安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Mod translation: This mod adds a new story trait that allows adding the Demolior impactor asteroid to other clusters.
The trair has to be fully generic, so its rune to base game+spaced out starts - classic starts get that floaty thing, not fixable
I did some very quick testing by starting several games, and it seems all the classic spaced out starts from verdante to oasisse all have the surface ruin floating above the regolith area on its own patch of ground. Rime and the ones on the left of rime have the lab on the regolith area, with the exception of squelchy which also had the ruin floating above the regolith.
You also need ot have the mod enabled and own prehistoric planet
I copied the method over from my geothermal story trait mod and failed to adjust the dlc check; so it was still checking for frosty
I remember that animation! Nice callback.
So, thanks for this! 😍