RimWorld

RimWorld

Medieval Coastal Outfits
114 kommentarer
KawwaK 15. nov. kl. 19:05 
This mod is freaking amazing, my favorite appareal mod and I can't wait for you to create more RPG style things like these.
BlackBatEmoji 14. sep. kl. 4:49 
Hi! The kids clothes aren't showing up anymore as an option on the tailoring bench.
Sithril 1. sep. kl. 10:57 
Hi, I think you have a small bug with the garland.
I presume it's supposed to increase the pawn beauty (like the traits or genes), right? If so the XML tag should be <PawnBeauty>, not <Beauty> as it is right now.

Cheers
WJSabey 18. aug. kl. 10:02 
Your "fix" for kid clothes has screwed it for 1.5; the kid clothes are not loading even if Biotech is loaded.
Schadenfreude 12. aug. kl. 20:41 
The Captain's Coat does not appear to benefit in its' defensive capabilities from different materials, only the comfortable temperature. Is this intended?
steel 12. aug. kl. 11:36 
any why of an option of female clothes without the giant boobs? just so it fits with the base game better
King DaMuncha 7. aug. kl. 23:08 
Is there way you could use these textures to replace the standard rimworld clothing by default. Like replace the look of Synththread t shirts when colonists arrive?
MercuryDoll 7. aug. kl. 16:02 
I agree, bandanas and a hat to complete the captain's outfit would be nice, also give it piloting ability if oddyssey is loaded?
UncleRippu 7. aug. kl. 7:48 
next update should add a captain's hat with social impact buffs
Roland the knight 4. aug. kl. 21:23 
Comrade Amoni, your conflicts could be just due to Medieval Overhaul: House Zahir plus MO main mod.
Archamian 4. aug. kl. 21:10 
Amazing, thanks for the quick fix!
Gerrymon  [ophavsmand] 4. aug. kl. 19:22 
what's the conflict? First time I hear that house name
Comrade Amoni 4. aug. kl. 12:56 
Hey! I thought I would point out that your mod is having conflicts with Medieval Overhaul: House Zahir. Placed either before or after the mod. (That said, there are other mods I have installed however the error only appears while both of these two mods are installed among them)
Gerrymon  [ophavsmand] 4. aug. kl. 5:47 
Mod updated:
- Removed reference for MO's Tailor Bench
- Fixed errors that appear when you load this without Biotech
ArmoredAmpharos 3. aug. kl. 16:42 
same as Archamian. Can't start a new save with this installed. Out of curiosity I disabled all mods. Just coastal outfits and core, still can't start a new game. But I noticed that the error given was

XML error: Could not find parent node named "ChildApparelMakeableBase" for node "ThingDef"

so, I added Biotech, no error on restart when using Biotech. I believe you may have forgotten the line of code for the child-specific coding that limits those things to only being active when Biotech is in use.
Archamian 3. aug. kl. 14:49 
After a lot of trial and error, figured out this mod was the one responsible for being unable to load a new or previous game.
Rick Hunter 1. aug. kl. 18:26 
Trying to use this mod and the Medieval Overhaul mod and I'm also getting this error:

"Could not resolve cross-reference to Verse.ThingDef named DankPyon_TailorsBench (wanter=recipeUsers)"
Roland the knight 30. juli kl. 5:57 
Can you pls make a compatible patch with MO, thx.
Nurg 29. juli kl. 20:13 
Love these outfits, however my pawns seem to hate wearing them, did I miss something?
Stugg 28. juli kl. 12:11 
I also got this error.

"Could not resolve cross-reference to Verse.ThingDef named DankPyon_TailorsBench (wanter=recipeUsers)"

1.6 Medieval Overhaul removed the tailorsbench.
Vertigo 27. juli kl. 15:03 
Getting an error.
"Could not resolve cross-reference to Verse.ThingDef named DankPyon_TailorsBench (wanter=recipeUsers)"

1.6 Medieval Overhaul removed the tailorsbench.
WJSabey 25. juli kl. 4:16 
These are really nice looking, though there are a couple things to mention; they all look visually like complete outfits, yet they don't cover the leg slots. Also it would be nice if the child outfits could be coloured, rather than always being green.
Gerrymon  [ophavsmand] 23. juli kl. 0:04 
Dress is *always* female gendered, so use kid robe for universal children clothing
7thDeath 22. juli kl. 22:21 
Absolutely love your outfits.
Unfortunately the kid dress now is gendered as "female" and makes my male children unhappy.
How do I change this? :(
Absolute 17. juli kl. 13:36 
Gotcha. Enjoy your time off. Sorry for the broken laptop. Thanks for making this mod though. The artwork is great!
Gerrymon  [ophavsmand] 16. juli kl. 21:25 
@apocrypha: it did produce errors when loaded without biotech, because of the existence of child clothing.

I've noted the other feedbacks and will look into it in a few weeks because I'm on vacay with broken laptop 😢
Absolute 16. juli kl. 18:03 
Great mod! Seems to currently be throwing an error when installed with Medieval Overhaul. Tested with just the two mods to confirm.
Sotetsu 15. juli kl. 8:11 
Love your art! Would it be possible to make your cape and half-cape count as capes for Royalty?
Bard 14. juli kl. 8:44 
Can't start my game with this mod ! It doesnt work !
LoboOscuro 13. juli kl. 13:21 
The coastal patchwork shirt doesn't satisfy the cover groin/chest system, despite it claiming to cover those parts. My pawn still get's the negative debuff saying they're not covered when wearing it.
Gerrymon  [ophavsmand] 10. juli kl. 17:26 
@joeownage: No, I don't want them to be worn over armors because I feel it'll be too OP, nor make a new layer

@gutterpunk: thanks for reporting, but all seems well for me
JoeOwnage 10. juli kl. 11:07 
could the various capes and scarves be made to take up a layer over top of outer?
Gutterpunk 2. juli kl. 22:02 
fyi coastal half cape is offset oddly for female normal body, left shoulder sticking out, needs a nudge up/left. :)
BoyinRed 30. juni kl. 11:02 
Very nice
Gutterpunk 26. juni kl. 22:54 
Captains coat actually gives fat pawns mad swagger?!
dinglebooty chungus-chan 15. juni kl. 16:48 
flower garland makes characters with the sticky hairstyle bald, other than that its a really sweet mod.
ⓒⓤⓝ☂ 15. juni kl. 15:20 
make a gimp outfit thats under the users clothes but it's like a disease
eNoble-US 12. juni kl. 11:25 
Thanks man. Good work here
Krankus Wrexus 12. juni kl. 3:54 
@DRYWALL EATER actually there are four the kid is blind as well
Gerrymon  [ophavsmand] 12. juni kl. 1:35 
@eNoble-US: I really appreciate the sentiment, but I'm closing apparel works for the foreseeable future because they are burning me out 🥲

Otherwise, you can contact me on Discord #Gerrymon96!
eNoble-US 11. juni kl. 21:14 
Hey, if I wanted to commission more of these outfits or an update, how would I go about doing it?
Renrenxd23 11. juni kl. 17:59 
very cool
Chromium 9. juni kl. 21:30 
Blindness was a pretty common thing in the Dark Age
DRYWALL EATER 9. juni kl. 15:06 
why do 3 of the people in the first image have no eyes wtf
Chromium 7. juni kl. 11:18 
Thanks for the clarification :empire:
Gerrymon  [ophavsmand] 7. juni kl. 7:35 
@chromium 50% social impact, tho I cant remember how the game calculate trading bonus, and most of our stats were copy pasted from vanilla apparels
uwu1004 7. juni kl. 7:03 
These are not only coastal but also very common-medieval looking, especially those shirts!!
Perfect for all the players out there whom play the medieval theme!! Thanks a lot!!
Chromium 7. juni kl. 3:20 
Trading bonus stops at +13.50% bonus for any pawn no matter how many trade bonus clothing you wear. Is that a base game limitation?
Chromium 7. juni kl. 3:18 
Got a legendary captain's coat from a quest , it says +50.00% something but it's not working when you trading. Or that is something else and not for trading bonus? Aside from that they look pretty freeking good and they fit very well to medieval rimworld.