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报告翻译问题






"Meta scavengers" are how I explain it to myself that parts are missing. Cause surely the undead aren't like "Yo, that's a neat car seat I want that"
1 in N probability mechanism is what it sounds. If you take N cars out of them on average 1 will be affected. For your battery problem 1 in 2 will result in 50% of cars having battery removed (1/2 = .5 = 50%) , 1 in 10 would result in 10% of cars having battery removed (1/10 = .1 = 10%) .
Hopefully this explanation in understandable.
In my game, I fixed the problem with jumping cars by making all cars appear with suspension. At least the problem is manageable until the bug is fixed.
I have a question: How does the 1 in N probability mechanism work? What number should I set so that half the cars appear with a dead battery? For example?
@Malu This mod only changes car spawning. Meaning it does its magic before car is rendered first time (at same time, when game would remove tire i.g. "flat tire being repaired" special vehicle spawn on road.
because i have like 200 of them on
With this mod, the average condition of vehicles depends on your settings, allowing you to customize the experience to your liking. Overall, vehicle condition is significantly worse than in vanilla. On average, about 1 in 310 vehicles will be "as new". The rest will have missing and or damaged parts—most commonly broken windows, empty gas tanks, missing batteries, and similar issues.
It’s a difficult mod to play with, but in my humble opinion, it’s a must-have for servers (once multiplayer becomes available).
@Jony Melavo, the problem with your idea is that this mod only affects newly spawned vehicles, meaning vehicles near your spawn would be in good condition, as you spawned them in the early days, and when you would come to a new POI, they would be all in bad condition. On the other hand, it is not a bad idea and could probably be easily implemented. When I will have time, I'll try to implement it; could be an interesting feature for single-player.