Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
I’ve finally gotten around to retexturing the AK handguard that had been left unfinished. I kept telling myself I’d do it later, but ended up forgetting about it until now.
Delete the installed_mods.json and mods_enabled.json files located in
C:\Users\[[YourName]]\AppData\Local\ZERO_Sievert,
then try running the game again.
Fixed a bug where mods were not applying to magazines.
All that you suggest was done already, I put the game back to a vanilla state and reinstalled it with no change. It would still crash Steam any time I tried to open it. I deleted the mod .json files and still no change. Validated cache and no change. It ended up hard crashing my Deck and getting it stuck in a black screen boot loop for 20 minutes or so before it finally booted back up. Tried to launch the game again with an immediate CTD, but Steam was no longer crashing with it. I validated the game files one last time and it started working again.
If you installed my mod for the first time, there shouldn’t be any issues. The crash problem I anticipated only happens to players who were already using the previous version — since some parts were removed when the mod was “split,” the game can no longer find the old code, which leads to errors. So if that problem occurs, it means the game crashes when you interact with those “missing parts.”
Here’s what I suggest:
1. Unsubscribe from every mod, completely remove the game, and reinstall it from scratch.
2. Also back up your save files and delete them from the game folder.
If you’ve done all that, the game should launch normally. After you confirm a clean launch, try installing a very simple mod first and test again.
My guess is there’s a compatibility issue between the Steam Deck and the Zero Sievert Workshop. My mod itself is very simple in structure and can’t affect Steam as a platform.
However, now my game doesn't launch at all even with no mods installed. It closes on startup along with Steam restarting itself every time I try to launch it. I have no idea what's going on, but since installing this mod my game no longer functions, even back in a vanilla state.
I've even reinstalled the game and it's still not working. This mod totally broke my entire game and I've been trying to fix it for the last 40 minutes...
I'm playing on a docked Steam Deck with monitor, keyboard and mouse in desktop mode btw
If the game crashes after the update, please subscribe to this mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3547455240
This issue occurs because the code disappears due to the separation of the mod, and it can be resolved by subscribing to this mod.
The sprites for the better scope are mine, but most of the sprites in this mod were taken—with permission—from other modders and partially modified.
You can go ahead and submit it yourself. Just make sure to credit the source.
In particular, some of the sprites weren’t made by me but by other talented mod creators, so you’ll need to get their permission yourself.
Replacing only the sprites proved technically difficult. For certain components, swapping out the sprite would alter their coordinates, and correcting those changes demanded significant effort. To address these issues more efficiently, I ultimately had to add new parts instead.
If what you're asking for is the restoration of the medium-range scope functionality, that can be handled by creating a separate mod.
Important note: to edit a save file correctly, you need to start the game before editing files, then edit the save file and save it, go back to the game menu and load or resume the game. Hope this helps.
Search for mod_dummy_stock in your save file and replace it with mod_ak74_stock_2. Then, launch the game and remove the problematic weapon.
My problem was similiar.
Now after trying to launch I get this error code:
############################################################################################
ERROR in action number 1
of Step Event0 for object obj_player:
Item "mod_dummy_stock" not recognised
at gml_Script_trace_error
############################################################################################
gml_Script_trace_error (line -1)
gml_Script_item_mod_get_recoil
gml_Script_loot_mod_cont_get_stats
gml_Script_item_weapon_get_modded_stats
gml_Script_player_step_update_weapon_stats
gml_Object_obj_player_Step_0
Thanks in advance!
Got it. I will wait fix by releasing your update.
I just checked, it works.
Thank you very much, you are life saver! )
@joyfuldirge
This issue appears to be caused by a randomly generated weapon equipped with a handguard. Search for mod_dummy_handguard in your save file and replace it with mod_ak74_handguard_3. Then, launch the game and remove the problematic weapon.
___________________________________________
############################################################################################
ERROR in action number 1
of Step Event0 for object obj_player:
Item "mod_dummy_handguard" has no .weapon_mod.handguard.att_2 data
at gml_Script_trace_error
############################################################################################
gml_Script_trace_error (line -1)
gml_Script_item_mod_get_handguard_x
gml_Script_player_update_weapon_laser_specific
gml_Script_player_update_weapon_laser
gml_Script_scr_player_state_move
gml_Script_player_execute_state (line -1)
gml_Object_obj_player_Step_0
############################################################################################
ERROR in action number 1
of Step Event0 for object obj_player:
Item "mod_dummy_handguard" has no .weapon_mod.handguard.att_2 data
at gml_Script_trace_error
############################################################################################
gml_Script_trace_error (line -1)
gml_Script_item_mod_get_handguard_x
gml_Script_player_update_weapon_laser_specific
gml_Script_player_update_weapon_laser
gml_Script_scr_player_state_move
gml_Script_player_execute_state (line -1)
gml_Object_obj_player_Step_0
That's an item generation issue. Originally, the AS VAL isn't supposed to have a muzzle attachment, but when the item is generated, it randomly includes attachable parts. As a result, an undeletable dummy muzzle gets attached to the AS VAL, and since there's no coordinate value set for the muzzle, a muzzle dot appears at the (0,0) position. That's what makes it look like a 1 dot.
There’s no way to remove it, but if you purchase the weapon (it won’t have any attachments) or spawn it through debug mode, you should be able to get a version without the dot.