Easy Red 2

Easy Red 2

The Siege of Odessa
22 条留言
mr cheese  [作者] 8 月 24 日 下午 5:19 
CHANGELOG 8/24/25
- Added proper Romanian headgear
- Added proper Soviet marine and paratrooper headgear
- Added more cover for attackers on mission 7 and 10
- Added Romanian recon squads
- Added Soviet Roks-3 flamethrower teams to missions 9 and 15
- Added TB-3 transport for soviet paratroopers
- Added AVT-40 to Soviet NKVD and marine squads
- Added RPG-40 AT grenade to Soviet AT squads
mr cheese  [作者] 8 月 3 日 下午 4:47 
I saw that thanks!
helodragon 8 月 3 日 下午 4:04 
@mr cheese I’ve reported the bug to the devs, Marco will check it out
helodragon 8 月 3 日 下午 3:19 
@mr cheese interesting, I’ve seen this happen on other campaigns as well. Have you reported this to the devs?
mr cheese  [作者] 8 月 3 日 下午 3:07 
@helodragon So I actually am experiencing a bug both with my missions and other workshop missions, where only like half the units are spawning when playing in "full campaign" mode. But playing them individually as single missions, the spawns are working as intended.
helodragon 8 月 3 日 上午 8:40 
No problem, thanks for reading! Also FYI I noticed this issue in Yashuoka’s Attack in Klalkhin Gol and in Resumed Offensive in Odessa.
mr cheese  [作者] 8 月 3 日 上午 7:43 
This is good feedback thanks! I'll try reworking Old World Tactics. Currently reworking Khalkhin Gol.
helodragon 8 月 3 日 上午 7:18 
Cont’d (ran out of characters)

Result: As defenders the missions starts out very slow spending almost an hour taking pot shots at enemies in the distance, until enough of my (the player) friendly squads get wiped and they you’re frantically running from objective to objective because only I (the player) can spawn in friendly squads.


Potential solutions:
-more cover in the form of foliage or rocks for Romanians to spawn behind
-Put Romanian spawns closer to the objectives so that they can actually reach them without being mown down from a distance
-Reduce the number of objectives to 2-3 to avoid the spawning options (assuming it’s not a bug)

Sorry for the wall of text, it really is a great campaign and I’ve really enjoyed playing it so far!
helodragon 8 月 3 日 上午 7:16 
So I’ve just played the mission Old World Tactics and I’ve noticed something here which I’ve noticed on other missions. It took me nearly 2 hours to finish this mission playing as Soviets and here are some of the reasons why in my opinions:

1. Romanian spawns are too far from objectives. This leads to only one or two squads popping up at a time and slowing the mission down.

2. Not enough cover for attackers. This means the one or two squads that do show up get mown down as soon as they show up, further slowing down the mission.

3. Too few defender reinforcements. I’ve noticed this on Resumed Offensive, Taking Nikolaev and Yashuoka’s attack (Khalkin Gol) as well. Once all other friendly defender squads are eliminated, I (the player) am the only the who can spawn in friendly squads. So my (the player) squads ends up having to defend 4 objectives alone. I’ve noticed this on other mods as well so it may be a bug with the map/mission editor.
mr cheese  [作者] 7 月 31 日 下午 5:25 
CHANGELOG 7/31/25

- Added a new mission depicting Sofronovs breakout attempt.
- Added new Soviet uniforms.
- Changed PPD34/38 spawns to a mix a PPD40s and PPShs (34/38 mod deleted)
- Changed 61-k spawns to quad Maxim. (61-k mod deleted)
- Fixed Mannlicher M95 equipped troops having incorrect ammo.
- Various balance tweaks.
helodragon 7 月 27 日 上午 5:49 
That’s totally reasonable! Again, thanks so much for being so responsive!
mr cheese  [作者] 7 月 27 日 上午 5:21 
Everything went smooth thanks! Though I think im going to wait until the new Soviet uniforms are released into the public build. (currently in beta so it shouldn't be long.) That way I don't have to go and update every mission twice.
helodragon 7 月 27 日 上午 2:19 
Hey, just a check in, I hope the move went well! Have you had a chance to look at the missing mod weapons? Cheers!
helodragon 7 月 8 日 下午 3:08 
No worries, thanks for even replying. Good luck with the move!
mr cheese  [作者] 7 月 8 日 下午 2:02 
Dang. I’m actually in the process of moving right now. Won’t have internet for a couple more weeks. But thanks for reporting I’ll have a look!
helodragon 7 月 8 日 上午 7:09 
Hey, just to let you know I think the PPD34/38 mod has been disabled so the soviet sub machine gun soldiers are spawning with weapons. It might be worth replacing them with PPD40s or PPSH41s for the time being.
helodragon 6 月 30 日 下午 2:35 
Many thanks! Deffo some good changes here!
mr cheese  [作者] 6 月 30 日 下午 1:24 
CHANGELOG 6/30.25

- Changed All PPD40s to 34/38s as the AI seemed pretty OP with them.
-Added Romanian R2 tank.
-Various small balance tweaks
helodragon 6 月 29 日 下午 9:39 
Thanks for being open, and also thanks for being responsive. It’s a great campaign regardless!
mr cheese  [作者] 6 月 29 日 下午 5:19 
Thanks for the feedback. The Romanians had mostly crap artillery early on. They get some decent German artillery support in later missions. Antonescu was often criticized for using outdated tactics such as unsupported mass infantry attacks. The early missions were made with this in mind. That said though, I may re-balance a few of them.
helodragon 6 月 29 日 下午 3:57 
So far I’ve played 4 out of 16 missions and I must say I’ve found them to be quite easy as the Soviets. I haven’t lost a sector so far and the Romanians have basically no support as attackers. The Soviets get a lot more arty whine the Romanians get no cover and maybe one tank. The spawns are also too far away. It might be worth breaking up some of the 3 sector missions into 5 sectors as this might give the Romanians a bit more chance to recoup some reinforcements. Unless this is intentional in which case ignore me.
jyoulio 6 月 24 日 上午 8:36 
played 5-25.Great missions