Steel Division 2

Steel Division 2

荒诞战区
36 条留言
Yi Atlas  [作者] 10 月 21 日 下午 7:58 
The next update will take a little time, since I plan to at least finish the British SAS and 3rd Inf new infantry units. Probably will also finish the British Ark Force and US 35th Infantry division, and the new Bastogne defence force (which means 101st AB will be nerfed a bit to fit the light AB division category).
Yi Atlas  [作者] 10 月 21 日 下午 7:53 
Quick Fix update: Fixed the problem of Rangers 1948 units cannot be saved.
Yi Atlas  [作者] 10 月 21 日 上午 1:30 
As reported, there are bugs related to 1948 units, as they cannot be saved for the deck. I will look into it and try to fix it for the next patch. Sorry about the issue.
Yi Atlas  [作者] 10 月 20 日 上午 2:13 
More detailed Update info are in the changes, you can read them if you want to know.
Yi Atlas  [作者] 10 月 20 日 上午 1:39 
Updated with some New infantry units for British 1st AB and 6615 Rangers. (You can play around and leave your feedback if you like them or spot any issues)

Updated card numbers for US Butler.
Yi Atlas  [作者] 10 月 17 日 上午 3:46 
@The US Doctor: Thxs for the info. However, the update will take a little time, since I m not only making it update for next patch, I m also working on new infantry formations. I will try to update it next week, with new US Rangers and British Paratroopers and SAS infantries. (It really depends how quickly I can create these units, currently a single new unit takes around an hour to finish)

So stay hyped, since you will see new infantry in next patch!
The US Doctor 10 月 17 日 上午 2:10 
the game recently dropped a patch, any news on an update to match version? just curious
The Village Idiot 10 月 14 日 上午 7:19 
Ah yes that would explain things with the breakthrough timer lmao. no need to apologize and no rush for it or anything honestly i realized like a day or 2 after that i'm just a moron anyways and i can just play on the destruction game mode and have it set to 'total destruction' and no time limit for a battle as long as i want. love the mod mate, cheers!
TastyButts 10 月 12 日 下午 6:50 
ah i see, thankyou
Yi Atlas  [作者] 10 月 12 日 上午 6:14 
@TastyButts: Depending on what you want from the mod. This mod focus on Allies, and it does mainly two parts: buff vanilla divisions, and adding some new formations (still in works). If you say, I just want to play old divisions, you are likely not needing to own any DLCs. However, if you say you want to play around the new divisions, then you probably need most West Allies DLCs (meaning DLCs with US and UK commonwealth). I will say, it really depends on what you want. However, I would recommend you buying most DLCs (especially huge packs, if you are not owning the history pass, you can also grab one when it is on sale, at least it gives you many Soviet divisions if you want) when they are on sale, the price is very affordable when they are discount. My best suggestion is to just to play vanilla divisions, and wait for discount coming.
TastyButts 10 月 12 日 上午 5:05 
hi im new in this game? is there any DLC requirements to use this mod? if there are, what DLCs should i have to run this mod?
Yi Atlas  [作者] 10 月 9 日 下午 11:51 
New updates:

This update should finish almost all Allied divisions (except Butler and Romania ones, I ll finished them in the future).

Fixed the issue of SAS jeeps cannot unload troops.
Yi Atlas  [作者] 10 月 9 日 下午 11:49 
@The Village Idiot: I see, I haven't changed anything for breakthrough, that s the reason. I barely play play that mode, so I m not sure what to modify would reach better experience. Sorry about that, I ll try to do something about it soon, probably play a few rounds of breakthrough to see the effects. Thanks for the info!
The Village Idiot 10 月 6 日 上午 8:16 
There could potentially be something amiss then because I play breakthrough on high initial cohesion and the timer only gives 120 minutes to start then cutting to 90 minutes when it's 12-12, and 45 minutes when i take more than 12.
Yi Atlas  [作者] 9 月 30 日 上午 9:01 
@The Village Idiot: High cohesion should make long enough games, if you feel it ends too fast, do not capture all flags. I made the game end super fast if you capture too many flags, to prevent plays feel boring but has no way to end the game. If you choose to capture like 75% of the flags, the game should last for hours. If you are not capturing most flags and still feel the game ends too fast, please inform me again.
Yi Atlas  [作者] 9 月 30 日 上午 8:58 
@Johny Slovak je zloděj: No, it won’t, at least for now. The purpose of this mod is play as Allied divisions against super hard Axis AI.(The top level AI is getting more units than vanilla games) I m quite boring at people making huge buffs for Germans, and my friends are only playing Allies. As a result, this is a PvE mod for Allies, until it becomes something else in the future, this is a German serving as shooting targets mod for current stage. If you just want some more units for balanced huge battles, you can try M5aug, which is also a good mod which may satisfy your needs.
The Village Idiot 9 月 29 日 上午 5:34 
could you please up the cohesion factor for high a bit more, I love this mod cause I can create massive battles against the ai but even on high cohesion the battle just never seems to last long enough.
Johny Slovak je zloděj 9 月 28 日 上午 2:06 
Will the axis also be redesigned? The game is significantly unbalanced.
Yi Atlas  [作者] 9 月 26 日 上午 4:33 
New Divisions: (half finished)

UK 3rd Ironside Infantry division
UK 1st Airborne Division
US 6615 Ranger Force
US 82nd Airborne Division

Modified Vanilla Divisions: Most West Allies division finished except US Butler, all other Allied nation divisions finished except most Soviet divisions. Soviet 3 VDV, 43 Reserve, Naval Group, 29 Tank finished.

Changes:

US 101st AB received huge modifications: phase A early Normandy, phase B late Normandy to Bastogne, phase C cavalry arrives. A lot of new units but most phase locked.
Polish 1st Armour received some US infantry and tanks for phase C to represent falaise pocket.
British Commonwealth divisions modified to match new mod standard, most of them are getting more units per card.
Some Commando trait units getting fanatic trait and double health.
Most Allied units should be reduced price by now, a few may be missing.
Yi Atlas  [作者] 9 月 25 日 上午 7:10 
更新前瞻:没有学会怎么做新单位,所以现阶段是没有新单位了。

好消息是,我用游戏现有的资源,编了两个预定第一波更新的新部队:美国6615游骑兵群组和美国82伞兵师。同时,101空降师也被大幅修改过了,增加了不少单位(很多是锁阶段的),用来模拟巴斯通尼战役期间的101师和协防的各单位,以及后来部分4装的救援单位。

除此之外,波兰第1装甲师(翼骑兵),印度8步,苏联3 VDV,海军群组,29坦克师这5个师都被修改过了,增强到了mod级别。英联邦的师也获得了大量修改,以符合新编制的强度。

还有,大量突击队单位,主要集中于西线部队,比如SAS,英国突击队,还有美国游骑兵都获得了狂热特性以及双倍血量,现在你可以快乐的使用精锐单位去绞肉而不用担心他们被压制之后投降了。
Yi Atlas  [作者] 9 月 25 日 上午 6:59 
Some news on the progress: Currently, I m not working on adding new units. However, I did use game assets to mix up some new divisions first. I will be on a vacation soon, but I promise to update the mod before I leave.

New divisions: US 6615 Ranger Force and US 82nd AB division. The US 101st AB division also received huge changes with new units and phase locks. The Indian 8th Infantry, Polish 1st Winged Hussar, Soviet 3 VDV and Naval Group (Morska) all being modified to match the mod standard. So you can experience some new contents. Most Commonwealth Divisions also being balanced for the new standard. Some Commando units, like SAS, British Commandos, and US Rangers are getting fanatic and double health, so ready to punch the Axis line with elite formations.

I will try to finish the UK 1st AB with game assets (so sorry no new units yet), and probably finish the Polish Berling Army and Yugo NOV force before I leave.
Yi Atlas  [作者] 9 月 16 日 上午 5:21 
Updates: Most Allies units price reduced, including French, Soviets, Polish, Bulgarian. (If there are some unchanged, please notify me)
All French divisions modified, BUL sofia division modified, all CZ divisions modified, Soviet 43rd Reserve modified.
Some unit number changes for old divisions.
The Village Idiot 9 月 14 日 上午 9:07 
Groovy, thank you very much
Yi Atlas  [作者] 9 月 12 日 下午 8:06 
@The Village Idiot: Updated for new version, most things unchanged as I m stuck on mod crashing parts. And recently I m moving homes and things are piled up, so not a lot of time to actually solve the coding problems. I ll at least change the Soviets and Czech divisions to match the Allies soon, but new units probably needs more time since adding new ones crash the mod (so my procedure must be wrong, however, I do not know what part is missing so badly).
The Village Idiot 9 月 12 日 上午 8:09 
any chance you'll be updating the mod some time soon?
微笑的艾尔伯 6 月 28 日 下午 11:42 
可不可以把所有单位放在一个师里:steamhappy:
meat_whistle 6 月 18 日 上午 5:11 
Awesome and thanks for your hard work!
Yi Atlas  [作者] 6 月 17 日 上午 11:38 
@meat_whistle => Thx! For the new divisions, it takes more efforts than I expected to create new units. Not "hard", just too complicated and involve lots of steps. It takes probably one or two hours to get a single new units done. The 82nd AB will be fast since I m going to use existing units, Ranger may take some time since I need to create several new Ranger units.
However, you probably need to wait for some weeks to see things finalised for these divisions... sorry about that. This is not a "done" mod, it is pretty much started as a little hobby, while I keep expanding it and learning new stuffs.
meat_whistle 6 月 17 日 上午 10:26 
Cool mod so far, any idea on when the 82nd and rangers will be ready?
Yi Atlas  [作者] 6 月 6 日 上午 8:24 
@M4A1 => 介绍里提到了改完的师,剩下的师还没改完,没改的师只有格子数量和部分单位价格有改动(西线盟国暂时都改了格子数量,之后改东线盟军的,单位价格是联动变化的)
M4A1 6 月 5 日 上午 12:55 
这个单位数量更改在哪里体现?我看盟军步兵小队人数基本都没怎么变啊
Yi Atlas  [作者] 6 月 2 日 下午 7:53 
Uploaded some 3rd CAD division pic, so you get some ideas on what this mod currently does
Yi Atlas  [作者] 6 月 2 日 下午 7:33 
@SKL-1 => Thanks on the info, makes a lot of sense now... I guess I ll keep the description stored then.
SKL-1 6 月 2 日 下午 7:08 
Whenever you update/upload a new version it deletes the description.
Yi Atlas  [作者] 6 月 2 日 下午 3:55 
@Kabel Sata Savio => Not sure why the description is missing, I m pretty sure I had it before. Just updated it. A simple mod just for now since I m still learning how to make mods.
Magik 6 月 2 日 上午 10:21 
What does this mod add or change?