安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






There's a few odd things I'd like to point out, mostly to help with game feel:
- Ftilt has no angle? It sends straight forward no matter what and can't push opponents off the ledge. I think it'd feel better if it sent a little bit upwards.
- Fstrong's sfx plays multiple times on hit.
- Fspecial's explosion doesn't seem able to kill. Since you have to time the hit right and it is a tnt minecart I think upping the knockback would make sense. Maybe also the damage?
- Uspecial's explosion is huge! While I do think it's funny, it probably doesn't need to be that large. It also does a lot of damage for very little knockback, so I'd lower the damage a bit.
I'm no balance expert but everything else felt pretty solid!
Taunt is also genius, 10/10