Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
> “uses the same texture as the mp7 from HL2 (which is grotesque)”
100% factually incorrect to the point of me being baffled how you could even arrive at that conclusion.
Animations and models barely contribute to a file size, it’s typically the textures that make up the bulk of the size. In this case, multiple diffuse maps and their corresponding normal maps and whatever other auxillary textures (detail, specular, etc) on a per-mesh basis are in there are what are making it the file size it is.
Not your assumption that L4D1 animations on a gun without attachments should somehow be as microscopic as your understanding of mods.
It literally does.
The not-silenced SMG
It actually looks like it belongs in L4D. Nice!
Fixed, again. Allegedly.
after check again, now the worldmodel missing texture too XD
Thanks. Fixed now
My only question here would be is if you considered making a ui hud icon to match with this. (I noticed it doesn't come with one as that's my only complaint atm) The other would be in the future if you'd wanted to do a TLS style skin for this.