Sid Meier's Civilization V

Sid Meier's Civilization V

First Contact Era
18 条留言
Emperor of Awesomeness  [作者] 2016 年 7 月 4 日 下午 7:22 
I've discontinued this mod in favor of my new(ish) mod - Enhanced Eras - which combines Enhanced Ancient Era , Enhanced Information Era , and First Contact and adds additional content as well.

This mod will no longer be updated. I recommend unsubscribing from this mod and subscribing to Enhanced Eras instead.

And if you do try Enhanced Eras and you like it remember to give it a thumbs up!
Worldbuilders' Ministries 2016 年 7 月 1 日 下午 9:44 
I agree, build units!
Yħ ajġeż. kar uniti!
NunquamReverto 2015 年 8 月 23 日 下午 9:58 
Okay, the mod is cool but no fireworks. The buildings are cool but there's nothing really new. It's mostly continuations of the effects of other buildings. Adding a new unit or two and a wonder or two (or maybe Zephraim Cochrane's Warp Ship as a World Congress project) would spice it up a bit. I also don't know if this is possible without some huge, huge editing of the DLL, but if you want to keep the First Contact theme, then making these techs unavailable until after a player completes the Spaceship (which would really screw with the science victory) would be a more accurate representation of that. Probably not possible though.
Anywho, like I said: great mod, though it seems a little unfinished with no new units or wonders.
Chungusism 2015 年 7 月 12 日 上午 7:20 
NO OFFENSE,but this mod looks like a mod where almost all the buildings begin with the word alien
boomer 2015 年 3 月 21 日 下午 5:36 
Baleur, dont confuse other people with your ignorance. fucking dumbass
Emperor of Awesomeness  [作者] 2015 年 3 月 14 日 下午 5:38 
thunderwolf: theres no alien barbarians; just first contact themed techs. Adding aliens would be easy enough EXCEPT for putting together the art for the units.

I dont think alien attackers would really fit anyhow because the mod is more about meeting peaceful aliens and sharing tech and culture like when in Star Trek they met the Vulcans for the first time.

That said, theres a mod called Alpha Centauri Maps that adds alien baddies that should be compatable with this one.
ThunderWolf 2015 年 3 月 13 日 下午 9:26 
Will there be alien attacks showing up on occasion like XCOM? Maybe like little green Barbarians that have lasers or something, just a thought.
6niets9 2014 年 12 月 19 日 下午 7:12 
Really great mod. I think making the XCOM Squad build-able during the First Contact era instead of the Information Era would make more sense, but your call.
Baleur 2014 年 12 月 11 日 上午 3:54 
Yeah fair enough :)
Man it always makes me cringe though, when games set in the future (especially Elite Dangerous and Star Citizen's lore is guilty of this) but they still rely on at-lightspeed-coms. Transporting information in a spaceship in Star Citizen or transmitting navigation data via radiowaves in Elite Dangerous.

Meanwhile today in real life, we are soon a decade into the experiments confirming that quantum entangled particles "work", and we have already transmitted information between USA and Japan by changing the state of one particle, which instantly changes the state of the other at the other side of the world with no time delay or travel time what so ever (the quantum world is amazing).

In 2014 we have the capability for instantaneous information transmission (changing the state of even just one particle is still a net "1 or 0" binary, which can quickly be done in sequence to form messages). Yet in games set in the future with warpdrive technology, they use radiowaves.
Emperor of Awesomeness  [作者] 2014 年 12 月 8 日 上午 10:09 
Baleur: my thinking with xenoanthropology was once a field was developed where humans studied alien culture they would put “xeno-” in front of anthropology and define it as the study of people's society, culture, etc. who were from different planets; so the xeno- prefix is there to replace any time the anthropology definition refers to "people" with "alien".

Also as to the interplanetary com station I was more or less assuming that humanity's first such stations wouldn't be advanced enough to be interstellar (except of course through relaying a message through multiple stations). However, I think that interstellar may be a better name. Although, it could be unrealistic to say that this would be initially possible (idk I'm not a telecommunication expert) it could be assumed that the alien visitors would help out. Alternatively, an interstellar station could be cool as a National or World Wonder.
Either way, when I eventually update this mod I'll look at the com station bit.
Baleur 2014 年 12 月 8 日 上午 7:45 
"Xenoanthropology: Unlocks the Alien Musuem and the Alien Culture Center"

Anthropology refers directly to the study of Human culture, history and such. So presumably these alien museums would be filled with the alien study of humans, as opposed to the study of the aliens themselves. :p

"Interplanetary Com Station"
Surely this should be "Interstellar Com Station"? Unless the aliens are from Mars.
Hunter S. Thompson 2014 年 12 月 8 日 上午 6:13 
@Simsak Yah Robby is damn rigt, in this case you should look for Ethnic Units.
Actually, this mod does not give you special skins for each civ, but add dozens of new ones. Every single unit has atleast 4 skins.
For Example - Muslims have other skins than Europeans.
Primble approves. (y)

Damn steam, why I cant edit my posts :V
Emperor of Awesomeness  [作者] 2014 年 12 月 7 日 下午 2:18 
Simsak: Not really cuz I would do a terrible job due to the amount of new art that would require and the fact that for most civs I'd have no clue what kind of units to add.

However, I do believe there are mods that, at least to a certian extent, do that.
Honk Honk 2014 年 12 月 7 日 上午 2:12 
can you do a mod which makes every civ more special. i mean with more units ? cause that wulde be realy aweesome :)
Hunter S. Thompson 2014 年 11 月 30 日 下午 1:55 
Still wait'n fo' all eras enhanced
brah
Silverfishv9 2014 年 11 月 29 日 下午 12:51 
Yeah, I'd like to see this with your others, for a more full tech tree. Also I wonder what you'll do next. More reworks? or further into the future?
Emperor of Awesomeness  [作者] 2014 年 11 月 29 日 上午 11:15 
jon.killi: the only real problem I think there is with using multiple tech mods is that some technologies will overlap or be in the wrong place or stuff like that; technically they would work together except that your tech tree would make no sense. I bet there is a way to overcome this using lua but you'd have to ask a more skilled modder than me about that.
jon.killi 2014 年 11 月 29 日 上午 6:33 
i would like to believe that all mods that change the tech tree could be worked together into a really fun piece of work. is it possible if modders unite ?

i routinely use 2 other techtree mods, they go ok together, and, like to try hour mod as i do, i will continue with the present setup. i give you a favourite tick, though, as i like your ideas.