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Rapporter et oversættelsesproblem
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1637621247&searchtext=omni
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3567613182 here's a fix for the view in workshop button being out of place
Could anyone direct me to where I should best hunt for a mod conflict or issue that might be causing this? I'm going down my list 1-by-1, but not sure if there is an obvious place I should be looking for why I'm having this issue.
its a classic mutation but im not sure if anyone has fixed it, would you be interested checking it out? much love
Specifically, there are mutations tagged as "Two" player (i.e. Left 2 Die, Right 2 Live, etc.)
but the base game filters only have "Any" "One" "Four" or "Eight" player options
It's not the end of the world for me, but if anyone finds/makes one I'll kiss you on the forehead.
I found some things
- The infection mutation (the one where only special infected spawn and you kill them with bile bombs that act like poison), if you start on the first map of a campaign, you spawn with the pistol, but if you start from any other map, you don't get a pistol. Also, unless that's intended, the tank takes too long to spawn on the finale?
- The gungame mutation, where you get better weapons when you kill special infected, seems not to work consistently. I had the bots spawn with different weapons in the saferoom (No Mercy map 2 to map 3 transition), which made their kill not progress their weapons.