Victoria 3

Victoria 3

Labor Contract
48 条留言
Arnis 11 月 3 日 下午 1:21 
pleaseee fix
长弓Tamerlane 10 月 18 日 上午 8:05 
r.i.p
IInChicken 10 月 13 日 上午 9:14 
"it will say"
IInChicken 10 月 13 日 上午 9:13 
it stopped working in latest update it will to 46000 moved from moscow to manchuria but nothing will happen
Alaskan Bull Walrus 10 月 1 日 下午 5:03 
Can you make it so we can invite more than 100K at a time? Maybe like twice, or 5x?
Asuna 9 月 23 日 上午 3:25 
Hi! I really like ur mod and appreciate that, I would like to ask for your permission to integrate it into my own mod? Of course, I will give full credit and acknowledgement on the mod’s workshop page:)
IInChicken 9 月 7 日 下午 4:49 
the mod works, but when i want say North Italian pops in new york the go to Michigan? I only have this mod and nothing else. i then did one with Prussian North Germans to South Carolina and they appeared in Texas. did another with Austrian South Germans to Arkansas and they appeared in North Dakota, i did another with Sicilian South Italians to Massachusetts and they appeared in Nevada. French to Louisiana they appear in Florida. then i did one with china to send pops to South Carolina again and they appeared in Oregon. the mod worked completely fine last month im not sure what happened?
Artess 8 月 30 日 下午 11:58 
Pretty useful mod but it's extremely overpowered especially when playing a small country. A flat wave of 100k people every few months feels like a bit too much. I tripled the population of Finland within a few years of installing it. The cost is also pretty negligible. But I'm not sure what would be the best way to balance it. Would it be possible to give a specific province a greatly increased level of attraction for specific ethnic groups from a specific country? That way it would incorporate the default game mechanics in a more natural way, maybe.

But yeah, I'm not saying that the mod is bad. Just maybe needs some tweaking.
sentiment 8 月 24 日 下午 7:08 
@Quilaarq 并不会啊,签署条约后每隔一段时间都会跳出事件,问你要不要继续引进移民,只需要点拒绝按钮就行了,不影响恶名,条约也一直都在,而且后续还会每隔一段时间再跳一次移民事件,依然可以选择接受和拒绝,可以说非常灵活了。
Quilaarq 8 月 18 日 下午 9:34 
Creo que podrías balancearlo un poco, si el tiempo mínimo de cada tratado es 5 años, que 1 millón de personas llegue cada tantos meses colapsa el nivel de vida y los estados terminan rebelándose. Normalmente despúes de una primera oleada de 1 millón anulo el trato, pero genera infamia y pérdida de desarrollo. Aunque la idea es genial, no puedo recomendarlo.
Mister Bungus 8 月 13 日 下午 7:21 
This needs to be in vanilla, honestly, but as implemented here it's pretty OP. It really needs a non-monetary cost so you can't just spam it once you're rich; imo it should increase Lower Strata Radicals or cost Authority.
ReivehnFliyt 8 月 12 日 下午 11:18 
Labor and Labour are both acceptable spellings depending on if you're talking UK English or American English. Just like Color and Colour, there is Labor and Labour.
TAH1225 8 月 10 日 下午 3:34 
@MaxVern

It's Labor, Labour is a type of dog and a State(ish) in Canda
MaxVern 8 月 8 日 下午 6:20 
That's not how you spell labour
Mycelia 8 月 3 日 上午 5:52 
@CF pls update your mods
Furkann 8 月 2 日 上午 11:42 
Basically trading bunch of pregnant women? I dont get it LoL
CF 7 月 30 日 上午 8:53 
Labour not labor
Localisation not localization
:btd6thumbsup:
Yaru 7 月 28 日 下午 6:00 
@daniel_pace: perhaps you would like to check my mod as well, it provides a similar experience, but has more options in terms of balancing.
Human72 7 月 27 日 下午 12:48 
so i subscribed to this mod (frist time trying to mod victoria out right etc. )
how do you use this and how does it work when activated. cause it is my first time doing mods.
daniel_pace 7 月 23 日 下午 10:55 
The mod is great, but it could use options in the game start setting for balance. It is pretty easy to get 10s millions of people from India and China and millions from Japan and Russia in just 10 to 20 years. My USA went from 24 million or so at the start to 90 million by 1865. My GDP skyrocket from the cheap labor.

I think having the options like these would be great: one contract at time, contract only last 5 years, 5 year cool downs before you can make another one, contracts cost more and/or cost more for richer countries, lower the number of workers you get, and you need to have very high relations the nation to get the contract.

Again, the mod is great, but it is a little OP
Karax 7 月 17 日 上午 7:40 
Very good idea for the mod. Thank you for it.

Could you add more possible options to choose from as alternative. As for me often it same as main chose. Also seeing Current job seeker in main text window would make me choose state faster.
Darth Ginny 7 月 17 日 上午 6:42 
So how does it work. If i select New York as USA, do pops go to New York, or From New York?
Cross 7 月 13 日 下午 8:34 
@koa i made the Portuguese translation, what you prefer? :lunar2019piginablanket:

i send you the file so you can put it in the original file?
or
i post it as a submod?
Magician of the last century 7 月 12 日 上午 5:02 
is there's a way to make it the opposite way? Like I'm enforcing a treaty so they people come to my state instead of enforcing to make my people come to their state.
slopsterwill123 7 月 11 日 上午 7:32 
Some of the decision choice options have some... interesting writing in them
Memir Masher 7 月 8 日 上午 5:36 
West has fallen dut dururut dut dut durururt dururut
jonathon 7 月 7 日 下午 11:03 
the flood gates have been opened
Alaskan Bull Walrus 7 月 3 日 下午 8:49 
I wish there was a way to ask more than I get per event.
summer_lucky 7 月 3 日 下午 12:00 
me caling 100 milions han and manchu to uruguay
Aristidebancevu 7 月 2 日 下午 2:22 
awesome mod
Siren System 7 月 1 日 下午 6:07 
The Han in the China are free, I have 11million Han.
Siren System 7 月 1 日 下午 3:44 
this keeps going after the treaty is up, like constantly getting the event again and again. Which is AMAZING for filling my factories - but probably sucks for Qing.
Jeffrey E. 7 月 1 日 下午 12:46 
Definitely makes it easier to form a melting pot.
Alma_Negra 6 月 30 日 上午 7:27 
Is there any plans to add weights for AI to consider this tool in the future?
Moulton 6 月 30 日 上午 3:40 
Regarding the desync in mp issue, it only occurs with the initial event if not paused from getting a labour contract, the following events don't cause it.
bill21203 6 月 29 日 下午 10:47 
fantastic mod
Moulton 6 月 29 日 下午 1:44 
Nice mod, does cause instant multiplayer desyncs though.

Would also be nice if you added a game rule to be able to nerf or strengthen the contracts.
Cinders_ 6 月 29 日 上午 11:24 
great mod
:steamthumbsup:
小晨 6 月 29 日 上午 8:48 
卖猪仔咯!
Krysla 6 月 29 日 上午 6:20 
This is honestly what most nations (i.e. qatar, russia, usa, south korea) are doing so finally i can replicate a true state.
Also sort of like slave trade.
Quintus Maius 6 月 28 日 下午 1:00 
goat mod
Whatups 6 月 28 日 上午 7:14 
卖猪仔,启动!
Odie 6 月 28 日 上午 3:55 
may be have the AI factor in their budget balance when considering the proposal
and not just their unempoyment rate
other wise great mod hope you or someone else can expand on it
Alaskan Bull Walrus 6 月 27 日 下午 10:14 
Hilarious mod. Great job, it works well and is a blast.
牛奶大魔王 6 月 27 日 下午 8:18 
Greetings! what a great mod, I want more Chinese player used it so i have translated it inside V3 Chinese submod mod
would u make a line in description

Here is my Chinese localization. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2880069248
bruceczk 6 月 26 日 下午 11:11 
Yes yes, the elephant in the room.
Tribesman 6 月 26 日 下午 10:49 
finally :steamthumbsup:
Jamba Juice Jimmy 6 月 24 日 上午 11:41 
I remember this being released intitally, unfortunately the mod being bugged via loc or something, also never knew if it really work because i soon dismissed it, this new dlc made me think this idea would be great. if this works, you are a chad