RimWorld

RimWorld

Tasty Armory - Sengoku
146 kommentarer
Lambda For 17 timer siden 
I love you
Serina  [ophavsmand] For 22 timer siden 
backpack, hat, was also going to add sandals but forgot
Lambda 3. dec. kl. 5:30 
Kenshi reference?? Where??
Spider Cricket 6. nov. kl. 17:41 
i'm afraid it's peak
Serina  [ophavsmand] 31. okt. kl. 10:21 
thanks for the report!
S0lver 31. okt. kl. 10:16 
@Serina Before version 1.6, I played with this mod and Combat Extended and everything worked fine. I believe that this error was caused by the updated version of Combat Extended or Rimworld. Thx for your answer.
Serina  [ophavsmand] 31. okt. kl. 10:13 
@S0le hmm, i remember having tested it before relase, dunno when I'll have it installed to check on it
Serina  [ophavsmand] 31. okt. kl. 10:11 
@Bacon_15 false advertisement trickery...
S0lver 25. okt. kl. 14:42 
Combat Extended is incompatible with the Yumi bow. When my pawn tries to attack with it, they get stuck in an endless aiming loop and never fire.
Bacon_15 6. okt. kl. 1:36 
Hi how did you add a "crest" (the red boar crest) or the clan crests to gear?
I got craft with color and it allows for armor styles and dyes but no crests?
Bacon_15 5. okt. kl. 15:07 
great mod ty
galahad 27. sep. kl. 4:43 
do you have an account on the patreon,I cant use kofi
Emhyr 16. sep. kl. 7:21 
Edo theme expansion by Hei does @KeiwaM
KeiwaM 2. sep. kl. 15:19 
Are there any mods that adds factions with these armor sets? I can't seem to find any.
Serina  [ophavsmand] 26. aug. kl. 9:41 
belive me, i would automate this ♥♥♥♥ if i could
HIVEMIND 25. aug. kl. 12:23 
s+oyboy boomer entered the chat
S+ 25. aug. kl. 9:31 
i second boybacon. you are a disgrace hivemind. go make the world better by learning how to make art yourself, don't let some multinational corpo be creative for you.
HIVEMIND 23. aug. kl. 14:52 
Welcome to the future y f n boomer
BoyBacon 23. aug. kl. 14:23 
A disgrace you are Hivemind for suggesting to use Chatgpt to make textures.
HIVEMIND 22. aug. kl. 14:20 
do you plan for a Beduine / Arab tasty Armory version? i played around with chat gpt to make textures and wondered if that would be usefull input
Serina  [ophavsmand] 7. aug. kl. 13:03 
The reasoning for the added layer was that humans don't tend to stack too many clothes on their hands for obhious mobility reasons so if something is already covering hands it should (in most cases) block other stuff covering it.
Am I lazy and not follow up on the consequences of my desing decision by patching a bunch of mods to preempt people complaining about? Also yes.
Underarmor is a bit more complicated, these both are helper layers i put there so i can make my sets work better.
RPG Style Inventory I don't particularly care for tbh.
Hagakure 5. aug. kl. 2:24 
Sorry, I didn't understand your answer. There are three layers: Skin, Middle, and Outer.
A pawn can only wear one item per layer, but they can overlap if the layers are different. For example: T-shirt (Skin) + Jacket (Middle) + Duster (Outer)
...but then each item covers one or more body slots, of course some parts like hands and feet are available only with mod like Vanilla Expanded Apparel and same story for the utility slot. Do you mean you are not using the additional slots? Thanks and sorry if I insist, I just wanted to understand your reasoning, because now I can wear really too much stuff all at once and using mods like RPG Style Inventory they all remain piled up in a single generic category even if they are indicated as layer Webbing, middle, utility, TA_xxx.
For example your layer TA_UnderArmour is not like middle? TA_Bootglove id not like Feet Outer and Hans outer?
Serina  [ophavsmand] 4. aug. kl. 6:08 
Layers are assigned with internal consistency in mind, best to have external gloves to take up my glove layer too.
Tanto are knife restyle, other stuff you can't find are probably CE-only for now.
Hagakure 3. aug. kl. 14:11 
Ciao, thank you very much :) you did a great job, I love everything about this mod, I would like to ask you if these small issues 1.6 are known:
tanto,nagae-yari,menpo and basket back up are not visible in the game
boots, gloves, pants, kote e sode, arrow quiver and cartridge box are not fitting the right slot, this is visible and obvious as you can wear 2 pairs of pants, gloves or boots, one standard and one from your Armory mod. Than you
장제원순 2. aug. kl. 13:53 
It would be great to have a shield that matches the Sengoku concept!
Serina  [ophavsmand] 26. juli kl. 2:55 
vaguely remeber someone mentioning patching them on T's Samurai Factions, dunno, I haven't actually played RW for over a year...
vtorres1969 25. juli kl. 17:08 
Excellent Dispray
Whirlpool 25. juli kl. 8:06 
Nice mod, but I was wondering if there were any mods that had these armors as a default? Or maybe a mod that distributes something like the steppe armor to that one Kesh mod? Something like SPID for Skyrim but for rimworld?
stinkysteve 24. juli kl. 15:03 
i love you
Serina  [ophavsmand] 21. juli kl. 1:59 
need to update the VE Framework compatibility parts, haven't gotten to it yet, if you aren't using VE it should be fine in theory
Rim Baby 20. juli kl. 17:35 
Is this not 1.6 compatible?
Serina  [ophavsmand] 19. juli kl. 3:12 
think i already did, did it not go through?
Vanyor 18. juli kl. 15:22 
@Serina, thanks for the explanation. I don't use CE. There are two other mods that adds quivers, VE accessories and Medieval Overhaul but I love the texture from yours, would you consider adding it even without functionality?
In any case, thank you for your mod!
Silfie 18. juli kl. 6:30 
this looks great, looking forward to it :nekoheart:
Serina  [ophavsmand] 18. juli kl. 2:26 
i make my mods with CE features in mind and then port back (=vastly dumb down) to work without CE. ex. quivers in CE have sensible inventory-extension functionality, in vanilla they don't have much point beyond aesthetics because Tynan hates vaguely sensible inventory systems apparently. This is just one example of the tons of features I normally rely on that without CE just aren't there or are done in an infuriatingly stupid way.
Vanyor 17. juli kl. 19:04 
@Serina , first off, thanks for the mod! I came back here to see if I was the only one that was missing the [yumi arrow quiver] but I saw your reply to @Zippy, what does "...those items may not be in vanilla version" What "vanilla" means here? Are they CE only?
Serina  [ophavsmand] 17. juli kl. 14:45 
will look into it this weekend, ping later if still crashing
GauG 17. juli kl. 14:07 
this specific mod, not any of the other additions, for some reason prevents spawning things in debug mode.
CODE_Sivixsら 13. juli kl. 13:57 
I love this addition to the series, are you possibly planing on making an ancient Greek and Persian mod?
Buttbutt 13. juli kl. 7:13 
Had no idea you made a sengoku mod. I'll add that to the list. Thanks!
Mario 13. juli kl. 2:43 
Love this series! any plans to make armours from antiquity?
ohm3463 12. juli kl. 17:06 
will these mod be updated to 1.6 and what are you planing for your next mod
Zippy 12. juli kl. 4:11 
Ah thats a shame, I’ve also noticed the rice ration missing and completely separately samurai pants are plain white in gameplay but their icon is coloured properly
Serina  [ophavsmand] 12. juli kl. 3:52 
@Zippy lolwtf, steam ate my comments, those items may not be in vanilla version (i really should mark that better on images)
Zippy 9. juli kl. 19:47 
Commented too soon but found the same with the menpo, not sure what else
Zippy 9. juli kl. 19:28 
Yumi Arrow Quiver is totally missing. Can’t find the apparel or recipe with rimmqol or in game at any workbench, also not present in cherrypicker so not sure what happened there.
Minty0219 7. juli kl. 15:35 
is this balanced with sirlalapython's medieval overhaul mod?
V 4. juli kl. 10:40 
I LOVE SANADA
vibius 29. juni kl. 6:07 
There are no plans to update the 1.6 version?
快下无影船 26. juni kl. 23:25 
Do you have any plans to create a Chinese style Armory mod?:steammocking: