RimWorld
[DHM]Organized Trade Pod System
19 comentarios
Church.exe 26 JUL a las 17:59 
bit weird but it'd be interesting if there was a 'hardcore' option which required you to also launch a droppod up with the silver & such. (e.g. you launch a pod up with the stuff you want to send them, then they launch a pod back down with the stuff you bought, landed safely so you can reuse it) Early game it'd make trading way harder of course, but it'd be a neat mechanic.
LynxQueen 26 JUL a las 6:47 
Kinda wish I could turn it
FourBigGuys 18 JUL a las 14:03 
@drilled theres a mod called phinix which lets you chat and trade with other players
NuanKi 11 JUL a las 13:27 
[DHM]Organized Trade Pod System dependency (brrainz.harmony) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
NuanKi 11 JUL a las 10:36 
Man, it took me a lot of time to find this again after the change of the preview, since i only remembered the preview and not the name
Drilled_Head  [autor] 10 JUN a las 16:29 
FourBigGuys : what phinix
FourBigGuys 10 JUN a las 14:49 
does this perchance work with phinix?
NuanKi 5 JUN a las 0:56 
@csfireworks you can install materials sub menu for that
DKratel 4 JUN a las 5:49 
Add for mod study in transport capsule technology
Drilled_Head  [autor] 3 JUN a las 8:55 
csfireworks : Thanks for the feedback. It was an intentional move to prevent too many build menus. The XL-related part has been patched.
csfireworks 3 JUN a las 7:56 
and Pod Launcher should attach Loading Dock XL
csfireworks 2 JUN a las 7:55 
hello,the Loading Dock shouldn't use <DesignatorDropdownGroupDef>,because it use <costStuffCount> .

when people open the "Misc" building tab ,they could not select Loading Dock's material
kamikadza13 1 JUN a las 3:07 
Nice
Drilled_Head  [autor] 31 MAY a las 17:33 
TracerFoxTEK : Added when install this mod
TracerFoxTEK 31 MAY a las 17:29 
What mod is that cargo corral from?
Most Definitely a Mimic 31 MAY a las 15:08 
Such a simple concept that I'm surprised hasn't been done before. *claps wooden hand replacements*
Joshyan 31 MAY a las 9:07 
Nice :D
Now my base has more automation system.
Drilled_Head  [autor] 31 MAY a las 8:45 
When the pod launcher is unable to receive transport pods, the default transport pod drop behavior is used instead.
Drilled_Head  [autor] 31 MAY a las 8:29 
Beacon and console are required.