Barotrauma

Barotrauma

Robotrauma Remake
323 kommentarer
Rilln 28. sep. kl. 23:09 
Ballast flora just, melts you instantly.
Kaofan  [ophavsmand] 28. sep. kl. 13:41 
@DOGMA

All exoskeletons are practically identical to the original "Robotrauma" mod. The only difference is that the exoskeletons have changed the types of damage reduction they can take.
DOGMA 28. sep. kl. 8:40 
why prototype exo frame doesnt heal me when i kill humans? as far as i remember it worked in original robotrauma. (The mod is on the top of the loading list btw)
Sugar Man ♠ 26. sep. kl. 15:36 
Doesn't work with the currernt Baroverhaul I believe
Jariko 26. sep. kl. 9:10 
Im glad this mod got a remake, would be cool if we could turn off water damage for robots though. I understand the exo suits prevent water damage, but I dont like to use them, I just use regular outfits on my robots.
Hector 25. sep. kl. 18:06 
how rare is it to see KATE-E? ive never seen her and ive been playing this mod for a while
инженр #fixtf2 23. sep. kl. 7:07 
i can't exit from the submarine control menu (capitain exoskeleton) how to do it?
Zandezitos 23. sep. kl. 3:42 
I did not really understand how to start as the robot
Kaofan  [ophavsmand] 20. sep. kl. 4:23 
@Zandezitos

There is a mod Robotrauma Remake + Baroverhaul - Classic (Patch) but in the "Classic" version, but I haven't tested whether it works in the "Not Classic" version
Zandezitos 20. sep. kl. 3:53 
is the mod already compatible with baroverhaul? (not classic version)
Arhy 17. sep. kl. 14:29 
How can HP be lowered for robots?
Kaofan  [ophavsmand] 17. sep. kl. 13:09 
@Zer0

Edit: I just looked at the medical.xml file and it turns out it's actually a bit outdated and the effects are a bit overdone than the standard game effects. I'll probably address this as soon as possible.
Kaofan  [ophavsmand] 17. sep. kl. 11:35 
@Zer0

For now, the file with medicine for humans will remain as it is and will probably be changed/updated in the future.
Zer0 17. sep. kl. 5:28 
Hey, I'm guessing this mod overrides all human-applicable meds to prevent them from affecting robots, but I was wondering why adrenaline no longer works the way it does in vanilla (just an ingredient, no injection effects) as well as antibiotic glue being single-use despite being a rather expensive item to make.

I vaguely recall hearing somewhere that the XML file for these items is old/outdated and just hasn't been updated to the more recent game version, is this something you plan on doing in the future or is it intentional?

Thanks in advance, very happy to see this mod revived as it was one of my favorites back when the original wasn't deprecated
Kaofan  [ophavsmand] 16. sep. kl. 15:08 
@Protogens 101

I'll be honest. This is the first time DynamicEuropa has had issues with Robotrauma Remake.
Protogens 101 16. sep. kl. 14:45 
*but normal pitch, sorry about the typo
Protogens 101 16. sep. kl. 14:44 
but yeah, for more context, in multiplayer the rubberbanding happens for every player, even the host, and seems to scale with the amount of NPCs around. in singleplayer it slows down time (except sounds not sounding slower, bit normal pitch) depending on npc count
Protogens 101 16. sep. kl. 14:42 
ah, i see
Kaofan  [ophavsmand] 16. sep. kl. 14:40 
@Protogens 101

No, I'm just in a good mood today and it somehow made me laugh.
Protogens 101 16. sep. kl. 14:37 
@kaofan why were you about to choke? did i make a meme out of myself? what am i missing here?
SLAVIC_HARDBASS8 16. sep. kl. 14:31 
might be a mod conflict then, although i dont think it is. (EHA (fuel for the fire and RRR) and barotraumatic) cause for me it deals smth like 209 integral circuit dmg?
Protogens 101 16. sep. kl. 14:29 
what the rubberbanding instead of crashing/refusing to enable?
being strange i mean
Kaofan  [ophavsmand] 16. sep. kl. 14:28 
@SLAVIC_HARDBASS8

From what I remember, Arc Exo doesn't kill robots, it stuns them.
Kaofan  [ophavsmand] 16. sep. kl. 14:27 
@Protogens 101

When I read that, I thought I was going to choke on the water I was drinking while reading your comment. But it's also a bit strange that it works that way.
SLAVIC_HARDBASS8 16. sep. kl. 13:58 
is the arc exo frame meant to kill other robots in one zap? if so it feels kinda useless if you have any robotic crewmates because you will kill them if they go near you pretty much
Protogens 101 16. sep. kl. 13:48 
@kaofan brute force is how i determined it
i run a heavy modpack. i went through disabling things 1 by 1 until i isolated it
and just to make ABSOLUTELY SURE, i ONLY had robotrauma remake, dynamiceuropa, neurotrauma, neurotrauma transference, and the robotrauma remake neurotrauma transference patch enabled, got the massive rubberbanding issue.
if ALL mods except robotrauma and the rt remake nt transference patch are enabled, no rubberbanding issue
if ALL mode except dynamiceuropa are enabled, no rubberbanding issue
if ALL mods except neurotrauma and the rt remake nt transference patch are enabled, no rubberbanding issue
again, recapping
if only nt, nt cyber, rt remake, the rt remake nt transference patch that you made, and dynamicduropa are enabled, ONLY those, causes the issue
DUMS 16. sep. kl. 7:09 
Great mod ! However i noticed an incompatibilty with Low TTK, is a patch possible or is this unfortunately undoable ?
Kaofan  [ophavsmand] 15. sep. kl. 11:28 
@Echo

If you're playing as a Robot and have the "Floral Parasite," you'll need to use the welder on yourself or with the help of another person (not in the health HUD, of course). Remember, it takes some time and energy to get rid of it.
Echo 15. sep. kl. 10:57 
how do you cure floral parasite? ive killed like 20 robots already trying to do so
Kaofan  [ophavsmand] 15. sep. kl. 9:29 
@Protogens 101

I'm so happy for you. If only he would share the information about how you made such a breakthrough
Protogens 101 15. sep. kl. 8:45 
i did it! yay! uuugh debugging is pain
Protogens 101 15. sep. kl. 8:44 
@kaofan through apsolute agony, of brute force disabling mods 1 by 1 and checking to see of the problem dissipear, i have managed to FINALLY isolate the problem to your robotrauma neurotrauma patch causing incompatability with Dynamiceuropa
Protogens 101 13. sep. kl. 16:44 
@lorencbabaj disable them first, enable rt remake, apply, then enably them. that prob should fix
Kaofan  [ophavsmand] 13. sep. kl. 14:39 
@lorencbabaj

It depends. It is best to check it and then check it in the console under F3
lorencbabaj 13. sep. kl. 14:25 
There are some mods that are red in the list of the mods, its because there are some issues with the compatibility? Neurotrauma, Better repair might cause some troubles?
Niko Gaming!!!!! 9. sep. kl. 17:21 
@SleepyGameZs
Robotrauma Remake is compatible with Baroverhaul Classic, just not this one yet from what I know
SleepyGameZs 8. sep. kl. 13:07 
Does Robotrauma Remake have a patch for Baroverhaul? Does the classic version work?
Protogens 101 7. sep. kl. 20:49 
so wait... is the dynamiceuropa rubber banding issue fixed?
DJH850 7. sep. kl. 19:57 
is there a guide on how to use this mod in game
MagLight 7. sep. kl. 12:55 
I just checked, the robotrauma + neurotrauma patch is the one currently outdated, not being up to date with the ballast parasite addition.
MagLight 7. sep. kl. 12:53 
@Kaofan

as i said, i am also getting the old afflictions (material loss, loose screws, etc) but that is probably from outdated patches. However, trying to remove ballast infection did not work like at all. even when i had my friend was shooting me with a welding tool, the ballast infection was still going up rapidly or does the effectiveness of the welder grow with time? the only two ways i found to lower it was giving myself the robotrauma radiation damage affliction through the console, since it does not work with hazardous reactors beside damaging you and the other was standing in fire (incendium grenade for example)
Kaofan  [ophavsmand] 7. sep. kl. 12:43 
@MagLight

Removing "Robotinfection" isn't done through the HUD. It takes a while, so you'll need to be patient. I could even test it today to see if anything broke (but I doubt anything broke).
MagLight 7. sep. kl. 12:38 
@Kaofan

i did try to use the welding tool, both in the health interface and in world (aiming at my legs), but they did not work. I have a feeling with all the new changes, could it be that the patches are messing the with how it's supposed to work? i am getting the old afflictions currently, even though i saw that they are supposed to be replaced with new ones
Kaofan  [ophavsmand] 7. sep. kl. 12:35 
@MagLight

There is such information and I will copy it especially for you.

("Robotinfection" works on the principle that you can get infected by ballast flora gas, but to get rid of it, you just need a second person or you yourself to use a welder). So you have to use a welding machine as if you wanted to damage yourself
JPPlayer2000 7. sep. kl. 12:32 
Thank you for updating so frequently and fixing bugs! This is a great mod!
MagLight 7. sep. kl. 11:44 
i can understand from the xml files that burn, acid and radiation are supposed to lower the floral parasite, but how do i actually apply them? the normal welding tool doesnt seem to work
MagLight 7. sep. kl. 11:27 
How are you supposed to get rid of the floral parasite? so far, nothing we have tried has worked and i'm not finding any info on this
Kaofan  [ophavsmand] 7. sep. kl. 10:05 
@JPPlayer2000

Yes, after reading your comment, that's indeed the case. I'll be adding an update to this soon. (I had to hurry with all this)
Kaofan  [ophavsmand] 7. sep. kl. 10:03 
@Shiro

I've currently fixed the "rradiationsickness" issue, which was actually overkill. You can find such changes here Of course, I plan to create a new exoskeleton that will be resistant to "rradiationsickness" by 80-90% and new and different modules related to it for the "Genetic Synth Port"
Shiro 7. sep. kl. 9:56 
@Kaofan

The suit actually DID work before though but now it actually doesn't anymore. The Frames themselves don't have enough radiation and burn protection to make up for what the suit gives you, so robots are actually at a disadvantage when it comes to handling leaking reactors and active fuel rods due to that.

Maybe there could be a future upgrade for the synth port to give you a lead plating?