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Rapporter et oversættelsesproblem
I really appreciate that you are actually consistent with what color the Throttlin goons are. Even official levels frequently forget to distinquish them between other goons. I have only recently discovered that only some Goons can grab, which was a surprise.
I think you the autosave in the Gas Canister room is a bit unfair. I think giving a small 3 sec delay before the final wave would be helpful for players to properly gather their senses in the environment, and get ready.
I personbally quicksave once the the room with the Shotgun and Heals is fully cleared although once I have gotten better I didn't really use them anywhere but in this location.
I am quite surprised the final arena doesn't require you to kill roof goons. Thought I had to save ammo, nice!
1-Have a good cardiologist doctor and a priest on standby.
2-Stock up on at least 100 bottles of painkillers.
3-Avoid coffee or energy drinks and no Monster!
4-Master the use—and timing—of God Mode and No‑Clip.
It looks absolutely beautifull, especially the lighting. Nice ambiance from soundscapes, lots of little details and bits of storytelling really sell it for me.
That said, you might want to update the workshop thumbnail to make sure it does justice to your work. Superficial, but many judge a submission by its cover, so you must entice them to click on it. A good option would be to take a nice screenshot (e.g. your loading screen) and superimpose the BLOODRUST lettering on it - this way people see both your cool design and the gorgeous level behind it.
Keep up the good work, can't wait for your next entry!
One of the best levels.
by extreme cheesing and save scamming
no shame, no regret
i will learn and will be back
and i will fuckin destroy it
respectfully
The level could benefit from scarce presence of firearms/weapons so you could remove a few enemies with headshots to make the enemy spam more manageable. Heavy punches spend a lot of stamina, and spam punches are very easily nullified by enemies in an instant. Weapons on the other hand do not have those issues.
The visuals are good. I recommend that the box itself only has the upper part destroyed upon being hit.
I think the railings should have lesser presance or slightly adjusted as I got stuck often trying to climb them. Tommy gun guy should be at ground level due to being able to save ammo, and instantly reacting. Sorry for any harsh words.
New Experience
Difficult
Uses enemies you don't see much of.
Cons:
No weapons besides singe-use throwables, fire extinguisher, Molotov.
The only healing items are 2 apples, a hidden banana, and at the very end of the level, pills and a med kit.
Tiny arenas
The complete and utter lack of tools at your disposal does make this level absurdly difficult but not so difficult I feel as if someone would rage-quit, if I played on a lower difficulty I probably would've had less problems but as it stands it's a very difficult challenge
A medkit in the office with the dead guy would ease a lot of frustrating trial and error for the catwalk fight.
It looks nice, and I see a lot of potential in challenge style aces maps.