers.
I've seen this sometimes on Firaxis's maps, too. My working theory is that map generation is set up with some hard coded point system, where you are supposed to get a certain amount of challenge -- maybe affected by difficulty level? And if other variables all break really well for you, then goodie huts are affected. Just a theory, though.
but it didn't at first, I went and unsubscribed and resubscribed and that seems to have fixed whatever was going on, thanks for getting back to me and making this mod for the community
Works fine on larger maps though. <3
goody huts appear normally when using vanilla map variations like continents plus, so not sure whats going on