安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I presume it's supposed to increase the pawn beauty (like the traits or genes), right? If so the XML tag should be <PawnBeauty>, not <Beauty> as it is right now.
Cheers
- Removed reference for MO's Tailor Bench
- Fixed errors that appear when you load this without Biotech
XML error: Could not find parent node named "ChildApparelMakeableBase" for node "ThingDef"
so, I added Biotech, no error on restart when using Biotech. I believe you may have forgotten the line of code for the child-specific coding that limits those things to only being active when Biotech is in use.
"Could not resolve cross-reference to Verse.ThingDef named DankPyon_TailorsBench (wanter=recipeUsers)"
"Could not resolve cross-reference to Verse.ThingDef named DankPyon_TailorsBench (wanter=recipeUsers)"
1.6 Medieval Overhaul removed the tailorsbench.
"Could not resolve cross-reference to Verse.ThingDef named DankPyon_TailorsBench (wanter=recipeUsers)"
1.6 Medieval Overhaul removed the tailorsbench.
Unfortunately the kid dress now is gendered as "female" and makes my male children unhappy.
How do I change this? :(
I've noted the other feedbacks and will look into it in a few weeks because I'm on vacay with broken laptop 😢
@gutterpunk: thanks for reporting, but all seems well for me
Otherwise, you can contact me on Discord #Gerrymon96!
Perfect for all the players out there whom play the medieval theme!! Thanks a lot!!