Project Zomboid

Project Zomboid

Unmaintained Vehicles
32 条留言
Smiley Face Killer 10 月 3 日 下午 9:35 
I love this mod, but what I don't love is how these "meta scavengers" stealing the parts are ALWAYS stealing the drivers seat lol

"Meta scavengers" are how I explain it to myself that parts are missing. Cause surely the undead aren't like "Yo, that's a neat car seat I want that"
Noel  [作者] 9 月 21 日 上午 1:58 
@Cap Currently I do not currently plan to do a B41 version as there is already mod for that ( Worse Vehicle Condition ), but should there be interest in B41 version I could also add B41 support.
Cap 9 月 20 日 下午 9:23 
Do you plan to make a version for Build 41 ever?
Noel  [作者] 7 月 29 日 下午 11:49 
Hi @vega_85 thank you for intel about suspensions, I will change the mod to only set suspension to 0% instead of removing them, hopefully it will fix the issue completely. Thank you again. Hopefully I will get to it today evening.

1 in N probability mechanism is what it sounds. If you take N cars out of them on average 1 will be affected. For your battery problem 1 in 2 will result in 50% of cars having battery removed (1/2 = .5 = 50%) , 1 in 10 would result in 10% of cars having battery removed (1/10 = .1 = 10%) .
Hopefully this explanation in understandable.
vega_85 7 月 29 日 下午 2:48 
Hi, I really like this mod, just like its predecessor. Congratulations.
In my game, I fixed the problem with jumping cars by making all cars appear with suspension. At least the problem is manageable until the bug is fixed.
I have a question: How does the 1 in N probability mechanism work? What number should I set so that half the cars appear with a dead battery? For example?
Revale08 7 月 27 日 上午 11:23 
Thanks for the reply, I look forward to re-activating this mod once the issues are ironed out. @Noel, it may be total rubbish, but ive added what i found in discussion after explaining the issue to a few AI models. They seem to say the same thing. Hope it helps.
Malu 7 月 25 日 上午 8:30 
Thanks for looking into it. In the meantime there's mods that allow you to manually flip cars for a bandaid solution.
Noel  [作者] 7 月 25 日 上午 5:45 
I am sad to hear this mod is probably causing theese issues and I will look into finding a solution for it as soon as I return home from vacation.
Malu 7 月 24 日 上午 7:48 
Can confirm I'm not using any of those mods except maybe vehicle repair overhaul, though I think in that save it was disabled (not 100% sure though)
Revale08 7 月 24 日 上午 7:39 
I too seem to be experiencing the same issue as Malu, where vehicles that have already spawned correctly, are being flipped/moved when offscreen and discovered when a player returns to the area.i have a pretty slim modlist, I have been trying to pinpoint the cause. So far potential cause I’m left with is either this mod, driving skill, lifestyle:hobbies, vehicle repair overhaul, vehicle salvage overhaul or working seatbelt. Would narrow it down if you can confirm if you were using any of these @Malu
Noel  [作者] 7 月 18 日 上午 8:30 
@Plummet Damage I'm glad you like my mod and if you dislike certain part of it, like missing seats, you can configure mod to not remove them :cozybethesda: In your case it would be done by setting "Chance to remove seats" to 0 . When I made the mod I chose to add more options but also way to disable them, as not everyone may like them.
Plummet Damage 7 月 18 日 上午 7:24 
Firstly, I like this mod, it does make the environment and atmosphere quite a bit more apocalyptic just like the mod you took inspiration from. However, some of the settings are a little tedious at times, such as setting missing seats to 1 in 1000, yet I'd say 1 out of 6 cars have missing seats still, who's stealing seats out of a working vehicle? That is my primary gripe, the others aren't as bad.
Red 7 月 14 日 上午 9:27 
alr then
Malu 7 月 14 日 上午 8:12 
Alright thanks. Just trying to understand what in the world would randomly flip my car, especially because with this mod on a working car is a luxury and I don't have a second one to flip it with :C
Noel  [作者] 7 月 14 日 上午 8:07 
@Red This mod works only for newly spawned vehicles. And the sample of mods with which I tested this mod had no issue.
@Malu This mod only changes car spawning. Meaning it does its magic before car is rendered first time (at same time, when game would remove tire i.g. "flat tire being repaired" special vehicle spawn on road.
Malu 7 月 14 日 上午 7:37 
Just to confirm, with default settings cars aren't touched after they are rendered in, correct? Like if a car was rendered it will not lose other pieces in the future? Just confirming, because if that was not the case I can see it causing issues like this surprise flip.
Red 7 月 14 日 上午 7:05 
for some reason it doesnt work for me can mods cause this?
because i have like 200 of them on
Noel  [作者] 7 月 14 日 上午 6:35 
@Malu I do not think something like this can be caused by this mod, as it only changes how vehicles spawn, but I can not say confidently, that it definitely was not caused by this mod.
Malu 7 月 14 日 上午 4:39 
So mmmh my car that I left parked was flipped upside down when I came back... can this mod cause something like that?
Red 7 月 11 日 下午 12:21 
hey this is fire
Noel  [作者] 7 月 11 日 上午 8:23 
@Malu default settings are exactly like Worse Vehicle Condition, but also with my additions (Empty gas tank, dead battery, missing seats etc. all customizable to your liking)[/]
Malu 7 月 11 日 上午 8:03 
Well I hope so! I loved the original, it paired perfectly with scenarios set a few months after the apocalypse. I think I'm gonna enjoy, thank you :)
Noel  [作者] 7 月 11 日 上午 12:18 
Hi @Malu!
With this mod, the average condition of vehicles depends on your settings, allowing you to customize the experience to your liking. Overall, vehicle condition is significantly worse than in vanilla. On average, about 1 in 310 vehicles will be "as new". The rest will have missing and or damaged parts—most commonly broken windows, empty gas tanks, missing batteries, and similar issues.
It’s a difficult mod to play with, but in my humble opinion, it’s a must-have for servers (once multiplayer becomes available).
Malu 7 月 10 日 上午 7:50 
How much worse (or better) is the average vehicle condition with this mod on its default settings when compared to the original? Does the vanilla Sandbox vehicle condition setting do anything with this install? Thanks in advance.
Noel  [作者] 6 月 30 日 上午 10:28 
@gavers Yes, this is only for b42. For b41 you can use original mod; Worse Vehicle Condition.
gavers 6 月 30 日 上午 10:13 
this only b42?
- BusterZlista - 6 月 13 日 下午 4:32 
pls add chance of live pipe bombs inside cars, thank you <3
Noel  [作者] 6 月 4 日 下午 11:38 
@Neko_Lover and @Logiccccccccccc, thank you for the kind words.
@Jony Melavo, the problem with your idea is that this mod only affects newly spawned vehicles, meaning vehicles near your spawn would be in good condition, as you spawned them in the early days, and when you would come to a new POI, they would be all in bad condition. On the other hand, it is not a bad idea and could probably be easily implemented. When I will have time, I'll try to implement it; could be an interesting feature for single-player.
Jony Melavo 6 月 4 日 下午 12:43 
Nice mod, could be amazing if chances get higer until a peak day like zombie pop, i play week one and seeng destroyed cars in day 1 is not very inmersive, but if vehicles start geting damaged in day 5 (for example) and reaches de top chance in day 28, would be incredible. Thanks
6 月 3 日 下午 6:58 
when its day 1 and somehow every car is destroyed and has no gas
Logiccccccccccc 6 月 1 日 下午 4:10 
underrated, keep adding features and upgrading!
Neko_Lover 6 月 1 日 上午 12:05 
TY, OG Mod didn't work for months