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报告翻译问题






For Dorne - A lizard like race or Snake Men?
For the Reach - perhaps some kind of ent, treeman, dryad?
For Dorne - perhaps some kind of mummies? Ancient buried dynasties from the times of the First Men?
For the Faith of the Seven - unsure if they would fall under 'mythical', but perhaps Paladins?
Agreed. Maybe with things like Weirdwood Crones with Riverlands or something, or any fantastical creatures in general, it might be simpler to just ban the Faith of the Seven variants from accessing them if you want to go that route. But then again, the units do exist at the last upgrade in the House legacy and it takes a while to get that (unless you can cheese that fast or just debug it). If you were to imagine that in a lore, it could be the house members discovering their ancient house secrets that allow them to somehow communicate and bond with these creatures, just as Valyrians did with dragons.Of course, you could just make it so that the Faith of the Seven HAATESS these creatures, costing you a fkton of piety upkeep on top of influence for having them as your Men-At-Arms regiments.
Braavos
Faceless Assassins (could be op a f skirmishers that's extremely hard to kill but low in number)
Titan Sentinels - Mechanical Golems
Iron Islands
The Marked Reavers - (Lore-friendly squisher hybrids)
The Undrowned, or Water zombies - What is dead may never die
Deep Ones (Must imo)
Cannons (Euron gets high and discovers blackpowder? Arrrr)
Kraken
Reach
Rose Wizards
Garden Golems
Living Vine Armors
Riverlands
Weirdwood Crones
Banshees (perfect fit)
Freefolk
Shadowcats
Snow bears
Mammoth
Got more but it's getting too big lmao.
Yes you can do in debug mode console: effect spawn_army = { men_at_arms = { type = griffins men = 5 }
Should do it
Here's my Chinese translation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2965154314