RimWorld

RimWorld

Bicycles and more!
92 Comments
ClothingLotus Nov 19 @ 3:52am 
Awesome, but there's a incompatibility with the mod Armor Racks, items from the mod gets equipped, but does not take effect, instead it acts like it is in hauling inventory. A patch would be awesome
Snuggl Oct 7 @ 11:44am 
really like this mod! :) Would be amazing to, at some point, base it on Vehicles Framework. And even more if NPCs / raiders would use them too. I don't like having things the other factions don't, it breaks the "Immersion".

Other than that i think their values are way overpowered, especially the ebike that you don't have to ever recharge. Also, pawns can shoot normally without any penalty. That's why i edited the mod locally to values like Bicycle -> Speed 1.5 and similar values.

@Yinyang107: Yes, they're normal apparel and don't override things like backpacks, ammo packs or belts.
御风凌雪 Sep 26 @ 3:06am 
his mod doesn't seem to support automatic equipment selection for certain HAR races (such as Ancot's Qi Luo and Miira). These races display a "can't wear this" message. Although using the "I Can Wear This" mod allows forced equipment and it functions normally, it would be appreciated if the author could consider adding official compatibility for various HAR races when time permits.
lolmanor Sep 9 @ 9:16pm 
@Yinyang107 They're considered a Utility item for the Left and Right leg slots.
Yinyang107 Sep 9 @ 9:08pm 
Are these equipped as apparel or what?
深海的提尔比茨 Sep 8 @ 8:21pm 
这个mod似乎不支持部分har种族(例如ancot的绮罗,米莉拉)的自动选择装备(这些种族会显示cant wear this),虽然使用mod i can wear this 可以强行装备上并且可以正常起效,不过还是期待作者有空闲的话可以针对各个har种族做一点官方适配
VelиkыЙХoXоL Sep 7 @ 9:12am 
боевая колесница реквием неостановима!!
Anker Aug 30 @ 1:49pm 
A supremely valuable utility.
AcetheSuperVillain Aug 24 @ 11:28pm 
I totally love this mod! Great job!
lolmanor Aug 24 @ 8:47pm 
@Seti would it be possible to add a configurable setting for the Caravan Speed buff? It feels a little strong, so being able to use a slider to decrease its effectiveness for caravan speed would be super nice.

Also, I am using Death Rattle (from @circle_red's post below) and I'm not having any issues showing up on Dub's Performance Analyzer. I'm not using Level This and Life Support.
circle_red Aug 20 @ 4:14am 
Okay, thank you. :c
Seti  [author] Aug 20 @ 4:10am 
@circle_red oh i think I know why, we probably implemented the same patch, ill just put it as an incompatability
circle_red Aug 20 @ 4:04am 
Hello. For some reason Spider Limbs cause some performance problems when equipped while using this mod together with Level This , Death Rattle and Life Support mods . Any ideas why is this happening?
Tested in devtest with full colony with 30 pawns. Screenshot 1 - before they all equipped Spider Limbs, screenshot 2 - after. Link [postimg.cc]
Ellen Rizzley Aug 12 @ 1:11am 
Awesome, thanks for answering
Seti  [author] Aug 11 @ 5:23am 
@Ellen Rizzley I might try, no idea if i will, i have never made settings, and as it is i do want to also add settings to another mod in the works, if I can do it, i will
Ellen Rizzley Aug 11 @ 3:59am 
@Seti thanks for the great mod! Regarding your last comment, could you maybe make this a configurable multipler in the mod options?

I don’t mod myself yet, so Im not sure how much work it is. Sorry if It’s asking a lot, feel free to decline!
Seti  [author] Aug 11 @ 3:36am 
So looking at rimworld stat defs, turns out, caravan speed isnt affected by the moving capacity, so now these also affect caravan speed, i currently set a bonus to the same as the bonus to moving, tell me if its overpowered
Dr.Acula Aug 10 @ 6:08pm 
Btw. I really love the Hoverboard. Always keeping an eye out for those on vendors now and slowly building them for all of my pawns. That speedboost is amazing for a large base.
GurtuzRC Aug 8 @ 7:55am 
What a great idea! Can it be used to make caravan travel faster?
Seti  [author] Aug 6 @ 2:40pm 
@Dr.Acula in 1.6 its possible to have someone equip things on another pawn
Dr.Acula Aug 6 @ 2:36pm 
Is there actually any way to get someone with a shattered spine to use a wheel chair to move around? It seems like they are intended as equipment but it doesn't seem possible to have a pawn with shattered spine to equip the wheel chair due to them being unable to move in the first place.
poi? Jul 30 @ 6:09am 
Hover board and spider legs can be equipped together to get a 18x speed if no buff apply on speed
verkanov Jul 30 @ 4:32am 
Can a pawn on a bicycle use guns?
深海的提尔比茨 Jul 29 @ 11:48pm 
很有趣的mod,结合这个mod和其它mod,只要能保证行动力不为0且疼痛不到剧烈,是可以实现殖民者无需卧床生产小孩的
arisuknshn Jul 29 @ 11:42pm 
Thanks for the useful mod! Could you add tribal and medieval versions of these vehicles? Skis, snowshoes, crutches... hobby horse?
CocoBat Jul 26 @ 1:19pm 
Well thanks for the answer, that's a shame, but I really enjoy this mod so no worries.
Seti  [author] Jul 26 @ 12:50pm 
due to how pawn apparel works, it either goes ALL bicycles or something, or nothing at all, and making all raiders use bicycles seemed a bit surreal l @CocoBat
CocoBat Jul 26 @ 9:10am 
This might be an odd question, but can raiders use these? I have never seen them but I would love to see industrial raiders come in on bicycles, have disabled raiders use wheelchairs, or see some spacers with spider legs, but it's fine if this is not the case.
Seti  [author] Jul 21 @ 3:10pm 
@Rothzeta can you provide the mod list in bug reports and also if there any red errors in the log?
Rothzeta Jul 21 @ 2:21pm 
Sometime the spider legs stop adding speed, need to remove / re-add to have the speed buff reapply
Seti  [author] Jul 21 @ 5:28am 
All of the suggestions and such about the rendering, such as why cant it only be visible outdoors, why is it attached still after death etc, dont understand how this mod works, while it is doable, if yall want it to work that way, code a render node class yourselves, im tired
싱싱 Jul 20 @ 7:19pm 
Thank you for the good mod I'm really enjoying it!

But I hope this part can be fixed.
There is an issue where spiders and bicycles are equipped simultaneously as multi-tools.
Also, when a pawn dies, their mount remains attached to the corpse (even after being removed).
Dźwiedziu Jul 20 @ 4:32am 
This mod will be close to my heart, as the lack of bicycles in pop culture is very pronounced, once you see it.

Check any postapo creative works and how many of them have bicycles.
Maiya0126 Jul 18 @ 8:05am 
Very easy to use mod, can you add a setting button to modify the size of these bikes and skateboards?Now those are too big to wear on the pawn
doomswell Jul 17 @ 10:55am 
Who are you guys, Professor Oak?
1340815253 Jul 17 @ 7:52am 
Can you add a setting to only by bicycle outdoors
TsukasaAyatsuji Jul 16 @ 10:01pm 
Its weird that cooking by bicycle
can you make a option that prohibit indoor cycling
深海的提尔比茨 Jul 14 @ 2:18am 
alright, the bicycle HAS its effect, not shown at the health panel (as wheelchair do) but i see it with character editor
深海的提尔比茨 Jul 13 @ 8:58pm 
and, somehow the bicycle might have no effect on those pawns that float (eg. some xenotypes from Alpha Genes) , but at the same time the spider limbs works
深海的提尔比茨 Jul 13 @ 8:56pm 
it's kinda weird that one pawn can equip the wheelchair AND the bicycle at the same time:steamhappy:
kifo Jul 12 @ 1:00am 
Is there an ability to set the speed multiplication?
懒光 Jul 10 @ 4:53am 
O7
Seti  [author] Jun 30 @ 1:53pm 
@Yoctobit second, gonna make a discussion for bugs
Yoctobit Jun 30 @ 5:06am 
How can I report a bug? I loved the idea of bicycles
YuuYWeeW_50010 Jun 26 @ 7:25am 
my colony has become a group of delinquents with scavenged firearms strapped to their BMXs defending coca fields thank you for this
ClothingLotus Jun 26 @ 3:27am 
@Seti we got bikes, and skateboards!
oh cool spider legs too i guess???
Nintaku Jun 25 @ 5:32pm 
@Seti I think ClothingLotus means you should have opened with the rad Superior Spider-Man legs. :P Personally, you had me at hoverboard.
Seti  [author] Jun 25 @ 2:28pm 
@ClothingLotus what do you mean?
ClothingLotus Jun 25 @ 2:00pm 
really burried the lead there
Pasaway Jun 24 @ 10:01pm 
It doesn't need it, as it is already plenty OP, but I think the hoverboard would pair well with the trait or whatever that ignores the terrain movement penalty.