Stellaris

Stellaris

Stargate - Wraith Bioships
25 kommentarer
Fastmover15 1. aug. kl. 20:54 
This mod is peak
Lucky 19. juli kl. 10:56 
Just want to say thank you for this!
Avatar  [ophavsmand] 9. juli kl. 7:59 
should work now, but have to overwrite another file that makes it more incompatible with other mods
Modern Spartan 9. juli kl. 6:15 
Yeah it's weird. At least the ships themselves exist for the game this afternoon though!
Avatar  [ophavsmand] 9. juli kl. 2:23 
doesnt make much sense but i will check it after work
Modern Spartan 8. juli kl. 16:36 
The Wilderness Origin doesn't accept this shipset as Biological for some reason? Was really hoping to use that to build the Wraith Hive!
ᴷʰᵉˢʰⁱᵍ 22. juni kl. 2:53 
:shcfire:
Avatar  [ophavsmand] 19. juni kl. 5:08 
i have no connection to this franchise so no
Baba Yagà 19. juni kl. 4:59 
it is possible an helghast shipset of killzone in the future?
Avatar  [ophavsmand] 18. juni kl. 11:13 
keep in mind that you cant use both bio shipsets together unless you patch it
Avatar  [ophavsmand] 18. juni kl. 11:13 
@Fran: they are not invisible on my end. it works fine for me
but really hard to communicate here
Fran 18. juni kl. 11:12 
@Avatar
Nope, now you have the same issue as i have with the Zerg.
Invisible ships off Mauler, Harbringer and Stinger offsprings

Seems its an issue cmplexing on all Bioship Shipsets
Now you can either decide to swap the mesh and have ships stuck inside each other, or you leave it like this and its invisible :(

Guess on your ships it wouldn't be so obvious since they are longer and less complex than zerg
coja 18. juni kl. 11:08 
This is amazing, thank you for making it.
Avatar  [ophavsmand] 18. juni kl. 10:57 
@Fran: should work now
Fran 18. juni kl. 10:47 
@Avatar
I checked your 00_biogenesis file
You have no single entry for offspring ships.
So this doesnt work with preogenitor hive.

I'm atm also working on bioships, and was wondering how you fixed the issue with progenitor hive using double asset and it either makes it that you have invisible ships or ships stuck inside each other.

But you completly left it out.
Thats makes your bioships playing in Progenitor Hive just as normal shipset with no bonus
Avatar  [ophavsmand] 18. juni kl. 10:39 
@Fran: i dont know i used vanilla code and just swapped models so gameplay shouldnt be affected
Fran 18. juni kl. 10:32 
@Avatar
I was trying to use progenitor hive on your shipset.
I can build those tec on starbases, but i cannot find offspring ships on your shipset.
Did you deactivate them somehow?

Also all ships act like they dont need offspring ships, having full firepower even without a offspring
Avatar  [ophavsmand] 18. juni kl. 8:31 
@akiloyutu: everything works fine. dont know what you are doing
GAL Farkam 18. juni kl. 8:23 
Oh my bad. I was under the impression that NSC3 also modified bishops. Looks like that will be for season 2.
Avatar  [ophavsmand] 18. juni kl. 8:17 
what has nsc3 todo with bioships ?
GAL Farkam 18. juni kl. 8:15 
Will this work with NSC3?
SuG 18. juni kl. 0:31 
Doesn't work for some reason, when I try to design any ship it just says "Empire can't build Elder (ship type)". Even after researching the elder type I can't design it and there's no ship to build
Dave 17. juni kl. 23:07 
They look really nice. Thanks.
darlf 17. juni kl. 12:03 
finaly a reason to buy that dlc XD
VI6 D DARK KING 13. juni kl. 16:59 
Ya! Lore accuracy!