RimWorld

RimWorld

RimDark 40k - Mankinds Finest
698 kommentarer
Brave Sir Velenor For 2 timer siden 
I dont suppose it'd be reasonable to ask for primaris to be limited to their own dedicated mod
Tsuyochie For 17 timer siden 
So... How are you supposed to gain respect with the faction to gain the titles? I have not seen it as a quest reward like how Royalty's titles work.
Nobody 18. okt. kl. 8:54 
how to use the rubicon surgery kit?:captainclown:
TigerDragon180 17. okt. kl. 6:59 
as someone coming over from GrimWorld....i love this....the 2 mods are so great together, just sad that GrimWorld is going through some tough times. but still compliments well, we got our super humans over here, and over there we got our classic squishy human gear.
Tsuyochie 16. okt. kl. 20:18 
Really love this mod... just wish there was Custodes Gear already.... Throwing Primaris at bases is fun, but i really want to make a Custodes Squad with a Primarch at its head.
johngasparrini647 16. okt. kl. 14:49 
Sanguinius has wings. This is good.
Scully 15. okt. kl. 16:33 
having a problem with the new update where my chaplain pawn disappeared for seemingly no reason
Phonicmas  [ophavsmand] 15. okt. kl. 1:25 
Anything out of the range 10-14 does not mean 95% chance of killing, it has a steady increase per year above or below that range. And the development phase completion do not happen at certain ages, they happen 3 days after the previous surgery. I don't know how growth vats affect pawn hediffs but while in a growth vat the hediff responsible for the development phase might not tick.

And for those baby spam issue someone need to give me an error report on the discord, otherwise i will not be bothered to look at it.
Stronk 14. okt. kl. 18:45 
Also, growth vats also generate infinite babies, not just with primarchs :) You'll have to go into dev mode delete the growth vat to stop it before it crashes your pc. It made near a 100 before I paused the game.
Stronk 14. okt. kl. 18:43 
Just a comment for anybody who's having difficulty with growth vats, or anybody in general I suppose. The ages for the first born development are implantation at 10 - 14, anything out of this range has a 95% chance of killing the pawn. First phase development completion at age 16 and 2nd at 18. Keep in mind that the actual completion will happen RIGHT BEFORE ages 16 and 18, not directly on those ages. Now with growth vats, they seem to skip right over those completion triggers and you will have to go back and change their ages to trigger the completion events. It took me some trial and error to figure out and just wanted to pass on my wisdom to anyone who may find themselves with the same problem. Have a great rest of your day!
Duran 12. okt. kl. 13:59 
Sorry for the ignorance, but why Custodes don't have ranking?
Sif 11. okt. kl. 22:11 
Luna Wolves when. xd
harhell 11. okt. kl. 9:29 
Will the Necron race be added?
RedCloud53 11. okt. kl. 4:21 
@B4TD4DDY Probably Primarch + Beta Perpetual and Alpha Psyker.
B4TD4DDY 10. okt. kl. 10:21 
What would be the best way to go about making a pawn the "Emperor". Just make them a Primarch?
Биржевый рынок 10. okt. kl. 9:50 
Please tell me what mod is this in the 5th screenshot that adds Drop pod
Cultist Hadi 9. okt. kl. 18:51 
Infinite baby spam on batgrow
douglas0828 8. okt. kl. 13:14 
can we get indoctrination? I got a few custodes that got a random religion I cannot change =/
jhonny sins 8. okt. kl. 11:46 
i now have a trillion babys and my pc is on fire
SpaceDorf 7. okt. kl. 4:55 
@Chimni I suggest CharEdit :)
Nugger-Mup 6. okt. kl. 12:16 
Infinite baby primarch spam still happening
Chimni 5. okt. kl. 10:51 
How do you handle lacking traits/passions when growing Primarchs? Since they have accelerated growth until they hit 20 from Helixome, their growth tiers never get as high as other children, so they get far fewer passions and traits.
Victor_Veles 1. okt. kl. 13:17 
infinite baby primarchs :(
Faded™ 1. okt. kl. 13:10 
I don't know if this question has already been asked or answered, but are there plans to add more armor types and weapons? or different weapon patterns (example Phobos Pattern Bolter) for customization and such? or is that more of a separate mod type deal that can be added on.

Also amazing mod.
Nugger-Mup 1. okt. kl. 11:34 
Is the "infinity baby primarchs" bug still happening?
x3synth 30. sep. kl. 19:29 
adepta sororitas when
Type_3_Screamer 29. sep. kl. 9:52 
loaded up my save from yesterday and suddenly my primarch's body has the magenta square signifying a missing texture. I can't find a way to fix this any ideas? I've never had this happen before as the mod has worked flawlessly up until now.
SpaceDorf 28. sep. kl. 2:16 
It‘s an Operation
GRIMM 27. sep. kl. 22:11 
hey im sorry im probably blind but how do you implant the vials to make a space marine?
Phenax 27. sep. kl. 7:35 
The natural born traits don’t get added in cloning, I’m guessing the the xenogenes overwrite it. Not sure if this is only if they have xenogenes but figured I should mention it.
Voodoo Doc 26. sep. kl. 2:10 
You 4 will be venerated as Saints in my colony for this...
the pies belong to me 25. sep. kl. 16:18 
can you please and thank you add dreadnoughts?
the pies belong to me 25. sep. kl. 15:33 
i just downloaded the mod and i hope that theres xenos in it so i can lock them in a box and use the embrasures mod to throw molotovs into it untill the xenos turn into dust
Sens0ry 0verl0ard 25. sep. kl. 13:06 
FOR THE SPACE KING!

*looks at the psychopath brawler trait*

And remember

NO LUBE
SpaceDorf 25. sep. kl. 1:57 
starting the next phase is an operation you have to schedule as well. took me a while to figure that out.
and then its an age thing when the genes activate
DG Noir 24. sep. kl. 18:29 
I dont know if it is bugged for you or not but this is how it works for me. you get gene vial you install gene vial into pawn (pawn lives or dies here). you wait a while for the phase to complete in the health tab. you then start the next phase, and so on when you complete the final phase the pawn will have gene seed after some days listed in lower left info box when pawn is clicked on.pawn will also have ranks tab on top of lower left info box.
EvilLordKitten 24. sep. kl. 17:26 
making astartes from colonist seems to be broken they don´t develop the geneseed to be extracted and they cannot have ranks for some reason or maybe is a thing of age?
SpaceDorf 23. sep. kl. 1:22 
Blood for the Blood Babies !!!
Alpharius 22. sep. kl. 19:58 
Here to confirm that the primarch gestating infinite babies is still present. I now have 30 archon-sanguinius hybrid crying on the floor and I don't know what to do with it lmao
LynchBot 22. sep. kl. 8:09 
Amazing mod, seriously wow. I have a question though If i start with a primarch and then they run wild, they are gone forever, as they cannot be recruited. Despite the reason being "loyalty to their faction" which is my faction. Is this intended? Makes sense you cant reqruit them from other factions, but this one was from my faction.
garra30 19. sep. kl. 15:11 
Seconding the Anomaly inclusion. I understand wanting the mod to be as compatible as possible, but insects don't quite hit the same as proper Lovecraftian entities.
Da Crawfish 18. sep. kl. 13:37 
Would you ever consider adding compatibility wtih Anomaly for the psycaster mental break that channels creatures from the warp? I thinks its currently just insects, but i feel like fleshspikes or something like that would be cool.
SpaceDorf 17. sep. kl. 10:08 
@Nugget-Mup out of curiosity,
which one was it supposed to be ?
Nugger-Mup 17. sep. kl. 9:20 
@SpaceDorf I definitely had a laugh at it yeah. Can't really play till that gets addressed somehow but it is hilarious I'll admit hahahaha
SpaceDorf 16. sep. kl. 21:53 
@Nugger-Mup
I am sorry but that is hilarious.
I am also afraid to load my game after a week
Nugger-Mup 16. sep. kl. 13:48 
Getting a neat bug where As soon as a Primarch is done gestating, it spits out literally infinite babies and does so every second non stop. gestator says -2 seconds, and none of the babies come out as actual primarchs.
Valantine 16. sep. kl. 11:11 
@Mewn Goddess - cheers, but I'll just start a new colony - I'm used to losing playthroughs due to mod updates so I don't take them too personally :)
HORUSSS 15. sep. kl. 5:30 
Hi, I'm facing a problem with conflicts with Grimworld. The next button doesn't work, and if I load an old save, an error appears.
arch 15. sep. kl. 3:07 
pleeease patch to combat extended :( such a good mod you have made
Phonicmas  [ophavsmand] 14. sep. kl. 23:32 
Yes, and so can primarchs and living saints