Total War: ATTILA

Total War: ATTILA

Strategic_Combat_Stable.pack
29 kommentarer
Daud  [ophavsmand] 2. sep. kl. 11:09 
Then I think Missile units beat everything from a distance, especially in the sides and back. When tired they are beaten in melee by everyone, maybe apart from untrained mob who have never killed men before. Who are slaughtered by cavalry, who themselves are vulnerable to crossbowmen etc etc not to mention special units like gunmen, armoured plate armour halberdier formations, elephants etc.

I'm currently playing and getting a feel myself, as I want to change fatigue to reduce casualties to near zero for professional soldiers of equal parity (i.e inf vs inf as opposed to hard countering units like spearmen vs cav) during their Fresh and Active phases making more combat scenarios and then making Tired men easily killed.

There are also some units like assassins, pike vs elephant, and fire siphon that I don't use that I think can be weirdly balanced so welcome any suggestions if anything sticks out longer term.
Daud  [ophavsmand] 2. sep. kl. 11:09 
I like to zoom in, let the detailed character models and new animations convey more of what is happening rather than just stats.

Then I think about how unwieldy stabbing over a shield, when shield to shield with an enemy, is with a spear as opposed to a sword.

How deadly a charge, 20 tonnes worth, of a plate armour Knight unit is. Only defeated by a deep bracing of men and spears if even.
Kuheylan 2. sep. kl. 3:54 
@Daut Ha ha :D I understand. The reason I ask is because I can't understand how strong my soldiers are :D Because everyone seems so strong :D How do you think I can solve this?
Daud  [ophavsmand] 2. sep. kl. 2:40 
@Kuheylan Haha no nothing is wrong with you.

Those are the effects of this mod, do you have any specific feedback?

If you want more details feel free to ask or look at the specific changes discussion thread above. (Or sidebar on mobile)
Kuheylan 1. sep. kl. 23:22 
Hello, the armor of the soldiers is 1000. Their melee damage and other features have increased a lot. Is this normal? Or is there something wrong with me?
Daud  [ophavsmand] 11. juli kl. 7:31 
@Crystal Meth
Glad that others are enjoying the tweaks I made for myself, This stable version is self contained and will work without the obsolete versions. The mk1212 mods are the only requirement and this mod will work until those are updated.
Crystal Meth 10. juli kl. 7:17 
hello there thanks for your work i wanna ask a silly quesstion,do we need both The Obsolete and this NEW UPDATE or just the last one for the mode to work?
Daud  [ophavsmand] 4. juli kl. 3:57 
@Akainu Could it be a bug when using Earl's Ability 1212? I do have some melee cav that has one of the abilities trigger a cav square which seems unintentional
Akainu 19. juni kl. 9:34 
and why are some formations changed, for example, the wall of the kopecks of the Nicene Empire is a square formation
Daud  [ophavsmand] 19. juni kl. 9:06 
Thanks for the info, I am tweaking some stamina effect values so I will have a look if there is any weirdness with undefined projectiles, all my Genoa units seem to be ok
Akainu 19. juni kl. 8:53 
with the rest of the rifle squads everything is fine, I checked in the Nikaian Empire, so the problem is in specific units
Akainu 19. juni kl. 8:52 
By the way, I noticed that when I select arrows, it flies out because of the shooting squad of armored toxota in the Nikaian Empire
Daud  [ophavsmand] 16. juni kl. 9:01 
Oh no, that is a shame well it is odd that I cannot reproduce it
Akainu 16. juni kl. 8:18 
I have this mod too, and it also crashes when you select arrows. I also tried changing the location of the mods and it still crashes
Daud  [ophavsmand] 16. juni kl. 7:19 
@Akainu
I don't seem to have this issue as I am using
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2742235703
Could just be the icons not being updated with the mk1212 changes, I will update when I know of another fix
Akainu 16. juni kl. 7:06 
@Daud your mod crashes when you select arrows
Daud  [ophavsmand] 15. juni kl. 9:10 
SOON™, Just Joking new update live
@Akainu
Akainu 15. juni kl. 3:01 
where update
Akainu 7. juni kl. 11:03 
@Daud i love your sub mode
Daud  [ophavsmand] 7. juni kl. 10:21 
@Akainu That's right, it will be an easy fix once I get to it and then we can both enjoy the sub sub sub modded attila game haha
Akainu 7. juni kl. 9:37 
@Daud I even checked if it conflicts with other submods, it turned out not to, it doesn't work on its own
Daud  [ophavsmand] 7. juni kl. 3:13 
@Akainu Yes I still need to update as I haven't had time,
Thanks for the message ill rename the mod title to reflect your message.
Akainu 6. juni kl. 22:15 
@Daud
my game crashes even if above the main mods
RebelBuffoon 21. maj kl. 0:58 
so, this is only for 1212 mod, doesnt do anything in Vanilla? Cause the changes sound like they'd be really nice to have but I am personally not a fan of the Medieval Era.
Daroya 20. maj kl. 6:11 
Is it normal to have rabble now?
Daroya 20. maj kl. 6:09 
good to know, I was wondering if it was on my side
Tycherious 19. maj kl. 14:38 
@Daud If you want a hand updating it I've got a few fellow submodders who've already made the changes, it's to do with officer banners. Feel free to reach out to my discord for more info or for me to connect ya with the other submodders for advice if ya need. :steamhappy:
Daud  [ophavsmand] 19. maj kl. 10:30 
New mk1212 update broke the mod so will crash in battles, will update during the week sorry
Tycherious 18. maj kl. 23:01 
Oh dude, I love the concept, I don't have time to test today but I'm eager to give it a try when I have time. Great stuff, looks like a lot of changes here.