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Rapporter et oversættelsesproblem
However I do have some critiques:
1. I think it would be much scarier to have the entire bunker be dark until you turn the power on (with the exception of some flickering lights and the cold war flash light)
2. You should replace the pitch black skybox and small moon with Nacht's from ZC but retain the same amount of darkness and fog you have currently in your map
3. Have the option to go outside through doors and tunnels (the map is based off of the campaign mission "airfield" from WaW and it would be cool if the map was more structured to look like it a tad)
4. Coming back to the "power" suggestion, you could slightly alter the gameplay to become more like Verruckt
5. I agree that the best compromise for having perks in the map is through EEs
https://youtu.be/8I6KsrB2u2A?si=rJEh3b9mGBhltn83
HOWEVER:
The UI/FOV is so incredibly fucked
The game crashes whenever I try to get into the menu (hit esc) which forces me to alt+f4
Overall, not worth playing.
I only have two "complaints" about the map.
1. I've started the map up three times, and on two of them I noticed that when training up on the second floor, the zombies will not path to the upstairs barriers. Only the bottom floor ones.
2. I think the lighting inside the building is perhaps a bit too bright. Looking out into the darkness is great, but everything inside just kinda looks washed out.
Having played your other maps (Estate & Outpost) I can tell there's a passion, and I hope you keep making these fun little maps!