Portal 2

Portal 2

Spring Ray
49 kommentarer
Mattchew  [ophavsmand] 16. juni kl. 9:30 
Big thanks Dolphiner!
Dolphiner 16. juni kl. 4:00 
Very nice flow! Thankfully got through it quite smoothly :D
Mattchew  [ophavsmand] 25. maj kl. 0:54 
Awe, thank you Khan, it makes me glad I was able to give you enjoyment :,)
Khan 24. maj kl. 23:35 
Bro, nobody had released anything good for a while. Thank you for this.
Mattchew  [ophavsmand] 22. maj kl. 21:30 
Haha I am honored to hear that, thank you Dido :P
DiDo Killer! 22. maj kl. 20:40 
Clean, clever and memorable. This is why I keep launching Portal 2.
Mattchew  [ophavsmand] 21. maj kl. 11:00 
@SHOOD Hehe I seeing appreciate any part of the solving process, congrats on the solve!
SHOOD 21. maj kl. 1:24 
So I forgot to hit record... luckily the map took me long enough to start recording a part 2 and I have the last minutes to show for it :D. https://youtu.be/E8M07K0vaaI
Mattchew  [ophavsmand] 20. maj kl. 18:13 
Thank you so much Libby! Esp for the fav ^^^
Libbybapa 20. maj kl. 17:58 
Excellent!
Mattchew  [ophavsmand] 19. maj kl. 20:22 
Awe thanks for sticking to the map Jandlml! Glad you figured it out ^^
jandlml 19. maj kl. 19:58 
most excellent map!! figured out what i was missing just popped into my head :steamhappy:
Mattchew  [ophavsmand] 17. maj kl. 17:18 
Thank you Phoenix, i'm glad you enjoyed ^^
Crimson Phoenix 17. maj kl. 17:11 
Very clever chamber. Classic Mattchew material. Thank you for the chamber. 9.5/10.
Mattchew  [ophavsmand] 17. maj kl. 16:58 
hell yeah keep at it !
jandlml 17. maj kl. 16:44 
haha well i did it . i got to the door. i forgot i need the cube on the button. more to think about
jandlml 17. maj kl. 16:38 
ok i will keep at it
Mattchew  [ophavsmand] 17. maj kl. 16:31 
Jandlml Ah, I found the image and see whats going on.

From seeing the screenshot and reading the desc, you are indeed very close! Maybe there's a way to account for the timing ;)
jandlml 17. maj kl. 16:24 
ok i took a pic. i dont know where it went. i think to the steam page. let me know if you can find it
Mattchew  [ophavsmand] 17. maj kl. 15:00 
Thank you hfmanson, its helps to hear that <:)
hfmanson 17. maj kl. 13:07 
You make awesome maps Mattchew!
Mattchew  [ophavsmand] 17. maj kl. 9:52 
Hey Paulaus333, I will have to delete comment due to some spoilers I.e. saying that you go to exit area twice. But thank you for playing and im sorry you got a lil frustrated with it!
Nobody No-One 16. maj kl. 22:06 
I'd love a Crystar Test-style video of just the entire process of making a map that's not one of those "here's a map in 45 minutes for a video" examples.
Mattchew  [ophavsmand] 16. maj kl. 12:44 
@E L Y T R O N

It's tricky cause I can't really put down how I do things too well. Maybe I should make a video of me making a map one day.
E L Y T R O N 16. maj kl. 7:05 
I can only dream of impressing bullfrog like that. Teach me your ways, Mattchew! Please
Mattchew  [ophavsmand] 16. maj kl. 0:09 
Thank you for the videos Bull, very clean solve ^^
bullfrog 15. maj kl. 23:47 
Excellent puzzle, that certainly took me some time to solve. The first half video 4a took me a while to figure out. Then the sequence, from half way through, up to the start of the final sequence video 4b took even longer. And the final sequence video 4c I had to sleep on! Definite :steamthumbsup: and added to favourites.
Mattchew  [ophavsmand] 15. maj kl. 22:41 
@NLuziaf In retrospect it makes sense due to your pfp colour. Thank you!
NLuziaf 15. maj kl. 21:39 
You know I love green so much right? This one is exactly that. Green and simple, yet still interesting. Thumbs up.
Mattchew  [ophavsmand] 15. maj kl. 19:31 
Hey Jandlml! would you mind sending a screenshot of the state you're in? I think I know whats going on but I would like to check!
jandlml 15. maj kl. 18:43 
ok i dont know what im doing wrong. i can hit the portal surface on the fly in order to respawn the cube and get the bridge. but it doesnt change quick enough so i fall to the floor
Mattchew  [ophavsmand] 15. maj kl. 18:36 
Thank ya Mark :P
mark 15. maj kl. 18:07 
Nice puzzle! Very enjoyable as always :steamthumbsup:
Mattchew  [ophavsmand] 14. maj kl. 11:43 
@Oblivious Owl and @乌云彩彩 Thank you two! Funny enough the first exit move was a major logic break at first. After a couple revisions, I was able to enforce it due to liking the management and ended up killing a move I didn't like. I'm glad it was worth including <:)!
Oblivious Owl 14. maj kl. 9:26 
Nice map! For some reason I was trying this map yesterday and couldn't figure out how to get to the exit area for the life of me. Today I was able to solve it with no problem lol. I especially liked the method used for when the player has to get to the exit area the first time.
乌云彩彩 14. maj kl. 2:50 
I compared it with the video, and my solution is all intended! It took me a while to figure out the subtle connections between all the elements, and to understand what exactly needed to be done for that crucial step. Truly brilliant idea, faved!
Mattchew  [ophavsmand] 13. maj kl. 23:38 
@Calimero Thank you very much Cali :D Yeah that final move i'm very much happy with!
猫猫鱼丶 13. maj kl. 22:31 
Genius one, took me some time to figure out the instant block by cube dropping from one extended bridge to another. I did not realize this would be one of the moves when the inspiration popped up 0.0
Mattchew  [ophavsmand] 13. maj kl. 20:53 
@Husky hehe nice catch!

What you described is how the move was conceived and for the longest time, the fully intended method. However, Nobody no-one's play-test showed that this move could be preformed on any 3 surfaces. Me and Mika really thought about it for a day or two, and just came to the conclusion it was a little too technical to be fair. The extra amount of time you gained was overall, very slight. Like I think a second or less in time. So it was decided to fully allow the deviations, since its just a cool move no matter what.

Thank you for playing and the fav dawg ^^
Husky 13. maj kl. 20:39 
Very nice map! I especially enjoyed that both ways of reaching the exit were creative in their own ways, and was quite subtle considering you had to lose access to the exit! The timing coming from the "pull the rug" move was very unexpected, I had simply expected the positioning to be used for getting the cube on the button. Faved!

One thing that my friend pointed out after I solved it was that my solution gave a bit more time to walk to the faith plate, as I walked through the laser portal to get there. That made it so the cube hit the light bridge on the way down and stopped a bit longer; it could be forced if the faith plate was just a bit farther away. Not sure if this is a good idea, as it is potentially more finnicky, but my friend said he liked the logical implications it had. example of it
Mattchew  [ophavsmand] 13. maj kl. 16:42 
Hey thanks you two! Yeah i'm very happy with the exit reuse lol. I had a lot of struggle getting the second respawn and final sequence stitched together. Seeing that sequence finally completed the puzzle.
Hovering Harry 13. maj kl. 16:36 
Nice to see the exit area reused! Lol
mentallentil 13. maj kl. 16:10 
I really liked that! Cool ending move, I figured I'd have to drop the cube from a lightbridge but damn I did not expect blocking the laser to be the reason. My favourite part was the back and forth on the exit platform to move the portals around. Really impressive how much there is for so little here. Faved!
Mattchew  [ophavsmand] 13. maj kl. 13:01 
I knew I heard German skirmishes in my walls, I just couldn't prove it.

Also thank you ^^
SpKi 13. maj kl. 12:59 
dude why did i just post this
SpKi 13. maj kl. 12:59 
hai !! :3 good map. also im in your walls. hop in vc
Mattchew  [ophavsmand] 13. maj kl. 12:36 
Thank u for playtesting Nobody No-One ! glad u enjoyed that bit haha
Nobody No-One 13. maj kl. 12:22 
Very nice map! I was glad to find an appreciative audience among the turrets . Thumbs up.
Dark Rozen 13. maj kl. 12:08 
Fun map, though I found it more on the easy side than medium. The setup where you had to grab the cube from the grating reminded me more of Nerdling's Hardcore than Leaf. Good minimal layout.