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Rapporter et oversættelsesproblem






Rely on the capabilities of your computer)
The engines are started on the engine room bridge. 3 keys for the engines, 2 for the generators.
But before that, you need to supply fuel to the engines. This is done in the engine room.
By the way, you can monitor energy production. Either on the analog indicators on the engineering bridge, also to the left of the engineer's seat. Or on the bridge by pressing the screen with the battery percentage once. Use it)
I'm glad that my little masterpiece is bringing you pleasure)
Yes, there is a problem with energy, I had to bother to survive the maximum from the available engines, but unfortunately there was still not enough energy, so I went to extreme measures and implemented a lag machine to generate a large amount of additional energy.
It has a rather pretentious name (the Ethereum generator), but it does its job!
To turn it on, open the hatch located to the top left of the chief engineer's seat on the engineering bridge and turn the key, then wait for it to spin up and everything will be OK with energy)
P.s.
When the ship is in motion, the maximum performance mode must be enabled (the red button above the 2nd engine start key or on the engineer's console on the bridge).
Additionally, to charge the CG bus batteries, you need to switch the two small generators to the CG bus in the engine room, as they default to powering the EP bus.
Because it's powered by a booster engine. And that, in turn, is triggered by the booster button, to the left of the captain's chair. The system is needed to temporarily increase the ship's overall power.
This is a ship built as realistically as possible, intended for at least three crew members. In the future, it will feature even more logic and systems.
There are many systems on the ship that have sound alerts.