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Rapporter et oversættelsesproblem






Conveyor = yes
Raw Meat = yes (both types)
Cooked Meat + yes (both types so i could test)
Vegetables = yes
Fruit = yes
Grains = yes
Mushrooms = yes
Able to put anything into inventory of this kitchen from conveyor connected cargo = no
Able to put anything into inventory of this kitchen from player character inventory = no
perhaps that's what caused the bug? cause it happened twice, both times I think after we did the grid merging thing (how it happened twice was cause I ground down the kitchen and replaced it.)
@jarhead : is your grid having power because it's need power to work
like, it shows only what is in the output ui slots, but in both the top and bottom inven bars. and it's fine for a while after getting place, so it's not a right away thing. though once it does that, you can't put anything into it manually.
you have to instead have the system auto pull from an inventory in order to make any food. (also, I doubt I had any mod that would cause this specific issue.)
So far so good!
Eat,Sleep, and Drink didn't load in my save and there are no errors relating to your kitchens in the debug console.
I'm still working on building this new garage, but once I get the living quarters done, I'll try and remember to get a screenshot over here if you want. =D
Thanks so much for doing that for me and everyone else that love your kitchens!
I do currently use Plant and Cook (no script version) in conjunction with iSurvival https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3363076705
While your mod works, it forces a load of the scripted Plant and Cook, which has a dependency of Eat, Sleep, Drink, which in turn doesn't play nice with iSurvival.
If, not I understand, would just like to use your kitchens =)